1998-04-29 21:53:01 +00:00
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/* bcdefs.h: The single file to include all constants and type definitions. */
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/* This file is part of GNU bc.
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Copyright (C) 1991, 1992, 1993, 1994, 1997 Free Software Foundation, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License , or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; see the file COPYING. If not, write to
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the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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You may contact the author by:
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e-mail: phil@cs.wwu.edu
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us-mail: Philip A. Nelson
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Computer Science Department, 9062
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Western Washington University
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Bellingham, WA 98226-9062
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*************************************************************************/
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/* Include the configuration file. */
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#include "config.h"
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/* Standard includes for all files. */
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#include <stdio.h>
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#include <sys/types.h>
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#include <ctype.h>
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2000-01-16 10:01:07 +00:00
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#ifdef HAVE_STRINGS_H
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1998-04-29 21:53:01 +00:00
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#include <strings.h>
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#else
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#include <string.h>
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#endif
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#ifdef HAVE_LIMITS_H
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#include <limits.h>
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#endif
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/* Include the other definitions. */
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#include "const.h"
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#include "number.h"
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/* These definitions define all the structures used in
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code and data storage. This includes the representation of
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labels. The "guiding" principle is to make structures that
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take a minimum of space when unused but can be built to contain
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the full structures. */
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/* Labels are first. Labels are generated sequentially in functions
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and full code. They just "point" to a single bye in the code. The
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"address" is the byte number. The byte number is used to get an
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actual character pointer. */
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typedef struct bc_label_group
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{
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long l_adrs [ BC_LABEL_GROUP ];
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struct bc_label_group *l_next;
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} bc_label_group;
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/* Argument list. Recorded in the function so arguments can
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be checked at call time. */
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typedef struct arg_list
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{
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int av_name;
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int arg_is_var; /* Extension ... variable parameters. */
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struct arg_list *next;
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} arg_list;
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/* Each function has its own code segments and labels. There can be
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no jumps between functions so labels are unique to a function. */
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typedef struct
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{
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char f_defined; /* Is this function defined yet. */
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char *f_body[BC_MAX_SEGS];
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int f_code_size;
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bc_label_group *f_label;
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arg_list *f_params;
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arg_list *f_autos;
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} bc_function;
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/* Code addresses. */
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typedef struct {
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int pc_func;
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int pc_addr;
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} program_counter;
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/* Variables are "pushable" (auto) and thus we need a stack mechanism.
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This is built into the variable record. */
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typedef struct bc_var
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{
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bc_num v_value;
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struct bc_var *v_next;
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} bc_var;
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/* bc arrays can also be "auto" variables and thus need the same
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kind of stacking mechanisms. */
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typedef struct bc_array_node
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{
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union
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{
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bc_num n_num [NODE_SIZE];
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struct bc_array_node *n_down [NODE_SIZE];
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} n_items;
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} bc_array_node;
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typedef struct bc_array
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{
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bc_array_node *a_tree;
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short a_depth;
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} bc_array;
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typedef struct bc_var_array
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{
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bc_array *a_value;
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char a_param;
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struct bc_var_array *a_next;
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} bc_var_array;
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/* For the stacks, execution and function, we need records to allow
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for arbitrary size. */
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typedef struct estack_rec {
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bc_num s_num;
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struct estack_rec *s_next;
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} estack_rec;
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typedef struct fstack_rec {
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int s_val;
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struct fstack_rec *s_next;
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} fstack_rec;
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/* The following are for the name tree. */
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typedef struct id_rec {
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char *id; /* The program name. */
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/* A name == 0 => nothing assigned yet. */
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int a_name; /* The array variable name (number). */
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int f_name; /* The function name (number). */
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int v_name; /* The variable name (number). */
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short balance; /* For the balanced tree. */
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struct id_rec *left, *right; /* Tree pointers. */
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} id_rec;
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/* A list of files to process. */
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typedef struct file_node {
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char *name;
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struct file_node *next;
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} file_node;
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