freebsd-dev/sys/netgraph/ng_base.c

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/*
* ng_base.c
*
* Copyright (c) 1996-1999 Whistle Communications, Inc.
* All rights reserved.
*
* Subject to the following obligations and disclaimer of warranty, use and
* redistribution of this software, in source or object code forms, with or
* without modifications are expressly permitted by Whistle Communications;
* provided, however, that:
* 1. Any and all reproductions of the source or object code must include the
* copyright notice above and the following disclaimer of warranties; and
* 2. No rights are granted, in any manner or form, to use Whistle
* Communications, Inc. trademarks, including the mark "WHISTLE
* COMMUNICATIONS" on advertising, endorsements, or otherwise except as
* such appears in the above copyright notice or in the software.
*
* THIS SOFTWARE IS BEING PROVIDED BY WHISTLE COMMUNICATIONS "AS IS", AND
* TO THE MAXIMUM EXTENT PERMITTED BY LAW, WHISTLE COMMUNICATIONS MAKES NO
* REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED, REGARDING THIS SOFTWARE,
* INCLUDING WITHOUT LIMITATION, ANY AND ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT.
* WHISTLE COMMUNICATIONS DOES NOT WARRANT, GUARANTEE, OR MAKE ANY
* REPRESENTATIONS REGARDING THE USE OF, OR THE RESULTS OF THE USE OF THIS
* SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY OR OTHERWISE.
* IN NO EVENT SHALL WHISTLE COMMUNICATIONS BE LIABLE FOR ANY DAMAGES
* RESULTING FROM OR ARISING OUT OF ANY USE OF THIS SOFTWARE, INCLUDING
* WITHOUT LIMITATION, ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* PUNITIVE, OR CONSEQUENTIAL DAMAGES, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES, LOSS OF USE, DATA OR PROFITS, HOWEVER CAUSED AND UNDER ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF WHISTLE COMMUNICATIONS IS ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*
* Authors: Julian Elischer <julian@freebsd.org>
* Archie Cobbs <archie@freebsd.org>
*
* $FreeBSD$
* $Whistle: ng_base.c,v 1.39 1999/01/28 23:54:53 julian Exp $
*/
/*
* This file implements the base netgraph code.
*/
#include <sys/param.h>
#include <sys/systm.h>
#include <sys/errno.h>
#include <sys/kernel.h>
#include <sys/malloc.h>
#include <sys/syslog.h>
#include <sys/sysctl.h>
#include <sys/linker.h>
#include <sys/queue.h>
#include <sys/mbuf.h>
#include <sys/ctype.h>
#include <machine/limits.h>
#include <net/netisr.h>
#include <netgraph/ng_message.h>
#include <netgraph/netgraph.h>
#include <netgraph/ng_parse.h>
MODULE_VERSION(netgraph, 1);
/* List of all active nodes */
static LIST_HEAD(, ng_node) ng_nodelist;
static struct mtx ng_nodelist_mtx;
#ifdef NETGRAPH_DEBUG
static SLIST_HEAD(, ng_node) ng_allnodes;
static LIST_HEAD(, ng_node) ng_freenodes; /* in debug, we never free() them */
static SLIST_HEAD(, ng_hook) ng_allhooks;
static LIST_HEAD(, ng_hook) ng_freehooks; /* in debug, we never free() them */
static void ng_dumpitems(void);
static void ng_dumpnodes(void);
static void ng_dumphooks(void);
#endif /* NETGRAPH_DEBUG */
/* List nodes with unallocated work */
static TAILQ_HEAD(, ng_node) ng_worklist = TAILQ_HEAD_INITIALIZER(ng_worklist);
static struct mtx ng_worklist_mtx;
/* List of installed types */
static LIST_HEAD(, ng_type) ng_typelist;
static struct mtx ng_typelist_mtx;
/* Hash related definitions */
/* Don't nead to initialise them because it's a LIST */
#define ID_HASH_SIZE 32 /* most systems wont need even this many */
static LIST_HEAD(, ng_node) ng_ID_hash[ID_HASH_SIZE];
static struct mtx ng_idhash_mtx;
/* Mutex that protects the free queue item list */
static volatile item_p ngqfree; /* free ones */
static struct mtx ngq_mtx;
/* Internal functions */
static int ng_add_hook(node_p node, const char *name, hook_p * hookp);
static int ng_connect(hook_p hook1, hook_p hook2);
static void ng_disconnect_hook(hook_p hook);
static int ng_generic_msg(node_p here, item_p item, hook_p lasthook);
static ng_ID_t ng_decodeidname(const char *name);
static int ngb_mod_event(module_t mod, int event, void *data);
static void ng_worklist_remove(node_p node);
static void ngintr(void);
static int ng_apply_item(node_p node, item_p item);
static void ng_flush_input_queue(struct ng_queue * ngq);
static void ng_setisr(node_p node);
static node_p ng_ID2noderef(ng_ID_t ID);
/* imported , these used to be externally visible, some may go back */
int ng_bypass(hook_p hook1, hook_p hook2);
void ng_cutlinks(node_p node);
int ng_con_nodes(node_p node, const char *name, node_p node2,
const char *name2);
void ng_destroy_hook(hook_p hook);
node_p ng_name2noderef(node_p node, const char *name);
int ng_path2noderef(node_p here, const char *path,
node_p *dest, hook_p *lasthook);
struct ng_type *ng_findtype(const char *type);
int ng_make_node(const char *type, node_p *nodepp);
int ng_mkpeer(node_p node, const char *name, const char *name2, char *type);
int ng_path_parse(char *addr, char **node, char **path, char **hook);
void ng_rmnode(node_p node);
void ng_unname(node_p node);
/* Our own netgraph malloc type */
MALLOC_DEFINE(M_NETGRAPH, "netgraph", "netgraph structures and ctrl messages");
MALLOC_DEFINE(M_NETGRAPH_HOOK, "netgraph_hook", "netgraph hook structures");
MALLOC_DEFINE(M_NETGRAPH_NODE, "netgraph_node", "netgraph node structures");
MALLOC_DEFINE(M_NETGRAPH_ITEM, "netgraph_item", "netgraph item structures");
MALLOC_DEFINE(M_NETGRAPH_META, "netgraph_meta", "netgraph name storage");
MALLOC_DEFINE(M_NETGRAPH_MSG, "netgraph_msg", "netgraph name storage");
/* Should not be visible outside this file */
#define _NG_ALLOC_HOOK(hook) \
MALLOC(hook, hook_p, sizeof(*hook), M_NETGRAPH_HOOK, M_NOWAIT | M_ZERO)
#define _NG_ALLOC_NODE(node) \
MALLOC(node, node_p, sizeof(*node), M_NETGRAPH_NODE, M_NOWAIT | M_ZERO)
#ifdef NETGRAPH_DEBUG /*----------------------------------------------*/
/*
* In debug mode:
* In an attempt to help track reference count screwups
* we do not free objects back to the malloc system, but keep them
* in a local cache where we can examine them and keep information safely
* after they have been freed.
