441 lines
10 KiB
C
441 lines
10 KiB
C
|
/*****************************************************************************
|
||
|
* *
|
||
|
* B l u e M o o n *
|
||
|
* ================= *
|
||
|
* V2.2 *
|
||
|
* A patience game by T.A.Lister *
|
||
|
* Integral screen support by Eric S. Raymond *
|
||
|
* *
|
||
|
*****************************************************************************/
|
||
|
|
||
|
/*
|
||
|
* Compile this with the command `cc -O blue.c -lcurses -o blue'. For best
|
||
|
* results, use the ncurses(3) library. On non-Intel machines, SVr4 curses is
|
||
|
* just as good.
|
||
|
*
|
||
|
* $Id: blue.c,v 1.18 1999/01/17 00:11:56 tom Exp $
|
||
|
*/
|
||
|
|
||
|
#include <test.priv.h>
|
||
|
|
||
|
#include <string.h>
|
||
|
#include <signal.h>
|
||
|
#include <time.h>
|
||
|
|
||
|
#include <term.h>
|
||
|
|
||
|
#define NOCARD (-1)
|
||
|
|
||
|
#define ACE 0
|
||
|
#define KING 12
|
||
|
#define SUIT_LENGTH 13
|
||
|
|
||
|
#define HEARTS 0
|
||
|
#define SPADES 1
|
||
|
#define DIAMONDS 2
|
||
|
#define CLUBS 3
|
||
|
#define NSUITS 4
|
||
|
|
||
|
#define GRID_WIDTH 14 /* 13+1 */
|
||
|
#define GRID_LENGTH 56 /* 4*(13+1) */
|
||
|
#define PACK_SIZE 52
|
||
|
|
||
|
#define BASEROW 1
|
||
|
#define PROMPTROW 11
|
||
|
|
||
|
#define RED_ON_WHITE 1
|
||
|
#define BLACK_ON_WHITE 2
|
||
|
#define BLUE_ON_WHITE 3
|
||
|
|
||
|
static RETSIGTYPE die(int onsig) GCC_NORETURN;
|
||
|
|
||
|
static int deck_size = PACK_SIZE; /* initial deck */
|
||
|
static int deck[PACK_SIZE];
|
||
|
|
||
|
static int grid[GRID_LENGTH]; /* card layout grid */
|
||
|
static int freeptr[4]; /* free card space pointers */
|
||
|
|
||
|
static int deal_number=0;
|
||
|
|
||
|
static chtype ranks[SUIT_LENGTH][2] =
|
||
|
{
|
||
|
{' ', 'A'},
|
||
|
{' ', '2'},
|
||
|
{' ', '3'},
|
||
|
{' ', '4'},
|
||
|
{' ', '5'},
|
||
|
{' ', '6'},
|
||
|
{' ', '7'},
|
||
|
{' ', '8'},
|
||
|
{' ', '9'},
|
||
|
{'1', '0'},
|
||
|
{' ', 'J'},
|
||
|
{' ', 'Q'},
|
||
|
{' ', 'K'}
|
||
|
};
|
||
|
|
||
|
/* Please note, that this is a bad example.
|
||
|
Color values should not be or'ed in. This
|
||
|
only works, because the characters used here
|
||
|
are plain and have no color attribute themselves. */
|
||
|
#ifdef COLOR_PAIR
|
||
|
#define OR_COLORS(value,pair) ((value) | COLOR_PAIR(pair))
|
||
|
#else
|
||
|
#define OR_COLORS(value,pair) (value)
|
||
|
#endif
|
||
|
|
||
|
#define PC_COLORS(value,pair) (OR_COLORS(value,pair) | A_ALTCHARSET)
|
||
|
|
||
|
static chtype letters[4] =
|
||
|
{
|
||
|
OR_COLORS('h', RED_ON_WHITE), /* hearts */
|
||
|
OR_COLORS('s', BLACK_ON_WHITE), /* spades */
|
||
|
OR_COLORS('d', RED_ON_WHITE), /* diamonds */
|
||
|
OR_COLORS('c', BLACK_ON_WHITE), /* clubs */
|
||
|
};
|
||
|
|
||
|
#if defined(__i386__)
|
||
|
static chtype glyphs[] =
|
||
|
{
|
||
|
PC_COLORS('\003', RED_ON_WHITE), /* hearts */
|
||
|
PC_COLORS('\006', BLACK_ON_WHITE), /* spades */
|
||
|
PC_COLORS('\004', RED_ON_WHITE), /* diamonds */
|
||
|
PC_COLORS('\005', BLACK_ON_WHITE), /* clubs */
