From f3d2a71f86bc89c3f2f1fbdc8ad5b181de97f9d3 Mon Sep 17 00:00:00 2001 From: quackerd Date: Sat, 11 Apr 2020 00:50:49 -0400 Subject: [PATCH] Switch to submodule --- .gitmodules | 3 + Borderlands3Protos | 1 + protobuf/OakProfile.proto | 289 ------------------------------------ protobuf/OakSave.proto | 302 -------------------------------------- protobuf/OakShared.proto | 47 ------ 5 files changed, 4 insertions(+), 638 deletions(-) create mode 100644 .gitmodules create mode 160000 Borderlands3Protos delete mode 100644 protobuf/OakProfile.proto delete mode 100644 protobuf/OakSave.proto delete mode 100644 protobuf/OakShared.proto diff --git a/.gitmodules b/.gitmodules new file mode 100644 index 0000000..a220c51 --- /dev/null +++ b/.gitmodules @@ -0,0 +1,3 @@ +[submodule "Borderlands3Protos"] + path = Borderlands3Protos + url = https://github.com/gibbed/Borderlands3Protos/ diff --git a/Borderlands3Protos b/Borderlands3Protos new file mode 160000 index 0000000..d0a6574 --- /dev/null +++ b/Borderlands3Protos @@ -0,0 +1 @@ +Subproject commit d0a6574efe5beffd0e0f8acc92bd240f427a72d7 diff --git a/protobuf/OakProfile.proto b/protobuf/OakProfile.proto deleted file mode 100644 index 92ed2d3..0000000 --- a/protobuf/OakProfile.proto +++ /dev/null @@ -1,289 +0,0 @@ -package OakSave; -import "OakShared.proto"; -message PlayerInputBinding_Button { - optional string rebind_data_path = 1; - repeated string key_names = 2; -} -message PlayerInputBinding_Axis_Key { - optional string key_name = 1; - optional Vec3 scale_3d = 2; -} -message PlayerInputBinding_Axis { - optional string rebind_data_path = 1; - repeated PlayerInputBinding_Axis_Key keys = 2; -} -message PlayerInputBinding_Category { - optional string category_data_path = 1; - optional string context_data_path = 2; - repeated PlayerInputBinding_Button button_bindings = 3; - repeated PlayerInputBinding_Axis axis_bindings = 4; -} -message PlayerInputBindings { - repeated PlayerInputBinding_Category categories = 1; -} -message OakProfileLastInventoryFilterInfo { - optional string slot_type_id = 1; - optional int32 last_filter_index = 2; -} -message OakProfileMenuTutorialInfo { - repeated string seen_tutorials = 1; - optional bool tutorials_disabled = 2; - optional bool tutorials_allowed_in_non_game_modes = 3; -} -message OakFriendEncounterData { - optional uint32 num_encounters = 1; - optional int64 time_last_encounter = 2; -} -message OakMailItem { - optional uint32 mail_item_type = 1; - optional string sender_display_name = 2; - optional string subject = 3; - optional string body = 4; - optional string gear_serial_number = 5; - optional string mail_guid = 6; - optional int64 date_sent = 7; - optional int64 expiration_date = 8; - optional string from_player_id = 9; - optional bool has_been_read = 10; -} -message GearSoldByFriendData { - optional string gear_serial_number = 1; - optional int32 player_class_identifier_hash = 2; - optional string friend_net_id = 3; -} -message OakCustomizationSaveGameData { - optional bool is_new = 1; - optional string customization_asset_path = 2; -} -message OakInventoryCustomizationPartInfo { - optional uint32 customization_part_hash = 1; - optional bool is_new = 2; -} -message GuardianRankRewardSaveGameData { - optional int32 num_tokens = 1; - optional string reward_data_path = 2; -} -message GuardianRankProfileData { - optional int32 available_tokens = 1; - repeated GuardianRankRewardSaveGameData rank_rewards = 2; - optional int32 guardian_rank = 3; - optional int32 guardian_experience = 4; - optional int32 guardian_reward_random_seed = 5; - optional int64 new_guardian_experience = 6; -} -message CrewQuartersDecorationItemSaveGameData { - optional bool is_new = 1; - optional string decoration_item_asset_path = 2; -} -message CrewQuartersRoomItemSaveGameData { - optional bool is_new = 1; - optional string room_item_asset_path = 2; -} -message RecentlyMetPlayer { - optional string shift_player_id = 1; - optional string first_party_player_id = 2; - optional bool show_shift_player_entry = 3; -} -message Profile { - message FriendEncountersEntry { - optional string key = 1; - optional OakFriendEncounterData value = 2; - } - optional bool enable_aim_assist = 1; - optional bool gamepad_invert_look = 2; - optional bool gamepad_invert_turn = 3; - optional bool gamepad_invert_move = 4; - optional bool gamepad_invert_strafe = 5; - optional bool enable_vibration = 6; - optional bool invert_mouse_pitch = 7; - optional bool enable_mouse_smoothing = 8; - optional float mouse_scale = 9; - optional bool show_damage_numbers = 10; - optional bool show_damage_number_icons = 11; - optional bool enable_training_messages = 12; - optional bool show_text_chat = 13; - optional bool center_crosshair = 14; - optional bool toggle_sprint = 15; - optional bool toggle_crouch = 16; - optional bool censor_content = 17; - optional float music_volume = 18; - optional float sound_effects_volume = 19; - optional float vo_volume = 20; - optional float voice_volume = 21; - optional bool enable_optional_vo = 22; - optional bool push_to_talk = 23; - optional bool enable_controller_audio = 24; - optional float speaker_angle_front = 25; - optional float speaker_angle_side = 26; - optional float speaker_angle_back = 27; - optional uint32 speaker_setup = 28; - optional bool mute_audio_on_focus_loss = 29; - optional bool hide_strict_nat_help_dialog = 34; - optional PlayerInputBindings player_input_bindings = 35; - repeated uint32 news_hashes = 36; - optional uint32 last_used_savegame_id = 37; - optional int32 gamepad_hip_sensitivity_level = 38; - optional int32 gamepad_zoomed_sensitivity_level = 39; - optional int32 gamepad_vehicle_sensitivity_level = 40; - optional float gamepad_movement_dead_zone_x = 41; - optional float gamepad_movement_dead_zone_y = 42; - optional float gamepad_look_dead_zone_inner_x = 43; - optional float gamepad_look_dead_zone_outer_x = 44; - optional float gamepad_look_dead_zone_inner_y = 45; - optional float gamepad_look_dead_zone_outer_y = 46; - optional float gamepad_vehicle_movement_dead_zone_x = 47; - optional float gamepad_vehicle_movement_dead_zone_y = 48; - optional float gamepad_vehicle_look_dead_zone_inner_x = 49; - optional float gamepad_vehicle_look_dead_zone_outer_x = 50; - optional float gamepad_vehicle_look_dead_zone_inner_y = 51; - optional float gamepad_vehicle_look_dead_zone_outer_y = 52; - optional float gamepad_left_dead_zone_inner = 53; - optional float gamepad_left_dead_zone_outer = 54; - optional float gamepad_right_dead_zone_inner = 55; - optional float gamepad_right_dead_zone_outer = 56; - optional float gamepad_look_axial_dead_zone_scale = 57; - optional float gamepad_move_axial_dead_zone_scale = 58; - optional bool gamepad_use_advanced_hip_aim_settings = 59; - optional bool gamepad_use_advanced_zoomed_aim_settings = 60; - optional bool gamepad_use_advanced_vehicle_aim_settings = 61; - optional float gamepad_hip_yaw_rate = 62; - optional float gamepad_hip_pitch_rate = 63; - optional float gamepad_hip_extra_yaw = 64; - optional float gamepad_hip_extra_pitch = 65; - optional float gamepad_hip_ramp_up_time = 66; - optional float gamepad_hip_ramp_up_delay = 67; - optional float gamepad_zoomed_yaw_rate = 68; - optional float gamepad_zoomed_pitch_rate = 69; - optional float gamepad_zoomed_extra_yaw = 70; - optional float gamepad_zoomed_extra_pitch = 71; - optional float gamepad_zoomed_ramp_up_time = 72; - optional float gamepad_zoomed_ramp_up_delay = 73; - optional float gamepad_vehicle_yaw_rate = 74; - optional float gamepad_vehicle_pitch_rate = 75; - optional float gamepad_vehicle_extra_yaw = 76; - optional float gamepad_vehicle_extra_pitch = 77; - optional float gamepad_vehicle_ramp_up_time = 78; - optional float gamepad_vehicle_ramp_up_delay = 79; - optional bool