freebsd-dev/lib/libc/arm/aeabi/aeabi_float.c

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/*
* Copyright (C) 2012 Andrew Turner
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
*/
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
#include "softfloat-for-gcc.h"
#include "milieu.h"
#include "softfloat.h"
flag __unordsf2(float32, float32);
int __aeabi_fcmpeq(float32 a, float32 b)
{
return float32_eq(a, b);
}
int __aeabi_fcmplt(float32 a, float32 b)
{
return float32_lt(a, b);
}
int __aeabi_fcmple(float32 a, float32 b)
{
return float32_le(a, b);
}
int __aeabi_fcmpge(float32 a, float32 b)
{
return float32_le(b, a);
}
int __aeabi_fcmpgt(float32 a, float32 b)
{
return float32_lt(b, a);
}
int __aeabi_fcmpun(float32 a, float32 b)
{
return __unordsf2(a, b);
}
int __aeabi_f2iz(float32 a)
{
return float32_to_int32_round_to_zero(a);
}
float32 __aeabi_f2d(float32 a)
{
return float32_to_float64(a);
}
float32 __aeabi_i2f(int a)
{
return int32_to_float32(a);
}
float32 __aeabi_fadd(float32 a, float32 b)
{
return float32_add(a, b);
}
float32 __aeabi_fdiv(float32 a, float32 b)
{
return float32_div(a, b);
}
float32 __aeabi_fmul(float32 a, float32 b)
{
return float32_mul(a, b);
}
float32 __aeabi_fsub(float32 a, float32 b)
{
return float32_sub(a, b);
}