freebsd-dev/sys/netgraph/ng_sample.c

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/*
* ng_sample.c
*
* Copyright (c) 1996-1999 Whistle Communications, Inc.
* All rights reserved.
*
* Subject to the following obligations and disclaimer of warranty, use and
* redistribution of this software, in source or object code forms, with or
* without modifications are expressly permitted by Whistle Communications;
* provided, however, that:
* 1. Any and all reproductions of the source or object code must include the
* copyright notice above and the following disclaimer of warranties; and
* 2. No rights are granted, in any manner or form, to use Whistle
* Communications, Inc. trademarks, including the mark "WHISTLE
* COMMUNICATIONS" on advertising, endorsements, or otherwise except as
* such appears in the above copyright notice or in the software.
*
* THIS SOFTWARE IS BEING PROVIDED BY WHISTLE COMMUNICATIONS "AS IS", AND
* TO THE MAXIMUM EXTENT PERMITTED BY LAW, WHISTLE COMMUNICATIONS MAKES NO
* REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED, REGARDING THIS SOFTWARE,
* INCLUDING WITHOUT LIMITATION, ANY AND ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT.
* WHISTLE COMMUNICATIONS DOES NOT WARRANT, GUARANTEE, OR MAKE ANY
* REPRESENTATIONS REGARDING THE USE OF, OR THE RESULTS OF THE USE OF THIS
* SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY OR OTHERWISE.
* IN NO EVENT SHALL WHISTLE COMMUNICATIONS BE LIABLE FOR ANY DAMAGES
* RESULTING FROM OR ARISING OUT OF ANY USE OF THIS SOFTWARE, INCLUDING
* WITHOUT LIMITATION, ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* PUNITIVE, OR CONSEQUENTIAL DAMAGES, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES, LOSS OF USE, DATA OR PROFITS, HOWEVER CAUSED AND UNDER ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF WHISTLE COMMUNICATIONS IS ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*
* Author: Julian Elischer <julian@whistle.com>
*
* $FreeBSD$
* $Whistle: ng_sample.c,v 1.13 1999/11/01 09:24:52 julian Exp $
*/
#include <sys/param.h>
#include <sys/systm.h>
#include <sys/kernel.h>
#include <sys/mbuf.h>
#include <sys/malloc.h>
#include <sys/errno.h>
#include <sys/syslog.h>
#include <netgraph/ng_message.h>
#include <netgraph/ng_sample.h>
#include <netgraph/netgraph.h>
/*
* This section contains the netgraph method declarations for the
* sample node. These methods define the netgraph 'type'.
*/
static ng_constructor_t ng_xxx_constructor;
static ng_rcvmsg_t ng_xxx_rcvmsg;
static ng_shutdown_t ng_xxx_rmnode;
static ng_newhook_t ng_xxx_newhook;
static ng_connect_t ng_xxx_connect;
static ng_rcvdata_t ng_xxx_rcvdata; /* note these are both ng_rcvdata_t */
static ng_rcvdata_t ng_xxx_rcvdataq; /* note these are both ng_rcvdata_t */
static ng_disconnect_t ng_xxx_disconnect;
/* Netgraph node type descriptor */
static struct ng_type typestruct = {
NG_VERSION,
NG_XXX_NODE_TYPE,
NULL,
ng_xxx_constructor,
ng_xxx_rcvmsg,
ng_xxx_rmnode,
ng_xxx_newhook,
NULL,
ng_xxx_connect,
ng_xxx_rcvdata,
ng_xxx_rcvdataq,
ng_xxx_disconnect
};
NETGRAPH_INIT(xxx, &typestruct);
/* Information we store for each hook on each node */
struct XXX_hookinfo {
int dlci; /* The DLCI it represents, -1 == downstream */
int channel; /* The channel representing this DLCI */
hook_p hook;
};
/* Information we store for each node */
struct XXX {
struct XXX_hookinfo channel[XXX_NUM_DLCIS];
struct XXX_hookinfo downstream_hook;
node_p node; /* back pointer to node */
hook_p debughook;
u_int packets_in; /* packets in from downstream */
u_int packets_out; /* packets out towards downstream */
u_int32_t flags;
};
typedef struct XXX *xxx_p;
/*
* Allocate the private data structure and the generic node
* and link them together.
*
* ng_make_node_common() returns with a generic node struct
* with a single reference for us.. we transfer it to the
* private structure.. when we free the private struct we must
* unref the node so it gets freed too.