* We use this scheme for nodes and hooks, and to some extent for items.
*/
static __inline hook_p
ng_alloc_hook(void)
{
hook_p hook;
SLIST_ENTRY(ng_hook) temp;
mtx_enter(&ng_nodelist_mtx, MTX_DEF);
hook = LIST_FIRST(&ng_freehooks);
if (hook) {
LIST_REMOVE(hook, hk_hooks);
bcopy(&hook->hk_all, &temp, sizeof(temp));
bzero(hook, sizeof(struct ng_hook));
bcopy(&temp, &hook->hk_all, sizeof(temp));
mtx_exit(&ng_nodelist_mtx, MTX_DEF);
hook->hk_magic = HK_MAGIC;
} else {
mtx_exit(&ng_nodelist_mtx, MTX_DEF);
_NG_ALLOC_HOOK(hook);
if (hook) {
hook->hk_magic = HK_MAGIC;
mtx_enter(&ng_nodelist_mtx, MTX_DEF);
SLIST_INSERT_HEAD(&ng_allhooks, hook, hk_all);
mtx_exit(&ng_nodelist_mtx, MTX_DEF);
}
}
return (hook);
}
static __inline node_p
ng_alloc_node(void)
{
node_p node;
SLIST_ENTRY(ng_node) temp;
mtx_enter(&ng_nodelist_mtx, MTX_DEF);
node = LIST_FIRST(&ng_freenodes);
if (node) {
LIST_REMOVE(node, nd_nodes);
bcopy(&node->nd_all, &temp, sizeof(temp));
bzero(node, sizeof(struct ng_node));
bcopy(&temp, &node->nd_all, sizeof(temp));
mtx_exit(&ng_nodelist_mtx, MTX_DEF);
node->nd_magic = ND_MAGIC;
} else {
mtx_exit(&ng_nodelist_mtx, MTX_DEF);
_NG_ALLOC_NODE(node);
if (node) {
node->nd_magic = ND_MAGIC;
mtx_enter(&ng_nodelist_mtx, MTX_DEF);
SLIST_INSERT_HEAD(&ng_allnodes, node, nd_all);
mtx_exit(&ng_nodelist_mtx, MTX_DEF);
}
}
return (node);
}
#define NG_ALLOC_HOOK(hook) do { (hook) = ng_alloc_hook(); } while (0)
#define NG_ALLOC_NODE(node) do { (node) = ng_alloc_node(); } while (0)
#define NG_FREE_HOOK(hook) \
do { \
mtx_enter(&ng_nodelist_mtx, MTX_DEF); \
LIST_INSERT_HEAD(&ng_freehooks, hook, hk_hooks); \
hook->hk_magic = 0; \
mtx_exit(&ng_nodelist_mtx, MTX_DEF); \
} while (0)
#define NG_FREE_NODE(node) \
do { \
mtx_enter(&ng_nodelist_mtx, MTX_DEF); \
LIST_INSERT_HEAD(&ng_freenodes, node, nd_nodes); \
node->nd_magic = 0; \
mtx_exit(&ng_nodelist_mtx, MTX_DEF); \
} while (0)
#else /* NETGRAPH_DEBUG */ /*----------------------------------------------*/
#define NG_ALLOC_HOOK(hook) _NG_ALLOC_HOOK(hook)
#define NG_ALLOC_NODE(node) _NG_ALLOC_NODE(node)
#define NG_FREE_HOOK(hook) do { FREE((hook), M_NETGRAPH_HOOK); } while (0)
#define NG_FREE_NODE(node) do { FREE((node), M_NETGRAPH_NODE); } while (0)
#endif /* NETGRAPH_DEBUG */ /*----------------------------------------------*/
/* Warning: Generally use NG_FREE_ITEM() instead */
#define NG_FREE_ITEM_REAL(item) do { FREE((item), M_NETGRAPH_ITEM); } while (0)
/* Set this to Debugger("X") to catch all errors as they occur */
#ifndef TRAP_ERROR
#define TRAP_ERROR
#endif
static ng_ID_t nextID = 1;
#ifdef INVARIANTS
#define CHECK_DATA_MBUF(m) do { \
struct mbuf *n; \
int total; \
\
if (((m)->m_flags & M_PKTHDR) == 0) \
panic("%s: !PKTHDR", __FUNCTION__); \
for (total = 0, n = (m); n != NULL; n = n->m_next) \
total += n->m_len; \
if ((m)->m_pkthdr.len != total) { \
panic("%s: %d != %d", \
__FUNCTION__, (m)->m_pkthdr.len, total); \
} \
} while (0)
#else
#define CHECK_DATA_MBUF(m)
#endif
/************************************************************************
Parse type definitions for generic messages
************************************************************************/
/* Handy structure parse type defining macro */
#define DEFINE_PARSE_STRUCT_TYPE(lo, up, args) \
static const struct ng_parse_struct_info \
ng_ ## lo ## _type_info = NG_GENERIC_ ## up ## _INFO args; \
static const struct ng_parse_type ng_generic_ ## lo ## _type = { \
&ng_parse_struct_type, \
&ng_ ## lo ## _type_info \
}
DEFINE_PARSE_STRUCT_TYPE(mkpeer, MKPEER, ());
DEFINE_PARSE_STRUCT_TYPE(connect, CONNECT, ());
DEFINE_PARSE_STRUCT_TYPE(name, NAME, ());
DEFINE_PARSE_STRUCT_TYPE(rmhook, RMHOOK, ());
DEFINE_PARSE_STRUCT_TYPE(nodeinfo, NODEINFO, ());
DEFINE_PARSE_STRUCT_TYPE(typeinfo, TYPEINFO, ());
DEFINE_PARSE_STRUCT_TYPE(linkinfo, LINKINFO, (&ng_generic_nodeinfo_type));
/* Get length of an array when the length is stored as a 32 bit
value immediately preceeding the array -- as with struct namelist
and struct typelist. */
static int
ng_generic_list_getLength(const struct ng_parse_type *type,
const u_char *start, const u_char *buf)
{
return *((const u_int32_t *)(buf - 4));
}
/* Get length of the array of struct linkinfo inside a struct hooklist */
static int
ng_generic_linkinfo_getLength(const struct ng_parse_type *type,
const u_char *start, const u_char *buf)
{
const struct hooklist *hl = (const struct hooklist *)start;
return hl->nodeinfo.hooks;
}
/* Array type for a variable length array of struct namelist */
static const struct ng_parse_array_info ng_nodeinfoarray_type_info = {
&ng_generic_nodeinfo_type,
&ng_generic_list_getLength
};
static const struct ng_parse_type ng_generic_nodeinfoarray_type = {
&ng_parse_array_type,
&ng_nodeinfoarray_type_info
};
/* Array type for a variable length array of struct typelist */
static const struct ng_parse_array_info ng_typeinfoarray_type_info = {
&ng_generic_typeinfo_type,
&ng_generic_list_getLength
};
static const struct ng_parse_type ng_generic_typeinfoarray_type = {
&ng_parse_array_type,
&ng_typeinfoarray_type_info
};
/* Array type for array of struct linkinfo in struct hooklist */
