freebsd-dev/games/trek/win.c

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/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
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#if 0
static char sccsid[] = "@(#)win.c 8.1 (Berkeley) 5/31/93";
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#endif
static const char rcsid[] =
"$FreeBSD$";
#endif /* not lint */
# include "trek.h"
# include "getpar.h"
# include <setjmp.h>
/*
** Signal game won
**
** This routine prints out the win message, arranges to print out
** your score, tells you if you have a promotion coming to you,
** cleans up the current input line, and arranges to have you
** asked whether or not you want another game (via the longjmp()
** call).
**
** Pretty straightforward, although the promotion algorithm is
** pretty off the wall.
*/
win()
{
long s;
extern jmp_buf env;
extern long score();
extern struct cvntab Skitab[];
struct cvntab *p;
sleep(1);
printf("\nCongratulations, you have saved the Federation\n");
Move.endgame = 1;
/* print and return the score */
s = score();
/* decide if she gets a promotion */
if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 &&
s >= 1000 && Ship.ship == ENTERPRISE)
{
printf("In fact, you are promoted one step in rank,\n");
if (Game.skill >= 6)
printf("to the exalted rank of Commodore Emeritus\n");
else
{
p = &Skitab[Game.skill - 1];
printf("from %s%s ", p->abrev, p->full);
p++;
printf("to %s%s\n", p->abrev, p->full);
}
}
/* clean out input, and request new game */
skiptonl(0);
longjmp(env, 1);
}