|
||
|
};
|
||
|
#endif /* __i386__ */
|
||
|
|
||
|
static chtype *suits = letters; /* this may change to glyphs below */
|
||
|
|
||
|
static RETSIGTYPE die(int onsig)
|
||
|
{
|
||
|
(void) signal(onsig, SIG_IGN);
|
||
|
endwin();
|
||
|
exit(EXIT_SUCCESS);
|
||
|
}
|
||
|
|
||
|
static void init_vars(void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
deck_size = PACK_SIZE;
|
||
|
for (i=0; i < PACK_SIZE; i++)
|
||
|
deck[i]=i;
|
||
|
for (i = 0; i < 4; i++)
|
||
|
freeptr[i]=i * GRID_WIDTH;
|
||
|
}
|
||
|
|
||
|
static void shuffle(int size)
|
||
|
{
|
||
|
int i,j,numswaps,swapnum,temp;
|
||
|
|
||
|
numswaps=size*10; /* an arbitrary figure */
|
||
|
|
||
|
for (swapnum=0;swapnum<numswaps;swapnum++)
|
||
|
{
|
||
|
i=rand() % size;
|
||
|
j=rand() % size;
|
||
|
temp=deck[i];
|
||
|
deck[i]=deck[j];
|
||
|
deck[j]=temp;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void deal_cards(void)
|
||
|
{
|
||
|
int ptr, card=0, value, csuit, crank, suit, aces[4];
|
||
|
|
||
|
for (suit=HEARTS;suit<=CLUBS;suit++)
|
||
|
{
|
||
|
ptr=freeptr[suit];
|
||
|
grid[ptr++]=NOCARD; /* 1st card space is blank */
|
||
|
while ((ptr % GRID_WIDTH) != 0)
|
||
|
{
|
||
|
value=deck[card++];
|
||
|
crank=value % SUIT_LENGTH;
|
||
|
csuit=value / SUIT_LENGTH;
|
||
|
if (crank==ACE)
|
||
|
aces[csuit]=ptr;
|
||
|
grid[ptr++]=value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (deal_number==1) /* shift the aces down to the 1st column */
|
||
|
for (suit=HEARTS;suit<=CLUBS;suit++)
|
||
|
{
|
||
|
grid[suit * GRID_WIDTH] = suit * SUIT_LENGTH;
|
||
|
grid[aces[suit]]=NOCARD;
|
||
|
freeptr[suit]=aces[suit];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void printcard(int value)
|
||
|
{
|
||
|
(void) addch(' ');
|
||
|
if (value == NOCARD)
|
||
|
(void) addstr(" ");
|
||
|
else
|
||
|
{
|
||
|
addch(ranks[value % SUIT_LENGTH][0] | COLOR_PAIR(BLUE_ON_WHITE));
|
||
|
addch(ranks[value % SUIT_LENGTH][1] | COLOR_PAIR(BLUE_ON_WHITE));
|
||
|
addch(suits[value / SUIT_LENGTH]);
|
||
|
}
|
||
|
(void) addch(' ');
|
||
|
}
|
||
|
|
||
|
static void display_cards(int deal)
|
||
|
{
|
||
|
int row, card;
|
||
|
|
||
|
clear();
|
||
|
(void)printw(
|
||
|
"Blue Moon 2.1 - by Tim Lister & Eric Raymond - Deal %d.\n",
|
||
|
deal);
|
||
|
for(row=HEARTS;row<=CLUBS;row++)
|
||
|
{
|
||
|
move(BASEROW + row + row + 2, 1);
|
||
|
for(card=0;card<GRID_WIDTH;card++)
|
||
|
printcard(grid[row * GRID_WIDTH + card]);
|
||
|
}
|
||
|
|
||
|
move(PROMPTROW + 2, 0); refresh();
|
||
|
#define P(x) (void)printw("%s\n", x)
|
||
|
P(" This 52-card solitaire starts with the entire deck shuffled and dealt");
|
||
|
P("out in four rows. The aces are then moved to the left end of the layout,");
|
||
|
P("making 4 initial free spaces. You may move to a space only the card that");
|
||
|
P("matches the left neighbor in suit, and is one greater in rank. Kings are");
|
||
|
P("high, so no cards may be placed to their right (they create dead spaces).");
|
||
|