static const struct ng_parse_array_info ng_generic_linkinfo_array_type_info = {
&ng_generic_linkinfo_type,
&ng_generic_linkinfo_getLength
};
static const struct ng_parse_type ng_generic_linkinfo_array_type = {
&ng_parse_array_type,
&ng_generic_linkinfo_array_type_info
};
DEFINE_PARSE_STRUCT_TYPE(typelist, TYPELIST, (&ng_generic_nodeinfoarray_type));
DEFINE_PARSE_STRUCT_TYPE(hooklist, HOOKLIST,
(&ng_generic_nodeinfo_type, &ng_generic_linkinfo_array_type));
DEFINE_PARSE_STRUCT_TYPE(listnodes, LISTNODES,
(&ng_generic_nodeinfoarray_type));
/* List of commands and how to convert arguments to/from ASCII */
static const struct ng_cmdlist ng_generic_cmds[] = {
{
NGM_GENERIC_COOKIE,
NGM_SHUTDOWN,
"shutdown",
NULL,
NULL
},
{
NGM_GENERIC_COOKIE,
NGM_MKPEER,
"mkpeer",
&ng_generic_mkpeer_type,
NULL
},
{
NGM_GENERIC_COOKIE,
NGM_CONNECT,
"connect",
&ng_generic_connect_type,
NULL
},
{
NGM_GENERIC_COOKIE,
NGM_NAME,
"name",
&ng_generic_name_type,
NULL
},
{
NGM_GENERIC_COOKIE,
NGM_RMHOOK,
"rmhook",
&ng_generic_rmhook_type,
NULL
},
{
NGM_GENERIC_COOKIE,
NGM_NODEINFO,
"nodeinfo",
NULL,
&ng_generic_nodeinfo_type
},
{
NGM_GENERIC_COOKIE,
NGM_LISTHOOKS,
"listhooks",
NULL,
&ng_generic_hooklist_type
},
{
NGM_GENERIC_COOKIE,
NGM_LISTNAMES,
"listnames",
NULL,
&ng_generic_listnodes_type /* same as NGM_LISTNODES */
},
{
NGM_GENERIC_COOKIE,
NGM_LISTNODES,
"listnodes",
NULL,
&ng_generic_listnodes_type
},
{
NGM_GENERIC_COOKIE,
NGM_LISTTYPES,
"listtypes",
NULL,
&ng_generic_typeinfo_type
},
{
NGM_GENERIC_COOKIE,
NGM_TEXT_CONFIG,
"textconfig",
NULL,
&ng_parse_string_type
},
{
NGM_GENERIC_COOKIE,
NGM_TEXT_STATUS,
"textstatus",
NULL,
&ng_parse_string_type
},
{
NGM_GENERIC_COOKIE,
NGM_ASCII2BINARY,
"ascii2binary",
&ng_parse_ng_mesg_type,
&ng_parse_ng_mesg_type
},
{
NGM_GENERIC_COOKIE,
NGM_BINARY2ASCII,
"binary2ascii",
&ng_parse_ng_mesg_type,
&ng_parse_ng_mesg_type
},
{ 0 }
};
/************************************************************************
Node routines
************************************************************************/
/*
* Instantiate a node of the requested type
*/
int
ng_make_node(const char *typename, node_p *nodepp)
{
struct ng_type *type;
int error;
/* Check that the type makes sense */
if (typename == NULL) {
TRAP_ERROR;
return (EINVAL);
}
/* Locate the node type */
if ((type = ng_findtype(typename)) == NULL) {
char filename[NG_TYPELEN + 4];
linker_file_t lf;
int error;
/* Not found, try to load it as a loadable module */
snprintf(filename, sizeof(filename), "ng_%s", typename);
error = linker_load_file(filename, &lf);
if (error != 0)
return (error);
lf->userrefs++; /* pretend loaded by the syscall */
/* Try again, as now the type should have linked itself in */
if ((type = ng_findtype(typename)) == NULL)
return (ENXIO);
}
/*
* If we have a constructor, then make the node and
* call the constructor to do type specific initialisation.
*/
if (type->constructor != NULL) {
if ((error = ng_make_node_common(type, nodepp)) == 0) {
if ((error = ((*type->constructor)(*nodepp)) != 0)) {
NG_NODE_UNREF(*nodepp);
}
}
} else {
/*
* Node has no constructor. We cannot ask for one
* to be made. It must be brought into existance by
* some external agency. The external acency should
* call ng_make_node_common() directly to get the
* netgraph part initialised.
*/
TRAP_ERROR
error = EINVAL;
}
return (error);
}
/*
* Generic node creation. Called by node initialisation for externally
* instantiated nodes (e.g. hardware, sockets, etc ).
* The returned node has a reference count of 1.
*/
int
ng_make_node_common(struct ng_type *type, node_p *nodepp)
{
node_p node;
/* Require the node type to have been already installed */
if (ng_findtype(type->name) == NULL) {
TRAP_ERROR;
return (EINVAL);
}
/* Make a node and try attach it to the type */
NG_ALLOC_NODE(node);
if (node == NULL) {
TRAP_ERROR;
return (ENOMEM);
}
node->nd_type = type;
NG_NODE_REF(node); /* note reference */
type->refs++;
mtx_init(&node->nd_input_queue.q_mtx, "netgraph node mutex", 0);
node->nd_input_queue.queue = NULL;
node->nd_input_queue.last = &node->nd_input_queue.queue;
node->nd_input_queue.q_flags = 0;
node->nd_input_queue.q_node = node;
/* Initialize hook list for new node */
LIST_INIT(&node->nd_hooks);
/* Link us into the node linked list */
mtx_enter(&ng_nodelist_mtx, MTX_DEF);
LIST_INSERT_HEAD(&ng_nodelist, node, nd_nodes);
mtx_exit(&ng_nodelist_mtx, MTX_DEF);
/* get an ID and put us in the hash chain */
mtx_enter(&ng_idhash_mtx, MTX_DEF);
for (;;) { /* wrap protection, even if silly */
node_p node2 = NULL;
node->nd_ID = nextID++; /* 137/second for 1 year before wrap */
/* Is there a problem with the new number? */
if ((node->nd_ID == 0)
|| (node2 = ng_ID2noderef(node->nd_ID))) {
if (node2) {
NG_NODE_UNREF(node2);
node2 = NULL;
}
} else {
break;
}
}
LIST_INSERT_HEAD(&ng_ID_hash[node->nd_ID % ID_HASH_SIZE],
node, nd_idnodes);
mtx_exit(&ng_idhash_mtx, MTX_DEF);
/* Done */
*nodepp = node;
return (0);
}
/*
* Forceably start the shutdown process on a node. Either call
* it's shutdown method, or do the default shutdown if there is
* no type-specific method.