*
* If this were a device node than this work would be done in the attach()
* routine and the constructor would return EINVAL as you should not be able
* to creatednodes that depend on hardware (unless you can add the hardware :)
*/
static int
ng_xxx_constructor(node_p *nodep)
{
xxx_p privdata;
int i, error;
/* Initialize private descriptor */
MALLOC(privdata, xxx_p, sizeof(*privdata), M_NETGRAPH, M_WAITOK);
if (privdata == NULL)
return (ENOMEM);
bzero(privdata, sizeof(struct XXX));
for (i = 0; i < XXX_NUM_DLCIS; i++) {
privdata->channel[i].dlci = -2;
privdata->channel[i].channel = i;
}
/* Call the 'generic' (ie, superclass) node constructor */
if ((error = ng_make_node_common(&typestruct, nodep))) {
FREE(privdata, M_NETGRAPH);
return (error);
}
/* Link structs together; this counts as our one reference to *nodep */
(*nodep)->private = privdata;
privdata->node = *nodep;
return (0);
}
/*
* Give our ok for a hook to be added...
* If we are not running this might kick a device into life.
* Possibly decode information out of the hook name.
* Add the hook's private info to the hook structure.
* (if we had some). In this example, we assume that there is a
* an array of structs, called 'channel' in the private info,
* one for each active channel. The private
* pointer of each hook points to the appropriate XXX_hookinfo struct
* so that the source of an input packet is easily identified.
* (a dlci is a frame relay channel)
*/
static int
ng_xxx_newhook(node_p node, hook_p hook, const char *name)
{
const xxx_p xxxp = node->private;
const char *cp;
char c = '\0';
int digits = 0;
int dlci = 0;
int chan;
#if 0
/* Possibly start up the device if it's not already going */
if ((xxxp->flags & SCF_RUNNING) == 0) {
ng_xxx_start_hardware(xxxp);
}
#endif
/* Example of how one might use hooks with embedded numbers: All
* hooks start with 'dlci' and have a decimal trailing channel
* number up to 4 digits Use the leadin defined int he associated .h
* file. */
if (strncmp(name, NG_XXX_HOOK_DLCI_LEADIN, 4) == 0) {
cp = name + sizeof(NG_XXX_HOOK_DLCI_LEADIN);
while ((digits < 5)
&& ((c = *cp++) > '0') && (c < '9')) {
dlci *= 10;
dlci += c - '0';
digits++;
}
if ((c != 0) || (digits == 5)
|| (dlci <= 0) || (dlci > 1023))
return (EINVAL);
/* We have a dlci, now either find it, or allocate it */
for (chan = 0; chan < XXX_NUM_DLCIS; chan++)
if (xxxp->channel[chan].dlci == dlci)
break;
if (chan == XXX_NUM_DLCIS) {
for (chan = 0; chan < XXX_NUM_DLCIS; chan++)
if (xxxp->channel[chan].dlci != -2)
continue;
if (chan == XXX_NUM_DLCIS)
return (ENOBUFS);
}
if (xxxp->channel[chan].hook != NULL)
return (EADDRINUSE);
hook->private = xxxp->channel + chan;
xxxp->channel[chan].hook = hook;
return (0);
} else if (strcmp(name, NG_XXX_HOOK_DOWNSTREAM) == 0) {
/* Example of simple predefined hooks. */
/* do something specific to the downstream connection */
xxxp->downstream_hook.hook = hook;
hook->private = &xxxp->downstream_hook;
} else if (strcmp(name, NG_XXX_HOOK_DEBUG) == 0) {
/* do something specific to a debug connection */
xxxp->debughook = hook;
hook->private = NULL;
} else
return (EINVAL); /* not a hook we know about */
return(0);
}
/*
* Get a netgraph control message.
* Check it is one we understand. If needed, send a response.
* We could save the address for an async action later, but don't here.
* Always free the message.
* The response should be in a malloc'd region that the caller can 'free'.
* A response is not required.
* Theoretically you could respond defferently to old message types if
* the cookie in the header didn't match what we consider to be current
* (so that old userland programs could continue to work).
*/
static int
ng_xxx_rcvmsg(node_p node,
struct ng_mesg *msg, const char *retaddr, struct ng_mesg **rptr)
{
const xxx_p xxxp = node->private;
struct ng_mesg *resp = NULL;
int error = 0;
/* Deal with message according to cookie and command */
switch (msg->header.typecookie) {
case NGM_XXX_COOKIE:
switch (msg->header.cmd) {
case NGM_XXX_GET_STATUS:
{
struct ngxxxstat *stats;
NG_MKRESPONSE(resp, msg, sizeof(*stats), M_NOWAIT);
if (!resp) {
error = ENOMEM;
break;
}
stats = (struct ngxxxstat *) resp->data;
stats->packets_in = xxxp->packets_in;
stats->packets_out = xxxp->packets_out;
break;
}
case NGM_XXX_SET_FLAG:
if (msg->header.arglen != sizeof(u_int32_t)) {
error = EINVAL;
break;
}
xxxp->flags = *((u_int32_t *) msg->data);
break;
default:
error = EINVAL; /* unknown command */
break;
}
break;
default:
error = EINVAL; /* unknown cookie type */
break;
}
/* Take care of synchronous response, if any */
if (rptr)
*rptr = resp;
else if (resp)
FREE(resp, M_NETGRAPH);
/* Free the message and return */
FREE(msg, M_NETGRAPH);
return(error);
}
/*
* Receive data, and do something with it.