P(" When no moves can be made, cards still out of sequence are reshuffled");
|
||
|
P("and dealt face up after the ends of the partial sequences, leaving a card");
|
||
|
P("space after each sequence, so that each row looks like a partial sequence");
|
||
|
P("followed by a space, followed by enough cards to make a row of 14. ");
|
||
|
P(" A moment's reflection will show that this game cannot take more than 13");
|
||
|
P("deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor. ");
|
||
|
#undef P
|
||
|
refresh();
|
||
|
}
|
||
|
|
||
|
static int find(int card)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
if ((card<0) || (card>=PACK_SIZE))
|
||
|
return(NOCARD);
|
||
|
for(i = 0; i < GRID_LENGTH; i++)
|
||
|
if (grid[i] == card)
|
||
|
return i;
|
||
|
return(NOCARD);
|
||
|
}
|
||
|
|
||
|
static void movecard(int src, int dst)
|
||
|
{
|
||
|
grid[dst]=grid[src];
|
||
|
grid[src]=NOCARD;
|
||
|
|
||
|
move( BASEROW + (dst / GRID_WIDTH)*2+2, (dst % GRID_WIDTH)*5 + 1);
|
||
|
printcard(grid[dst]);
|
||
|
|
||
|
move( BASEROW + (src / GRID_WIDTH)*2+2, (src % GRID_WIDTH)*5 + 1);
|
||
|
printcard(grid[src]);
|
||
|
|
||
|
refresh();
|
||
|
}
|
||
|
|
||
|
static void play_game(void)
|
||
|
{
|
||
|
int dead=0, i, j;
|
||
|
char c;
|
||
|
int selection[4], card;
|
||
|
|
||
|
while (dead<4)
|
||
|
{
|
||
|
dead=0;
|
||
|
for (i=0;i<4;i++)
|
||
|
{
|
||
|
card=grid[freeptr[i]-1];
|
||
|
|
||
|
if ( ((card % SUIT_LENGTH)==KING)
|
||
|
||
|
||
|
(card==NOCARD) )
|
||
|
selection[i]=NOCARD;
|
||
|
else
|
||
|
selection[i]=find(card+1);
|
||
|
|
||
|
if (selection[i]==NOCARD)
|
||
|
dead++;
|
||
|
};
|
||
|
|
||
|
if (dead < 4)
|
||
|
{
|
||
|
char live[NSUITS+1], *lp = live;
|
||
|
|
||
|
for (i=0;i<4;i++)
|
||
|
{
|
||
|
if (selection[i] != NOCARD)
|
||
|
{
|
||
|
move(BASEROW + (selection[i] / GRID_WIDTH)*2+3,
|
||
|
(selection[i] % GRID_WIDTH)*5);
|
||
|
(void)printw(" %c ", *lp++ = 'a' + i);
|
||
|
}
|
||
|
};
|
||
|
*lp = '\0';
|
||
|
|
||
|
if (strlen(live) == 1)
|
||
|
{
|
||
|
move(PROMPTROW,0);
|
||
|
(void)printw(
|
||
|
"Making forced moves... ");
|
||
|
refresh();
|
||
|
(void) sleep(1);
|
||
|
c = live[0];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
char buf[BUFSIZ];
|
||
|
|
||
|
(void)sprintf(buf,
|
||
|
"Type [%s] to move, r to redraw, q or INTR to quit: ",
|
||
|
live);
|
||
|
|
||
|
do {
|
||
|
move(PROMPTROW,0);
|
||
|
(void) addstr(buf);
|
||
|
move(PROMPTROW, (int)strlen(buf));
|
||
|
clrtoeol();
|
||
|
(void) addch(' ');
|
||
|
} while
|
||
|
(((c = getch())<'a' || c>'d') && (c!='r') && (c!='q'));
|
||
|
}
|
||
|
|
||
|
for (j = 0; j < 4; j++)
|
||
|
if (selection[j]!=NOCARD)
|
||
|
{
|
||
|
move(BASEROW + (selection[j] / GRID_WIDTH)*2+3,
|
||
|
(selection[j] % GRID_WIDTH)*5);
|
||
|
(void)printw(" ");
|
||
|
}
|
||
|
|
||
|
if (c == 'r')
|
||
|
display_cards(deal_number);
|
||
|
else if (c == 'q')
|
||
|
die(SIGINT);
|
||
|
else
|
||
|
{
|
||
|
i = c-'a';
|
||
|
if (selection[i] == NOCARD)
|
||
|
beep();
|
||
|
else
|
||
|
{
|
||
|