*
* We can only be called form a shutdown message, so we know we have
* a writer lock, and therefore exclusive access.
*
* Persistent node types must have a type-specific method which
* Allocates a new node. This one is irretrievably going away.
*/
void
ng_rmnode(node_p node)
{
/* Check if it's already shutting down */
if ((node->nd_flags & NG_CLOSING) != 0)
return;
/* Add an extra reference so it doesn't go away during this */
NG_NODE_REF(node);
/*
* Mark it invalid so any newcomers know not to try use it
* Also add our own mark so we can't recurse
* note that NG_INVALID does not do this as it's also set during
* creation
*/
node->nd_flags |= NG_INVALID|NG_CLOSING;
ng_cutlinks(node);
/*
* Drain the input queue forceably.
* it has no hooks so what's it going to do, bleed on someone?
* Theoretically we came here from a queue entry that was added
* Just before the queue was closed, so it should be empty anyway.
*/
ng_flush_input_queue(&node->nd_input_queue);
/*
* Take us off the work queue if we are there.
* We definatly have no work to be done.
*/
ng_worklist_remove(node);
/* Ask the type if it has anything to do in this case */
if (node->nd_type && node->nd_type->shutdown) {
(*node->nd_type->shutdown)(node);
} else { /* do the default thing */
NG_NODE_UNREF(node);
}
if (NG_NODE_IS_VALID(node)) {
/*
* Well, blow me down if the node code hasn't declared
* that it doesn't want to die.
* Presumably it is a persistant node.
* XXX we need a way to tell the node
* "No, really.. the hardware's going away.. REALLY die"
* We need a way
*/
return;
}
ng_unname(node); /* basically a NOP these days */
/*
* Remove extra reference, possibly the last
* Possible other holders of references may include
* timeout callouts, but theoretically the node's supposed to
* have cancelled them. Possibly hardware dependencies may
* force a driver to 'linger' with a reference.
*/
NG_NODE_UNREF(node);
}
/*
* Called by the destructor to remove any STANDARD external references
* May one day have it's own message to call it..
*/
void
ng_cutlinks(node_p node)
{
hook_p hook;
/* Make sure that this is set to stop infinite loops */
node->nd_flags |= NG_INVALID;
/*
* Drain the input queue forceably.
* We also do this in ng_rmnode
* to make sure we get all code paths.
*/
ng_flush_input_queue(&node->nd_input_queue);
/* Notify all remaining connected nodes to disconnect */
while ((hook = LIST_FIRST(&node->nd_hooks)) != NULL)
ng_destroy_hook(hook);
}
/*
* Remove a reference to the node, possibly the last
*/
void
ng_unref_node(node_p node)
{
int v;
do {
v = node->nd_refs;
} while (! atomic_cmpset_int(&node->nd_refs, v, v - 1));
if (v == 1) { /* we were the last */
mtx_enter(&ng_nodelist_mtx, MTX_DEF);
node->nd_type->refs--; /* XXX maybe should get types lock? */
LIST_REMOVE(node, nd_nodes);
mtx_exit(&ng_nodelist_mtx, MTX_DEF);
mtx_enter(&ng_idhash_mtx, MTX_DEF);
LIST_REMOVE(node, nd_idnodes);
mtx_exit(&ng_idhash_mtx, MTX_DEF);
NG_FREE_NODE(node);
}
}
/************************************************************************
Node ID handling
************************************************************************/
static node_p
ng_ID2noderef(ng_ID_t ID)
{
node_p node;
mtx_enter(&ng_idhash_mtx, MTX_DEF);
LIST_FOREACH(node, &ng_ID_hash[ID % ID_HASH_SIZE], nd_idnodes) {
if (node->nd_ID == ID)
break;
}
if(node)
NG_NODE_REF(node);
mtx_exit(&ng_idhash_mtx, MTX_DEF);
return(node);
}
ng_ID_t
ng_node2ID(node_p node)
{
return (node?node->nd_ID:0);
}
/************************************************************************
Node name handling
************************************************************************/
/*
* Assign a node a name. Once assigned, the name cannot be changed.
*/
int
ng_name_node(node_p node, const char *name)
{
int i;
node_p node2;
/* Check the name is valid */
for (i = 0; i < NG_NODELEN + 1; i++) {
if (name[i] == '\0' || name[i] == '.' || name[i] == ':')
break;
}
if (i == 0 || name[i] != '\0') {
TRAP_ERROR;
return (EINVAL);
}
if (ng_decodeidname(name) != 0) { /* valid IDs not allowed here */
TRAP_ERROR;
return (EINVAL);
}
/* Check the name isn't already being used */
if ((node2 = ng_name2noderef(node, name)) != NULL) {
NG_NODE_UNREF(node2);
TRAP_ERROR;
return (EADDRINUSE);
}
/* copy it */
strncpy(NG_NODE_NAME(node), name, NG_NODELEN);
return (0);
}
/*
* Find a node by absolute name. The name should NOT end with ':'
* The name "." means "this node" and "[xxx]" means "the node
* with ID (ie, at address) xxx".
*
* Returns the node if found, else NULL.
* Eventually should add something faster than a sequential search.
* Note it aquires a reference on the node so you can be sure it's still there.
*/
node_p
ng_name2noderef(node_p here, const char *name)
{
node_p node;
ng_ID_t temp;
/* "." means "this node" */
if (strcmp(name, ".") == 0) {
NG_NODE_REF(here);
return(here);
}
/* Check for name-by-ID */
if ((temp = ng_decodeidname(name)) != 0) {
return (ng_ID2noderef(temp));
}
/* Find node by name */
mtx_enter(&ng_nodelist_mtx, MTX_DEF);
LIST_FOREACH(node, &ng_nodelist, nd_nodes) {
if (NG_NODE_HAS_NAME(node)
&& (strcmp(NG_NODE_NAME(node), name) == 0))
break;
}
if (node)
NG_NODE_REF(node);
mtx_exit(&ng_nodelist_mtx, MTX_DEF);
return (node);
}
/*
* Decode a ID name, eg. "[f03034de]". Returns 0 if the
* string is not valid, otherwise returns the value.
