freebsd-dev/games/adventure/wizard.c

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/*-
* Copyright (c) 1991, 1993
* The Regents of the University of California. All rights reserved.
*
* The game adventure was originally written in Fortran by Will Crowther
* and Don Woods. It was later translated to C and enhanced by Jim
* Gillogly. This code is derived from software contributed to Berkeley
* by Jim Gillogly at The Rand Corporation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
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#if 0
static char sccsid[] = "@(#)wizard.c 8.1 (Berkeley) 6/2/93";
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#endif
static const char rcsid[] =
"$FreeBSD$";
#endif /* not lint */
/* Re-coding of advent in C: privileged operations */
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#include <sys/types.h>
#include <stdio.h>
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#include <stdlib.h>
#include <string.h>
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#include <time.h>
#include <sys/cdefs.h>
#include "hdr.h"
static int wizard (void);
void
datime(d,t)
int *d,*t;
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{ struct tm *tptr;
time_t tvec;
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time(&tvec);
tptr=localtime(&tvec);
/* day since 1977 */
*d = (tptr->tm_yday + 365 * (tptr->tm_year - 77)
+ (tptr->tm_year - 77) / 4 - (tptr->tm_year - 1) / 100
+ (tptr->tm_year + 299) / 400);
/* bug: this will overflow in the year 2066 AD (with 16 bit int) */
/* it will be attributed to Wm the C's millenial celebration */
/* and minutes since midnite */
*t=tptr->tm_hour*60+tptr->tm_min;
}
char magic[6];
void
poof()
{
strcpy(magic, DECR('d','w','a','r','f'));
latncy = 45;
}
int
Start()
{ int d,t,delay;
datime(&d,&t);
delay=(d-saved)*1440+(t-savet); /* good for about a month */
if (delay >= latncy)
{ saved = -1;
return(FALSE);
}
printf("This adventure was suspended a mere %d minute%s ago.",
delay, delay == 1? "" : "s");
if (delay <= latncy/3)
{ mspeak(2);
exit(0);
}
mspeak(8);
if (!wizard())
{ mspeak(9);
exit(0);
}
saved = -1;
return(FALSE);
}
static int
wizard() /* not as complex as advent/10 (for now) */
{
char *word,*x;
if (!yesm(16,0,7)) return(FALSE);
mspeak(17);
getin(&word,&x);
if (strncmp(word,magic,5))
{ mspeak(20);
return(FALSE);
}
mspeak(19);
return(TRUE);
}
void
ciao()
{ char *c;
char fname[80];
printf("What would you like to call the saved version?\n");
/* XXX - should use fgetln to avoid arbitrary limit */
for (c = fname; c < fname + sizeof fname - 1; c++) {
int ch;
ch = getchar();
if (ch == '\n' || ch == EOF)
break;
*c = ch;
}
*c=0;
if (save(fname) != 0) return; /* Save failed */
printf("To resume, say \"adventure %s\".\n", fname);
printf("\"With these rooms I might now have been familiarly acquainted.\"\n");
exit(0);
}
int
ran(range)
int range;
{
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int i;
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i = random() % range;
return(i);
}