movecard(selection[i], freeptr[i]);
|
||
|
freeptr[i]=selection[i];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
move(PROMPTROW, 0);
|
||
|
standout();
|
||
|
(void)printw("Finished deal %d - type any character to continue...", deal_number);
|
||
|
standend();
|
||
|
(void) getch();
|
||
|
}
|
||
|
|
||
|
static int collect_discards(void)
|
||
|
{
|
||
|
int row, col, cardno=0, finish, gridno;
|
||
|
|
||
|
for (row=HEARTS;row<=CLUBS;row++)
|
||
|
{
|
||
|
finish=0;
|
||
|
for (col=1;col<GRID_WIDTH;col++)
|
||
|
{
|
||
|
gridno=row * GRID_WIDTH + col;
|
||
|
|
||
|
if ((grid[gridno]!=(grid[gridno-1]+1))&&(finish==0))
|
||
|
{
|
||
|
finish=1;
|
||
|
freeptr[row]=gridno;
|
||
|
};
|
||
|
|
||
|
if ((finish!=0)&&(grid[gridno]!=NOCARD))
|
||
|
deck[cardno++]=grid[gridno];
|
||
|
}
|
||
|
}
|
||
|
return cardno;
|
||
|
}
|
||
|
|
||
|
static void game_finished(int deal)
|
||
|
{
|
||
|
clear();
|
||
|
(void)printw("You finished the game in %d deals. This is ",deal);
|
||
|
standout();
|
||
|
if (deal<2)
|
||
|
(void)addstr("excellent");
|
||
|
else if (deal<4)
|
||
|
(void)addstr("good");
|
||
|
else if (deal<8)
|
||
|
(void)addstr("average");
|
||
|
else
|
||
|
(void)addstr("poor");
|
||
|
standend();
|
||
|
(void) addstr(". ");
|
||
|
refresh();
|
||
|
}
|
||
|
|
||
|
int main(int argc, char *argv[])
|
||
|
{
|
||
|
(void) signal(SIGINT, die);
|
||
|
initscr();
|
||
|
|
||
|
/*
|
||
|
* We use COLOR_GREEN because COLOR_BLACK is wired to the wrong thing.
|
||
|
*/
|
||
|
start_color();
|
||
|
init_pair(RED_ON_WHITE, COLOR_RED, COLOR_WHITE);
|
||
|
init_pair(BLUE_ON_WHITE, COLOR_BLUE, COLOR_WHITE);
|
||
|
init_pair(BLACK_ON_WHITE, COLOR_BLACK, COLOR_WHITE);
|
||
|
|
||
|
#ifndef COLOR_PAIR
|
||
|
letters[0] = OR_COLORS('h', RED_ON_WHITE); /* hearts */
|
||
|
letters[1] = OR_COLORS('s', BLACK_ON_WHITE); /* spades */
|
||
|
letters[2] = OR_COLORS('d', RED_ON_WHITE); /* diamonds */
|
||
|
letters[3] = OR_COLORS('c', BLACK_ON_WHITE); /* clubs */
|
||
|
#if defined(__i386__) && defined(A_ALTCHARSET)
|
||
|
glyphs[0] = PC_COLORS('\003', RED_ON_WHITE); /* hearts */
|
||
|
glyphs[1] = PC_COLORS('\006', BLACK_ON_WHITE); /* spades */
|
||
|
glyphs[2] = PC_COLORS('\004', RED_ON_WHITE); /* diamonds */
|
||
|
glyphs[3] = PC_COLORS('\005', BLACK_ON_WHITE); /* clubs */
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#if defined(__i386__) && defined(A_ALTCHARSET)
|
||
|
if (tigetstr("smpch"))
|
||
|
suits = glyphs;
|
||
|
#endif /* __i386__ && A_ALTCHARSET */
|
||
|
|
||
|
cbreak();
|
||
|
|
||
|
if (argc == 2)
|
||
|
srand((unsigned)atoi(argv[1]));
|
||
|
else
|
||
|
srand((unsigned)time((time_t *)0));
|
||
|
|
||
|
init_vars();
|
||
|
|
||
|
do{
|
||
|
deal_number++;
|
||
|
shuffle(deck_size);
|
||
|
deal_cards();
|
||
|
display_cards(deal_number);
|
||
|
play_game();
|
||
|
}
|
||
|
while
|
||
|
((deck_size=collect_discards()) != 0);
|
||
|
|
||
|
game_finished(deal_number);
|
||
|
|
||
|
die(SIGINT);
|
||
|
/*NOTREACHED*/
|
||
|
}
|
||
|
|
||
|
/* blue.c ends here */
|