*/
static ng_ID_t
ng_decodeidname(const char *name)
{
const int len = strlen(name);
char *eptr;
u_long val;
/* Check for proper length, brackets, no leading junk */
if (len < 3 || name[0] != '[' || name[len - 1] != ']'
|| !isxdigit(name[1]))
return (0);
/* Decode number */
val = strtoul(name + 1, &eptr, 16);
if (eptr - name != len - 1 || val == ULONG_MAX || val == 0)
return ((ng_ID_t)0);
return (ng_ID_t)val;
}
/*
* Remove a name from a node. This should only be called
* when shutting down and removing the node.
*/
void
ng_unname(node_p node)
{
bzero(NG_NODE_NAME(node), NG_NODELEN);
}
/************************************************************************
Hook routines
Names are not optional. Hooks are always connected, except for a
brief moment within these routines.
************************************************************************/
/*
* Remove a hook reference
*/
void
ng_unref_hook(hook_p hook)
{
int v;
do {
v = hook->hk_refs;
} while (! atomic_cmpset_int(&hook->hk_refs, v, v - 1));
if (v == 1) { /* we were the last */
if (NG_HOOK_NODE(hook)) {
NG_NODE_UNREF((NG_HOOK_NODE(hook)));
hook->hk_node = NULL;
}
NG_FREE_HOOK(hook);
}
}
/*
* Add an unconnected hook to a node. Only used internally.
*/
static int
ng_add_hook(node_p node, const char *name, hook_p *hookp)
{
hook_p hook;
int error = 0;
/* Check that the given name is good */
if (name == NULL) {
TRAP_ERROR;
return (EINVAL);
}
if (ng_findhook(node, name) != NULL) {
TRAP_ERROR;
return (EEXIST);
}
/* Allocate the hook and link it up */
NG_ALLOC_HOOK(hook);
if (hook == NULL) {
TRAP_ERROR;
return (ENOMEM);
}
hook->hk_refs = 1;
hook->hk_flags = HK_INVALID;
hook->hk_node = node;
NG_NODE_REF(node); /* each hook counts as a reference */
/* Check if the node type code has something to say about it */
if (node->nd_type->newhook != NULL)
if ((error = (*node->nd_type->newhook)(node, hook, name)) != 0) {
NG_HOOK_UNREF(hook); /* this frees the hook */
return (error);
}
/*
* The 'type' agrees so far, so go ahead and link it in.
* We'll ask again later when we actually connect the hooks.
* The reference we have is for this linkage.
*/
LIST_INSERT_HEAD(&node->nd_hooks, hook, hk_hooks);
node->nd_numhooks++;
/* Set hook name */
strncpy(NG_HOOK_NAME(hook), name, NG_HOOKLEN);
if (hookp)
*hookp = hook;
return (error);
}
/*
* Connect a pair of hooks. Only used internally.
*/
static int
ng_connect(hook_p hook1, hook_p hook2)
{
int error;
hook1->hk_peer = hook2;
hook2->hk_peer = hook1;
/* Give each node the opportunity to veto the impending connection */
if (hook1->hk_node->nd_type->connect) {
if ((error = (*hook1->hk_node->nd_type->connect) (hook1))) {
ng_destroy_hook(hook1); /* also zaps hook2 */
return (error);
}
}
if (hook2->hk_node->nd_type->connect) {
if ((error = (*hook2->hk_node->nd_type->connect) (hook2))) {
ng_destroy_hook(hook2); /* also zaps hook1 */
return (error);
}
}
hook1->hk_flags &= ~HK_INVALID;
hook2->hk_flags &= ~HK_INVALID;
return (0);
}
/*
* Find a hook
*
* Node types may supply their own optimized routines for finding
* hooks. If none is supplied, we just do a linear search.
*/
hook_p
ng_findhook(node_p node, const char *name)
{
hook_p hook;
if (node->nd_type->findhook != NULL)
return (*node->nd_type->findhook)(node, name);
LIST_FOREACH(hook, &node->nd_hooks, hk_hooks) {
if (strcmp(NG_HOOK_NAME(hook), name) == 0)
return (hook);
}
return (NULL);
}
/*
* Destroy a hook
*
* As hooks are always attached, this really destroys two hooks.
* The one given, and the one attached to it. Disconnect the hooks
* from each other first.
*/
void
ng_destroy_hook(hook_p hook)
{
hook_p peer = NG_HOOK_PEER(hook);
hook->hk_flags |= HK_INVALID; /* as soon as possible */
if (peer) {
peer->hk_flags |= HK_INVALID; /* as soon as possible */
hook->hk_peer = NULL;
peer->hk_peer = NULL;
ng_disconnect_hook(peer);
}
ng_disconnect_hook(hook);
}
/*
* Notify the node of the hook's demise. This may result in more actions
* (e.g. shutdown) but we don't do that ourselves and don't know what
* happens there. If there is no appropriate handler, then just remove it
* (and decrement the reference count of it's node which in turn might
* make something happen).
*/
static void
ng_disconnect_hook(hook_p hook)
{
node_p node = NG_HOOK_NODE(hook);
/*
* Remove the hook from the node's list to avoid possible recursion
* in case the disconnection results in node shutdown.
*/
LIST_REMOVE(hook, hk_hooks);
node->nd_numhooks--;
if (node->nd_type->disconnect) {
/*
* The type handler may elect to destroy the peer so don't
* trust its existance after this point.
*/
(*node->nd_type->disconnect) (hook);
}
NG_HOOK_UNREF(hook);
}
/*
* Take two hooks on a node and merge the connection so that the given node
* is effectively bypassed.
*/
int
ng_bypass(hook_p hook1, hook_p hook2)
{
if (hook1->hk_node != hook2->hk_node) {
TRAP_ERROR
return (EINVAL);
}
hook1->hk_peer->hk_peer = hook2->hk_peer;
hook2->hk_peer->hk_peer = hook1->hk_peer;
/* XXX If we ever cache methods on hooks update them as well */
hook1->hk_peer = NULL;
hook2->hk_peer = NULL;
ng_destroy_hook(hook1);
ng_destroy_hook(hook2);
return (0);
}
/*
* Install a new netgraph type
*/
int
ng_newtype(struct ng_type *tp)
{
const size_t namelen = strlen(tp->name);
/* Check version and type name fields */
if ((tp->version != NG_ABI_VERSION)
|| (namelen == 0)
|| (namelen > NG_TYPELEN)) {
TRAP_ERROR;
return (EINVAL);
}
/* Check for name collision */
if (ng_findtype(tp->name) != NULL) {
TRAP_ERROR;
return (EEXIST);
}
tp->refs = 0;
/* Link in new type */
mtx_enter(&ng_typelist_mtx, MTX_DEF);
LIST_INSERT_HEAD(&ng_typelist, tp, types);
mtx_exit(&ng_typelist_mtx, MTX_DEF);
return (0);
}
/*
* Look for a type of the name given
*/
struct ng_type *
ng_findtype(const char *typename)
{
struct ng_type *type;
mtx_enter(&ng_typelist_mtx, MTX_DEF);
LIST_FOREACH(type, &ng_typelist, types) {
if (strcmp(type->name, typename) == 0)
break;
}
mtx_exit(&ng_typelist_mtx, MTX_DEF);
return (type);
}
/************************************************************************
Composite routines
************************************************************************/
/*
* Make a peer and connect. The order is arranged to minimise
* the work needed to back out in case of error.
