freebsd-dev/games/mille/varpush.c

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/*
* Copyright (c) 1982, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
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#if 0
static char sccsid[] = "@(#)varpush.c 8.1 (Berkeley) 5/31/93";
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#endif
static const char rcsid[] =
"$FreeBSD$";
#endif /* not lint */
# include <paths.h>
# include "mille.h"
/*
* @(#)varpush.c 1.1 (Berkeley) 4/1/82
*/
/*
* push variables around via the routine func() on the file
* channel file. func() is either read or write.
*/
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void
varpush(file, func)
int file;
int (*func)(); {
int temp;
(*func)(file, (char *) &Debug, sizeof Debug);
(*func)(file, (char *) &Finished, sizeof Finished);
(*func)(file, (char *) &Order, sizeof Order);
(*func)(file, (char *) &End, sizeof End);
(*func)(file, (char *) &On_exit, sizeof On_exit);
(*func)(file, (char *) &Handstart, sizeof Handstart);
(*func)(file, (char *) &Numgos, sizeof Numgos);
(*func)(file, (char *) Numseen, sizeof Numseen);
(*func)(file, (char *) &Play, sizeof Play);
(*func)(file, (char *) &Window, sizeof Window);
(*func)(file, (char *) Deck, sizeof Deck);
(*func)(file, (char *) &Discard, sizeof Discard);
(*func)(file, (char *) Player, sizeof Player);
if (func == read) {
read(file, (char *) &temp, sizeof temp);
Topcard = &Deck[temp];
#ifdef DEBUG
if (Debug) {
char buf[80];
over:
printf("Debug file:");
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fgets(buf, 80, stdin);
if ((outf = fopen(buf, "w")) == NULL) {
perror(buf);
goto over;
}
if (strcmp(buf, _PATH_DEVNULL) != 0)
setbuf(outf, (char *)NULL);
}
#endif
}
else {
temp = Topcard - Deck;
write(file, (char *) &temp, sizeof temp);
}
}