freebsd-dev/games/hack/def.flag.h

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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* def.flag.h - version 1.0.3 */
struct flag {
unsigned ident; /* social security number for each monster */
unsigned debug:1; /* in debugging mode */
#define wizard flags.debug
unsigned toplin:2; /* a top line (message) has been printed */
/* 0: top line empty; 2: no --More-- reqd. */
unsigned cbreak:1; /* in cbreak mode, rogue format */
unsigned standout:1; /* use standout for --More-- */
unsigned nonull:1; /* avoid sending nulls to the terminal */
unsigned time:1; /* display elapsed 'time' */
unsigned nonews:1; /* suppress news printing */
unsigned notombstone:1;
unsigned end_top, end_around; /* describe desired score list */
unsigned end_own:1; /* idem (list all own scores) */
unsigned no_rest_on_space:1; /* spaces are ignored */
unsigned beginner:1;
unsigned female:1;
unsigned invlet_constant:1; /* let objects keep their
inventory symbol */
unsigned move:1;
unsigned mv:1;
unsigned run:3; /* 0: h (etc), 1: H (etc), 2: fh (etc) */
/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
unsigned nopick:1; /* do not pickup objects */
unsigned echo:1; /* 1 to echo characters */
unsigned botl:1; /* partially redo status line */
unsigned botlx:1; /* print an entirely new bottom line */
unsigned nscrinh:1; /* inhibit nscr() in pline(); */
unsigned made_amulet:1;
unsigned no_of_wizards:2;/* 0, 1 or 2 (wizard and his shadow) */
/* reset from 2 to 1, but never to 0 */
unsigned moonphase:3;
#define NEW_MOON 0
#define FULL_MOON 4
};
extern struct flag flags;