*/
int
ng_mkpeer(node_p node, const char *name, const char *name2, char *type)
{
node_p node2;
hook_p hook;
hook_p hook2;
int error;
if ((error = ng_add_hook(node, name, &hook)))
return (error);
if ((error = ng_make_node(type, &node2))) {
ng_destroy_hook(hook);
return (error);
}
if ((error = ng_add_hook(node2, name2, &hook2))) {
ng_rmnode(node2);
ng_destroy_hook(hook);
return (error);
}
/*
* Actually link the two hooks together.. on failure they are
* destroyed so we don't have to do that here.
*/
if ((error = ng_connect(hook, hook2)))
ng_rmnode(node2);
return (error);
}
/*
* Connect two nodes using the specified hooks
*/
int
ng_con_nodes(node_p node, const char *name, node_p node2, const char *name2)
{
int error;
hook_p hook;
hook_p hook2;
if ((error = ng_add_hook(node, name, &hook)))
return (error);
if ((error = ng_add_hook(node2, name2, &hook2))) {
ng_destroy_hook(hook);
return (error);
}
return (ng_connect(hook, hook2));
}
/************************************************************************
Utility routines to send self messages
************************************************************************/
/*
* Static version of shutdown message. we don't want to need resources
* to shut down (we may be doing it to release resources because we ran out.
*/
static struct ng_mesg ng_msg_shutdown = {
{NG_VERSION, /* u_char */
0, /* u_char spare */
0, /* u_int16_t arglen */
NGF_STATIC, /* u_int32_t flags */
0, /* u_int32_t token */
NGM_GENERIC_COOKIE, /* u_int32_t */
NGM_SHUTDOWN, /* u_int32_t */
"shutdown"} /* u_char[16] */
};
int
ng_rmnode_self(node_p here)
{
item_p item;
struct ng_mesg *msg;
/*
* Use the static version to avoid needing
* memory allocation to succeed.
* The message is never written to and always the same.
*/
msg = &ng_msg_shutdown;
/*
* Try get a queue item to send it with.
* Hopefully since it has a reserve, we can get one.
* If we can't we are screwed anyhow.
* Increase the chances by flushing our queue first.
* We may free an item, (if we were the hog).
* Work in progress is allowed to complete.
* We also pretty much ensure that we come straight
* back in to do the shutdown. It may be a good idea
* to hold a reference actually to stop it from all
* going up in smoke.
*/
/* ng_flush_input_queue(&here->nd_input_queue); will mask problem */
item = ng_package_msg_self(here, NULL, msg);
if (item == NULL) { /* it would have freed the msg except static */
/* try again after flushing our queue */
ng_flush_input_queue(&here->nd_input_queue);
item = ng_package_msg_self(here, NULL, msg);
if (item == NULL) {
printf("failed to free node 0x%x\n", ng_node2ID(here));
return (ENOMEM);
}
}
return (ng_snd_item(item, 0));
}
/***********************************************************************
* Parse and verify a string of the form: <NODE:><PATH>
*
* Such a string can refer to a specific node or a specific hook
* on a specific node, depending on how you look at it. In the
* latter case, the PATH component must not end in a dot.
*
* Both <NODE:> and <PATH> are optional. The <PATH> is a string
* of hook names separated by dots. This breaks out the original
* string, setting *nodep to "NODE" (or NULL if none) and *pathp
* to "PATH" (or NULL if degenerate). Also, *hookp will point to
* the final hook component of <PATH>, if any, otherwise NULL.
*
* This returns -1 if the path is malformed. The char ** are optional.
***********************************************************************/
int
ng_path_parse(char *addr, char **nodep, char **pathp, char **hookp)
{
char *node, *path, *hook;
int k;
/*
* Extract absolute NODE, if any
*/
for (path = addr; *path && *path != ':'; path++);
if (*path) {
node = addr; /* Here's the NODE */
*path++ = '\0'; /* Here's the PATH */
/* Node name must not be empty */
if (!*node)
return -1;
/* A name of "." is OK; otherwise '.' not allowed */
if (strcmp(node, ".") != 0) {
for (k = 0; node[k]; k++)
if (node[k] == '.')
return -1;
}
} else {
node = NULL; /* No absolute NODE */
path = addr; /* Here's the PATH */
}
/* Snoop for illegal characters in PATH */
for (k = 0; path[k]; k++)
if (path[k] == ':')
return -1;
/* Check for no repeated dots in PATH */
for (k = 0; path[k]; k++)
if (path[k] == '.' && path[k + 1] == '.')
return -1;
/* Remove extra (degenerate) dots from beginning or end of PATH */
if (path[0] == '.')
path++;
if (*path && path[strlen(path) - 1] == '.')
path[strlen(path) - 1] = 0;
/* If PATH has a dot, then we're not talking about a hook */
if (*path) {
for (hook = path, k = 0; path[k]; k++)
if (path[k] == '.') {
hook = NULL;
break;
}
} else
path = hook = NULL;
/* Done */
if (nodep)
*nodep = node;
if (pathp)
*pathp = path;
if (hookp)
*hookp = hook;
return (0);
}
/*
* Given a path, which may be absolute or relative, and a starting node,
* return the destination node.
*/
int
ng_path2noderef(node_p here, const char *address,
node_p *destp, hook_p *lasthook)
{
char fullpath[NG_PATHLEN + 1];
char *nodename, *path, pbuf[2];
node_p node, oldnode;
char *cp;
hook_p hook = NULL;
/* Initialize */
if (destp == NULL) {
TRAP_ERROR
return EINVAL;
}
*destp = NULL;
/* Make a writable copy of address for ng_path_parse() */
strncpy(fullpath, address, sizeof(fullpath) - 1);
fullpath[sizeof(fullpath) - 1] = '\0';
/* Parse out node and sequence of hooks */
if (ng_path_parse(fullpath, &nodename, &path, NULL) < 0) {
TRAP_ERROR;
return EINVAL;
}
if (path == NULL) {
pbuf[0] = '.'; /* Needs to be writable */
pbuf[1] = '\0';
path = pbuf;
}
/*
* For an absolute address, jump to the starting node.