ironsight_aim_assist = 80; - optional uint32 walking_joystick_scheme = 81; - optional uint32 driving_joystick_scheme = 82; - optional float mouse_ads_scale = 83; - optional float mouse_vehicle_scale = 84; - optional bool mouse_ironsight_aim_assist = 85; - optional uint32 vehicle_input_mode = 86; - optional bool weapon_aim_toggle = 87; - optional bool mantle_requires_button = 88; - optional bool fixed_minimap_rotation = 89; - optional bool map_invert_pitch = 90; - optional bool map_invert_yaw = 91; - optional uint32 difficulty = 92; - optional bool swap_dual_wield_controls = 93; - optional float base_fov = 94; - optional uint32 crosshair_neutral_color_frame = 95; - optional uint32 crosshair_enemy_color_frame = 96; - optional uint32 crosshair_ally_color_frame = 97; - optional bool enable_subtitles = 98; - optional bool enable_closed_captions = 99; - optional string last_status_menu_page = 100; - repeated OakProfileLastInventoryFilterInfo inventory_screen_last_filter = 101; - optional OakProfileMenuTutorialInfo tutorial_info = 102; - optional uint32 default_network_type = 103; - optional uint32 default_invite_type = 104; - optional string matchmaking_region = 105; - optional uint32 streaming_service = 106; - optional int32 max_cached_friend_events = 107; - optional int32 max_cached_friend_statuses = 108; - repeated string friend_events = 109; - repeated string friend_statuses = 110; - optional int64 last_whisper_fetch_events_time = 111; - optional int64 last_whisper_fetch_statuses_time = 112; - optional uint32 desired_crossplay_state = 113; - repeated FriendEncountersEntry friend_encounters = 133; - optional int32 max_friend_encounter_size = 134; - repeated GameStatSaveGameData profile_stats_data = 135; - repeated InventoryCategorySaveData bank_inventory_category_list = 136; - repeated bytes bank_inventory_list = 137; - repeated bytes lost_loot_inventory_list = 138; - repeated OakMailItem npc_mail_items = 139; - repeated string mail_guids = 140; - repeated string unread_mail_guids = 141; - repeated GearSoldByFriendData gear_sold_by_friends = 142; - repeated OakSDUSaveGameData profile_sdu_list = 143; - repeated OakCustomizationSaveGameData unlocked_customizations = 144; - repeated OakInventoryCustomizationPartInfo unlocked_inventory_customization_parts = 145; - optional GuardianRankProfileData guardian_rank = 146; - repeated CrewQuartersDecorationItemSaveGameData unlocked_crew_quarters_decorations = 147; - repeated CrewQuartersRoomItemSaveGameData unlocked_crew_quarters_rooms = 148; - optional bool enable_mouse_acceleration = 150; - optional bool enable_gamepad_input = 151; - optional bool use_classic_gamepad_input = 152; - optional float master_volume = 153; - optional uint32 monitor_display_type = 154; - optional uint32 graphics_mode = 155; - optional uint32 frame_rate_limit = 156; - optional float base_vehicle_fov = 157; - optional uint32 graphics_quality = 158; - optional uint32 anisotropic_filtering = 159; - optional uint32 shadow_quality = 160; - optional uint32 display_performance_stats = 161; - optional uint32 texture_detail = 162; - optional uint32 draw_distance = 163; - optional uint32 clutter = 164; - optional uint32 tessellation = 165; - optional uint32 foliage = 166; - optional bool foliage_shadows = 167; - optional bool planar_reflections = 168; - optional uint32 volumetric_fog = 169; - optional uint32 screen_space_reflections = 170; - optional uint32 character_texture_detail = 171; - optional uint32 character_detail = 172; - optional uint32 ambient_occlusion_quality = 173; - optional bool object_motion_blur = 174; - optional bool lens_flare = 175; - optional bool combat_number_long_format = 176; - optional bool show_minimap_legendaries = 177; - optional bool use_player_callouts = 178; - optional uint32 friend_event_notification_lifetime = 179; - optional uint32 friend_event_notification_frequency = 180; - optional