* Possibly send it out on another link after processing.
* Possibly do something different if it comes from different
* hooks. the caller will never free m or meta, so
* if we use up this data or abort we must free BOTH of these.
*
* If we want, we may decide to force this data to be queued and reprocessed
* at the netgraph NETISR time. (at which time it will be entered using ng_xxx_rcvdataq().
*/
static int
ng_xxx_rcvdata(hook_p hook, struct mbuf *m, meta_p meta)
{
int dlci = -2;
int error;
if (hook->private) {
/*
* If it's dlci 1023, requeue it so that it's handled at a lower priority.
* This is how a node decides to defer a data message.
*/
dlci = ((struct XXX_hookinfo *) hook->private)->dlci;
if (dlci == 1023) {
return(ng_queue_data(hook->peer, m, meta));
}
}
return(ng_xxx_rcvdataq(hook, m, meta));
}
/*
* Always accept the data. This version of rcvdata is called from the dequeueing routine.
*/
static int
ng_xxx_rcvdataq(hook_p hook, struct mbuf *m, meta_p meta)
{
const xxx_p xxxp = hook->node->private;
int chan = -2;
int dlci = -2;
int error;
if (hook->private) {
dlci = ((struct XXX_hookinfo *) hook->private)->dlci;
chan = ((struct XXX_hookinfo *) hook->private)->channel;
if (dlci != -1) {
/* If received on a DLCI hook process for this
* channel and pass it to the downstream module.
* Normally one would add a multiplexing header at
* the front here */
/* M_PREPEND(....) ; */
/* mtod(m, xxxxxx)->dlci = dlci; */
error = ng_send_data(xxxp->downstream_hook.hook,
m, meta);
xxxp->packets_out++;
} else {
/* data came from the multiplexed link */
dlci = 1; /* get dlci from header */
/* madjust(....) *//* chop off header */
for (chan = 0; chan < XXX_NUM_DLCIS; chan++)
if (xxxp->channel[chan].dlci == dlci)
break;
if (chan == XXX_NUM_DLCIS) {
NG_FREE_DATA(m, meta);
return (ENETUNREACH);
}
/* If we were called at splnet, use the following:
* NG_SEND_DATA(error, otherhook, m, meta); if this
* node is running at some SPL other than SPLNET
* then you should use instead: error =
* ng_queueit(otherhook, m, meta); m = NULL: meta =
* NULL; this queues the data using the standard
* NETISR system and schedules the data to be picked
* up again once the system has moved to SPLNET and
* the processing of the data can continue. after
* these are run 'm' and 'meta' should be considered
* as invalid and NG_SEND_DATA actually zaps them. */
NG_SEND_DATA(error, xxxp->channel[chan].hook, m, meta);
xxxp->packets_in++;
}
} else {
/* It's the debug hook, throw it away.. */
if (hook == xxxp->downstream_hook.hook)
NG_FREE_DATA(m, meta);
}
return 0;
}
#if 0
/*
* If this were a device node, the data may have been received in response
* to some interrupt.
* in which case it would probably look as follows:
*/
devintr()
{
meta_p meta = NULL; /* whatever metadata we might imagine goes
* here */
/* get packet from device and send on */
m = MGET(blah blah)
error = ng_queueit(upstream, m, meta); /* see note above in
* xxx_rcvdata() */
}
#endif /* 0 */
/*
* Do local shutdown processing..
* If we are a persistant device, we might refuse to go away, and
* we'd only remove our links and reset ourself.
*/
static int
ng_xxx_rmnode(node_p node)
{
const xxx_p privdata = node->private;
node->flags |= NG_INVALID;
ng_cutlinks(node);
#ifndef PERSISTANT_NODE
ng_unname(node);
node->private = NULL;
ng_unref(privdata->node);
FREE(privdata, M_NETGRAPH);
#else
privdata->packets_in = 0; /* reset stats */
privdata->packets_out = 0;
node->flags &= ~NG_INVALID; /* reset invalid flag */
#endif /* PERSISTANT_NODE */
return (0);
}
/*
* This is called once we've already connected a new hook to the other node.
* It gives us a chance to balk at the last minute.
*/
static int
ng_xxx_connect(hook_p hook)
{
/* be really amiable and just say "YUP that's OK by me! " */
return (0);
}
/*
* Dook disconnection
*
* For this type, removal of the last link destroys the node
*/
static int
ng_xxx_disconnect(hook_p hook)
{
if (hook->private)
((struct XXX_hookinfo *) (hook->private))->hook == NULL;
if (hook->node->numhooks == 0)
ng_rmnode(hook->node);
return (0);
}