* Note that this holds a reference on the node for us.
* Don't forget to drop the reference if we don't need it.
*/
if (nodename) {
node = ng_name2noderef(here, nodename);
if (node == NULL) {
TRAP_ERROR
return (ENOENT);
}
} else {
if (here == NULL) {
TRAP_ERROR
return (EINVAL);
}
node = here;
NG_NODE_REF(node);
}
/*
* Now follow the sequence of hooks
* XXX
* We actually cannot guarantee that the sequence
* is not being demolished as we crawl along it
* without extra-ordinary locking etc.
* So this is a bit dodgy to say the least.
* We can probably hold up some things by holding
* the nodelist mutex for the time of this
* crawl if we wanted.. At least that way we wouldn't have to
* worry about the nodes dissappearing, but the hooks would still
* be a problem.
*/
for (cp = path; node != NULL && *cp != '\0'; ) {
char *segment;
/*
* Break out the next path segment. Replace the dot we just
* found with a NUL; "cp" points to the next segment (or the
* NUL at the end).
*/
for (segment = cp; *cp != '\0'; cp++) {
if (*cp == '.') {
*cp++ = '\0';
break;
}
}
/* Empty segment */
if (*segment == '\0')
continue;
/* We have a segment, so look for a hook by that name */
hook = ng_findhook(node, segment);
/* Can't get there from here... */
if (hook == NULL
|| NG_HOOK_PEER(hook) == NULL
|| NG_HOOK_NOT_VALID(hook)
|| NG_HOOK_NOT_VALID(NG_HOOK_PEER(hook))) {
TRAP_ERROR;
NG_NODE_UNREF(node);
#if 0
printf("hooknotvalid %s %s %d %d %d %d ",
path,
segment,
hook == NULL,
NG_HOOK_PEER(hook) == NULL,
NG_HOOK_NOT_VALID(hook),
NG_HOOK_NOT_VALID(NG_HOOK_PEER(hook)));
#endif
return (ENOENT);
}
/*
* Hop on over to the next node
* XXX
* Big race conditions here as hooks and nodes go away
* *** Idea.. store an ng_ID_t in each hook and use that
* instead of the direct hook in this crawl?
*/
oldnode = node;
if ((node = NG_PEER_NODE(hook)))
NG_NODE_REF(node); /* XXX RACE */
NG_NODE_UNREF(oldnode); /* XXX another race */
if (NG_NODE_NOT_VALID(node)) {
NG_NODE_UNREF(node); /* XXX more races */
node = NULL;
}
}
/* If node somehow missing, fail here (probably this is not needed) */
if (node == NULL) {
TRAP_ERROR;
return (ENXIO);
}
/* Done */
*destp = node;
if (lasthook != NULL)
*lasthook = (hook ? NG_HOOK_PEER(hook) : NULL);
return (0);
}
/***************************************************************\
* Input queue handling.
* All activities are submitted to the node via the input queue
* which implements a multiple-reader/single-writer gate.
* Items which cannot be handled immeditly are queued.
*
* read-write queue locking inline functions *
\***************************************************************/
static __inline item_p ng_dequeue(struct ng_queue * ngq);
static __inline item_p ng_acquire_read(struct ng_queue * ngq,
item_p item);
static __inline item_p ng_acquire_write(struct ng_queue * ngq,
item_p item);
static __inline void ng_leave_read(struct ng_queue * ngq);
static __inline void ng_leave_write(struct ng_queue * ngq);
static __inline void ng_queue_rw(struct ng_queue * ngq,
item_p item, int rw);
/*
* Definition of the bits fields in the ng_queue flag word.
* Defined here rather than in netgraph.h because no-one should fiddle
* with them.
*
* The ordering here is important! don't shuffle these. If you add
* READ_PENDING to the word when it has READ_PENDING already set, you
* generate a carry into the reader count, this you atomically add a reader,
* and remove the pending reader count! Similarly for the pending writer
* flag, adding WRITE_PENDING generates a carry and sets the WRITER_ACTIVE
* flag, while clearing WRITE_PENDING. When 'SINGLE_THREAD_ONLY' is set, then
* it is only permitted to do WRITER operations. Reader operations will
* result in errors.
* But that "hack" is unnecessary: "cpp" can do the math for us!
*/
/*-
Safety Barrier--------+ (adjustable to suit taste) (not used yet)
|
V
+-------+-------+-------+-------+-------+-------+-------+-------+
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
|A|c|t|i|v|e| |R|e|a|d|e|r| |C|o|u|n|t| | | | | | | | | |R|A|W|S|
| | | | | | | | | | | | | | | | | | | | | | | | | | | | |P|W|P|T|
+-------+-------+-------+-------+-------+-------+-------+-------+
\_________________________ ____________________________/ | | | |
V | | | |
[active reader count] | | | |
| | | |
Read Pending ------------------------------------+ | | |
| | |
Active Writer -------------------------------------+ | |
| |
Write Pending ---------------------------------------+ |
|
Single Threading Only ---------------------------------+
*/
#define SINGLE_THREAD_ONLY 0x00000001 /* if set, even reads single thread */
#define WRITE_PENDING 0x00000002
#define WRITER_ACTIVE 0x00000004
#define READ_PENDING 0x00000008
#define READER_INCREMENT 0x00000010
#define READER_MASK 0xfffffff0 /* Not valid if WRITER_ACTIVE is set */
#define SAFETY_BARRIER 0x00100000 /* 64K items queued should be enough */
/*
* Taking into account the current state of the queue and node, possibly take
* the next entry off the queue and return it. Return NULL if there was
* nothing we could return, either because there really was nothing there, or
* because the node was in a state where it cannot yet process the next item
* on the queue.
*
* This MUST MUST MUST be called with the mutex held.
*/
static __inline item_p
ng_dequeue(struct ng_queue *ngq)
{
item_p item;
u_int add_arg;
/*
* If there is a writer, then the answer is "no". Everything else
* stops when there is a WRITER.
*/
if (ngq->q_flags & WRITER_ACTIVE) {
return (NULL);
}
/* Now take a look at what's on the queue and what's running */
if ((ngq->q_flags & ~(READER_MASK | SINGLE_THREAD_ONLY)) == READ_PENDING) {
/*
* It was a reader and we have no write active. We don't care
* how many readers are already active. Adjust the count for
* the item we are about to dequeue. Adding READ_PENDING to
* the exisiting READ_PENDING clears it and generates a carry
* into the reader count.
*/
add_arg = READ_PENDING;
} else if ((ngq->q_flags & ~SINGLE_THREAD_ONLY) == WRITE_PENDING) {
/*
* There is a pending write, no readers and no active writer.