uint32 trade_request_reception_type = 181; - optional float head_bob_scale = 182; - optional bool has_seen_first_boot = 184; - optional float subs_cc_size = 189; - optional float cc_subs_background_opacity = 190; - optional uint32 walking_button_scheme = 191; - optional uint32 driving_button_scheme = 192; - optional uint32 glyph_mode = 193; - optional bool use_MPH = 194; - repeated RegisteredDownloadableEntitlements registered_downloadable_entitlements = 195; - repeated string seen_news_items = 196; - optional bool auto_centering_enabled = 197; - optional bool increased_chance_for_subscribers = 198; - optional bool rare_chest_event_enabled = 199; - optional bool badass_event_enabled = 200; - optional bool pinata_event_enabled = 201; - optional int32 min_time_between_badass_events = 202; - optional float hud_scale_multiplier = 203; - optional bool disable_spatial_audio = 204; - optional int32 total_playtime_seconds = 205; - optional bool moxxis_drink_event_enabled = 206; - optional int32 moxxis_drink_event_bits_product_id = 207; - repeated ChallengeSaveGameData challenge_data = 208; - repeated int32 CitizenScienceLevelProgression = 209; - optional bool disable_event_content = 211; - optional uint32 desired_friend_sync_state = 212; - optional bool needs_shift_first_boot = 213; - repeated RecentlyMetPlayer recently_met_players = 214; - optional int32 CitizenScienceActiveBoosterIndex = 215; - optional float CitizenScienceActiveBoosterRemainingTime = 216; - optional float CitizenScienceActiveBoosterTotalTime = 217; - optional int32 StreamerPrimaryActiveBoosterIndex = 218; - optional float StreamerPrimaryActiveBoosterRemainingTime = 219; - optional float StreamerPrimaryActiveBoosterTotalTime = 220; - optional int32 StreamerSecondaryActiveBoosterIndex = 221; - optional float StreamerSecondaryActiveBoosterRemainingTime = 222; - optional float StreamerSecondaryActiveBoosterTotalTime = 223; - optional int32 StreamerBoosterTier = 224; - optional int32 CitizenScienceCSBucksAmount = 226; - optional bool bCitizenScienceHasSeenIntroVideo = 227; - optional bool bCitizenScienceTutorialDone = 228; -} diff --git a/protobuf/OakSave.proto b/protobuf/OakSave.proto deleted file mode 100644 index 56e9bd7..0000000 --- a/protobuf/OakSave.proto +++ /dev/null @@ -1,302 +0,0 @@ -syntax = "proto2"; -package OakSave; -import "OakShared.proto"; -message PlayerClassSaveGameData { - optional string player_class_path = 1; - optional uint32 dlc_package_id = 2; -} -message ResourcePoolSavegameData { - optional float amount = 1; - optional string resource_path = 2; -} -message RegionSaveGameData { - optional int32 game_stage = 1; - optional int32 play_through_idx = 2; - optional string region_path = 3; - optional uint32 dlc_package_id = 4; -} -message InventoryBalanceStateInitializationData { - optional int32 game_stage = 1; - optional string inventory_data = 2; - optional string inventory_balance_data = 3; - optional string manufacturer_data = 4; - repeated string part_list = 5; - repeated string generic_part_list = 6; - optional bytes additional_data = 7; - repeated string customization_part_list = 8; -} -message OakInventoryItemSaveGameData { - optional bytes item_serial_number = 1; - optional int32 pickup_order_index = 2; - optional int32 flags = 3; - optional string weapon_skin_path = 4; - optional InventoryBalanceStateInitializationData development_save_data = 5; -} -message EquippedInventorySaveGameData { - optional int32 inventory_list_index = 1; - optional bool enabled = 2; - optional string slot_data_path = 3; - optional string trinket_data_path = 4; -} -message OakAbilityTreeItemSaveGameData { - optional string item_asset_path = 1; - optional int32 points = 2; - optional int32 max_points = 3; - optional int32 tree_identifier = 4; -} -message OakAbilitySlotSaveGameData { - optional string ability_class_path = 1; - optional string slot_asset_path = 2; -} -message OakActionAbilityAugmentSaveGameData { - optional string action_ability_class_path = 1; - optional string slot_asset_path = 2; - optional string augment_asset_path = 3; -} -message OakActionAbilityAugmentConfigurationSaveGameData { - optional string ability_class_path = 1; - optional string augment_asset_path = 2; - optional string mod_slot_asset_path = 3; - optional string mod_asset_path = 4; -} -message OakPlayerAbilitySaveGameData { - optional int32 ability_points = 1; - repeated OakAbilityTreeItemSaveGameData tree_item_list = 2; - repeated OakAbilitySlotSaveGameData ability_slot_list = 3; - repeated OakActionAbilityAugmentSaveGameData augment_slot_list = 4; - repeated OakActionAbilityAugmentConfigurationSaveGameData augment_configuration_list = 5; - optional int32 tree_grade = 6; -} -message MissionStatusPlayerSaveGameData { - enum MissionState { - MS_NotStarted = 0; - MS_Active = 1; - MS_Complete = 2; - MS_Failed = 3; - MS_Unknown = 4; - } - optional MissionState status = 1; - optional bool has_been_viewed_in_log = 2; - repeated int32 objectives_progress = 3; - optional string mission_class_path = 4; - optional string active_objective_set_path = 5; - optional uint32 dlc_package_id = 6; - optional bool kickoff_played = 7; - optional uint32 league_instance = 8; -} -message MissionPlaythroughSaveGameData { - repeated MissionStatusPlayerSaveGameData mission_list = 1; - optional string tracked_mission_class_path = 2; -} -message ActiveFastTravelSaveData { - optional string active_travel_station_name = 1; - optional bool blacklisted = 2; -} -message PlaythroughActiveFastTravelSaveData { - repeated ActiveFastTravelSaveData active_travel_stations = 1; -} -message DiscoveredAreaInfo { - optional string discovered_area_name = 1; - optional uint32 discovered_playthroughs = 2; -} -message DiscoveredLevelInfo { - optional string discovered_level_name = 1; - optional uint32 discovered_playthroughs = 3; - repeated DiscoveredAreaInfo discovered_area_info = 4; -} -message DiscoveredPlanetInfo { - optional string discovered_planet = 1; - optional bool is_new_planet = 2; -} -message DiscoverySaveData { - repeated DiscoveredLevelInfo discovered_level_info = 1; -} -message VehicleUnlockedSaveGameData { - optional string asset_path = 1; - optional bool just_unlocked = 2; -} -message OakCARMenuVehicleConfigSaveData { - optional string loadout_save_name = 1; - optional string body_asset_path = 2; - optional string wheel_asset_path = 3; - optional string armor_asset_path = 4; - optional string core_mod_asset_path = 5; - optional string gunner_weapon_asset_path = 6; - optional string driver_weapon_asset_path = 7; - optional string ornament_asset_path = 8; - optional string material_decal_asset_path = 9; - optional string material_asset_path = 10; - optional int32 color_index_1 = 11; - optional int32 color_index_2 = 12; - optional int32 color_index_3 = 13; -} -message CustomPlayerColorSaveGameData { - optional string color_parameter = 1; - optional Vec3 applied_color = 2; - optional Vec3 split_color = 3; - optional bool use_default_color = 4; - optional bool use_default_split_color = 5; -} -message GuardianRankSaveGameData { - optional int32 guardian_rank = 1; - optional int32 guardian_experience = 2; -} -message GuardianRankRewardCharacterSaveGameData { - optional int32 num_tokens = 1; - optional bool is_enabled = 2; - optional string reward_data_path = 3; -} -message GuardianRankPerkCharacterSaveGameData { - optional bool is_enabled = 1; - optional string perk_data_path = 2; -} -message GuardianRankCharacterSaveGameData { - optional int32 guardian_available_tokens = 1; - optional int32 guardian_rank = 2; - optional int32 guardian_experience = 3; - repeated GuardianRankRewardCharacterSaveGameData rank_rewards = 4; - repeated GuardianRankPerkCharacterSaveGameData rank_perks = 5; - optional int32 guardian_reward_random_seed = 6; - optional int64 new_guardian_experience = 7; - optional bool is_rank_system_enabled = 8; -} -message CrewQuartersDecorationSaveData { - optional int32 decoration_index = 1; - optional string decoration_data_path = 2; -} -message CrewQuartersSaveData { - optional int32 preferred_room_assignment = 1; - repeated CrewQuartersDecorationSaveData decorations = 2; - optional string room_data_path = 3; -} -message CrewQuartersGunRackItemSaveData { - optional bytes encrypted_serial_number = 1; - optional string slot_asset_path = 2; - optional InventoryBalanceStateInitializationData development_save_data = 3; -} -message CrewQuartersGunRackSaveData { - repeated CrewQuartersGunRackItemSaveData rack_save_data = 1; -} -message EchoLogSaveGameData { - optional bool has_been_seen_in_log = 1; - optional string echo_log_path = 2; -} -message MapIDData { - optional uint32 zone_name_id = 1; - optional uint32 map_name_id = 2; -} -message GameStateSaveData { - optional MapIDData last_traveled_map_id = 1; - optional int32 mayhem_level = 2; -} -message ChallengeCategoryProgressSaveData { - optional bytes category_progress = 1; -} -message OakPlayerCharacterAugmentSaveGameData { - optional string slot_asset_path = 1; - optional string augment_asset_path = 2; -} -message OakPlayerCharacterSlotSaveGameData { - repeated OakPlayerCharacterAugmentSaveGameData augment_slot_list = 1; -} -message UITrackingSaveGameData { - optional bool has_seen_skill_menu_unlock = 1; - optional bool has_seen_guardian_rank_menu_unlock = 2; - optional bool has_seen_echo_boot_ammo_bar = 3; - optional bool has_seen_echo_boot_shield_bar = 4; - optional bool has_seen_echo_boot_grenades = 5; - optional int32 highest_thvm_breadcrumb_seen = 6; - repeated string inventory_slot_unlocks_seen = 7; - optional int32 saved_spin_offset = 8; -} -message PlanetCycleInfo { - optional string planet_name = 1; - optional float cycle_length = 2; - optional float last_cached_time = 3; -} -message TimeOfDaySaveGameData { - repeated PlanetCycleInfo planet_cycle_info = 1; - optional string planet_cycle = 2; -} -message LevelPersistence_Actor_SaveGameData { - optional string actor_name = 1; - optional int32 timer_remaining = 2; -} -message LevelPersistence_Level_SaveGameData { - optional string level_name = 1; - repeated LevelPersistence_Actor_SaveGameData saved_actors = 2; -} -message GbxZoneMapFODSavedLevelData { - optional string level_name = 1; - optional uint32 fod_texture_size = 2; - optional uint32 num_chunks = 3; - optional float discovery_percentage = 4; - optional uint32 data_state = 5; - optional uint32 data_revision = 6; - optional bytes fod_data = 7; -} -message GbxZoneMapFODSaveGameData { - repeated GbxZoneMapFODSavedLevelData level_data = 1; -} -message Character { - message NicknameMappingsEntry { - optional string key = 1; - optional string value = 2; - } - optional uint32 save_game_id = 1; - optional int64 last_save_timestamp = 2; - optional uint32 time_played_seconds = 3; - optional PlayerClassSaveGameData player_class_data = 4; - repeated ResourcePoolSavegameData resource_pools = 5; - repeated RegionSaveGameData saved_regions = 6; - optional int32 experience_points = 7; - repeated GameStatSaveGameData game_stats_data = 8; - repeated InventoryCategorySaveData inventory_category_list = 9; - repeated OakInventoryItemSaveGameData inventory_items = 10; - repeated EquippedInventorySaveGameData equipped_inventory_list = 11; - repeated int32 active_weapon_list = 12; - optional OakPlayerAbilitySaveGameData ability_data = 13; - optional int32 last_play_through_index = 14; - optional int32 playthroughs_completed = 15; - optional bool show_new_playthrough_notification = 16; - repeated MissionPlaythroughSaveGameData mission_playthroughs_data = 17; - repeated string active_travel_stations = 21; - optional DiscoverySaveData discovery_data = 22; - optional string last_active_travel_station = 23; - repeated VehicleUnlockedSaveGameData vehicles_unlocked_data = 24; - repeated string vehicle_parts_unlocked = 25; - repeated OakCARMenuVehicleConfigSaveData vehicle_loadouts = 26; - optional int32 vehicle_last_loadout_index = 27; - repeated ChallengeSaveGameData challenge_data = 28; - repeated OakSDUSaveGameData sdu_list = 29; - repeated string selected_customizations = 30; - repeated int32 equipped_emote_customizations = 31; - repeated CustomPlayerColorSaveGameData selected_color_customizations = 32; - optional GuardianRankSaveGameData guardian_rank = 33; - optional CrewQuartersSaveData crew_quarters_room = 34; - optional CrewQuartersGunRackSaveData crew_quarters_gun_rack = 35; - repeated EchoLogSaveGameData unlocked_echo_logs = 36; - optional bool has_played_special_echo_log_insert_already = 37; - repeated NicknameMappingsEntry nickname_mappings = 38; - optional MapIDData last_traveled_map_id = 39; - optional ChallengeCategoryProgressSaveData challenge_category_completion_pcts = 40; - optional OakPlayerCharacterSlotSaveGameData character_slot_save_game_data = 41; - optional UITrackingSaveGameData ui_tracking_save_game_data = 42; - optional string preferred_character_name = 43; - optional int32 name_character_limit = 44; - optional uint32 preferred_group_mode = 45; - optional TimeOfDaySaveGameData time_of_day_save_game_data = 46; - repeated LevelPersistence_Level_SaveGameData level_persistence_data = 47; - optional uint32 accumulated_level_persistence_reset_timer_seconds = 48; - optional uint32 mayhem_level = 49; - optional GbxZoneMapFODSaveGameData gbx_zone_map_fod_save_game_data = 50; - repeated ActiveFastTravelSaveData active_or_blacklisted_travel_stations = 51; - repeated string last_active_travel_station_for_playthrough = 52; - repeated GameStateSaveData game_state_save_data_for_playthrough = 53; - repeated RegisteredDownloadableEntitlements registered_downloadable_entitlements = 54; - repeated PlaythroughActiveFastTravelSaveData active_travel_stations_for_playthrough = 55; - optional string save_game_guid = 56; - optional GuardianRankCharacterSaveGameData guardian_rank_character_data = 57; - optional bool optional_objective_reward_fixup_applied = 58; - optional bool vehicle_part_rewards_fixup_applied = 59; -} diff --git a/protobuf/OakShared.proto b/protobuf/OakShared.proto deleted file mode 100644 index 42174f8..0000000 --- a/protobuf/OakShared.proto +++ /dev/null @@ -1,47 +0,0 @@ -syntax = "proto2"; -package OakSave; -message Vec3 { - optional float x = 1; - optional float y = 2; - optional float z = 3; -} -message GameStatSaveGameData { - optional int32 stat_value = 1; - optional string stat_path = 2; -} -message InventoryCategorySaveData { - optional uint32 base_category_definition_hash = 1; - optional int32 quantity = 2; -} -message OakSDUSaveGameData { - optional int32 sdu_level = 1; - optional string sdu_data_path = 2; -} -message RegisteredDownloadableEntitlement { - optional int32 id = 1; - optional uint32 consumed = 2; - optional bool registered = 3; - optional bool seen = 4; -} -message RegisteredDownloadableEntitlements { - optional string entitlement_source_asset_path = 1; - repeated int64 entitlement_ids = 2; - repeated RegisteredDownloadableEntitlement entitlements = 3; -} -message ChallengeStatSaveGameData { - optional int32 current_stat_value = 1; - optional string challenge_stat_path = 2; -} -message OakChallengeRewardSaveGameData { - optional bool challenge_reward_claimed = 1; -} -message ChallengeSaveGameData { - optional int32 completed_count = 1; - optional bool is_active = 2; - optional bool currently_completed = 3; - optional int32 completed_progress_level = 4; - optional int32 progress_counter = 5; - repeated ChallengeStatSaveGameData stat_instance_state = 6; - optional string challenge_class_path = 7; - repeated OakChallengeRewardSaveGameData challenge_reward_info = 8; -}