* This means we can go ahead with the pending writer. Note
* the fact that we now have a writer, ready for when we take
* it off the queue.
*
* We don't need to worry about a possible collision with the
* fasttrack reader.
*
* The fasttrack thread may take a long time to discover that we
* are running so we would have an inconsistent state in the
* flags for a while. Since we ignore the reader count
* entirely when the WRITER_ACTIVE flag is set, this should
* not matter (in fact it is defined that way). If it tests
* the flag before this operation, the WRITE_PENDING flag
* will make it fail, and if it tests it later, the
* ACTIVE_WRITER flag will do the same. If it is SO slow that
* we have actually completed the operation, and neither flag
* is set (nor the READ_PENDING) by the time that it tests
* the flags, then it is actually ok for it to continue. If
* it completes and we've finished and the read pending is
* set it still fails.
*
* So we can just ignore it, as long as we can ensure that the
* transition from WRITE_PENDING state to the WRITER_ACTIVE
* state is atomic.
*
* After failing, first it will be held back by the mutex, then
* when it can proceed, it will queue its request, then it
* would arrive at this function. Usually it will have to
* leave empty handed because the ACTIVE WRITER bit wil be
* set.
*/
/*
* Adjust the flags for the item we are about to dequeue.
* Adding WRITE_PENDING to the exisiting WRITE_PENDING clears
* it and generates a carry into the WRITER_ACTIVE flag, all
* atomically.
*/
add_arg = WRITE_PENDING;
/*
* We want to write "active writer, no readers " Now go make
* it true. In fact there may be a number in the readers
* count but we know it is not true and will be fixed soon.
* We will fix the flags for the next pending entry in a
* moment.
*/
} else {
/*
* We can't dequeue anything.. return and say so. Probably we
* have a write pending and the readers count is non zero. If
* we got here because a reader hit us just at the wrong
* moment with the fasttrack code, and put us in a strange
* state, then it will be through in just a moment, (as soon
* as we release the mutex) and keep things moving.
*/
return (0);
}
/*
* Now we dequeue the request (whatever it may be) and correct the
* pending flags and the next and last pointers.
*/
item = ngq->queue;
ngq->queue = item->el_next;
if (ngq->last == &(item->el_next)) {
/*
* that was the last entry in the queue so set the 'last
* pointer up correctly and make sure the pending flags are
* clear.
*/
ngq->last = &(ngq->queue);
/*
* Whatever flag was set is cleared and the carry sets the
* correct new active state/count. So we don't need to change
* add_arg.
*/
} else {
if ((ngq->queue->el_flags & NGQF_TYPE) == NGQF_READER) {
/*
* If we had a READ_PENDING and have another one, we
* just want to add READ_PENDING twice (the same as
* adding READER_INCREMENT). If we had WRITE_PENDING,
* we want to add READ_PENDING + WRITE_PENDING to
* clear the old WRITE_PENDING, set ACTIVE_WRITER,
* and set READ_PENDING. Either way we just add
* READ_PENDING to whatever we already had.
*/
add_arg += READ_PENDING;
} else {
/*
* If we had a WRITE_PENDING and have another one, we
* just want to add WRITE_PENDING twice (the same as
* adding ACTIVE_WRITER). If we had READ_PENDING, we
* want to add READ_PENDING + WRITE_PENDING to clear
* the old READ_PENDING, increment the readers, and
* set WRITE_PENDING. Either way we just add
* WRITE_PENDING to whatever we already had.
*/
add_arg += WRITE_PENDING;
}
}
atomic_add_long(&ngq->q_flags, add_arg);
/*
* We have successfully cleared the old pending flag, set the new one
* if it is needed, and incremented the appropriate active field.
* (all in one atomic addition.. wow)
*/
return (item);
}
/*
* Queue a packet to be picked up by someone else.
* We really don't care who, but we can't or don't want to hang around
* to process it ourselves. We are probably an interrupt routine..
* 1 = writer, 0 = reader
* We should set something to indicate NETISR requested
* If it's the first item queued.
*/
#define NGQRW_R 0
#define NGQRW_W 1
static __inline void
ng_queue_rw(struct ng_queue * ngq, item_p item, int rw)
{
item->el_next = NULL; /* maybe not needed */
*ngq->last = item;
/*
* If it was the first item in the queue then we need to
* set the last pointer and the type flags.
*/
if (ngq->last == &(ngq->queue)) {
/*
* When called with constants for rw, the optimiser will
* remove the unneeded branch below.
*/
if (rw == NGQRW_W) {
atomic_add_long(&ngq->q_flags, WRITE_PENDING);
} else {
atomic_add_long(&ngq->q_flags, READ_PENDING);
}
}
ngq->last = &(item->el_next);
}
/*
* This function 'cheats' in that it first tries to 'grab' the use of the
* node, without going through the mutex. We can do this becasue of the
* semantics of the lock. The semantics include a clause that says that the
* value of the readers count is invalid if the WRITER_ACTIVE flag is set. It
* also says that the WRITER_ACTIVE flag cannot be set if the readers count
* is not zero. Note that this talks about what is valid to SET the
* WRITER_ACTIVE flag, because from the moment it is set, the value if the
* reader count is immaterial, and not valid. The two 'pending' flags have a
* similar effect, in that If they are orthogonal to the two active fields in
* how they are set, but if either is set, the attempted 'grab' need to be
* backed out because there is earlier work, and we maintain ordering in the
* queue. The result of this is that the reader request can try obtain use of
* the node with only a single atomic addition, and without any of the mutex
* overhead. If this fails the operation degenerates to the same as for other
* cases.
*
*/
static __inline item_p
ng_acquire_read(struct ng_queue *ngq, item_p item)
{
/* ######### Hack alert ######### */
atomic_add_long(&ngq->q_flags, READER_INCREMENT);
if ((ngq->q_flags & (~READER_MASK)) == 0) {
/* Successfully grabbed node */
return (item);
}
/* undo the damage if we didn't succeed */
atomic_subtract_long(&ngq->q_flags, READER_INCREMENT);
/* ######### End Hack alert ######### */
mtx_enter((&ngq->q_mtx), MTX_SPIN);
/*
* Try again. Another processor (or interrupt for that matter) may
* have removed the last queued item that was stopping us from
* running, between the previous test, and the moment that we took
* the mutex. (Or maybe a writer completed.)
*/
if ((ngq->q_flags & (~READER_MASK)) == 0) {
atomic_add_long(&ngq->q_flags, READER_INCREMENT);
mtx_exit((&ngq->q_mtx), MTX_SPIN);
return (item);
}
/*
* Quick check that we are doing things right.
*/
if (ngq->q_flags & SINGLE_THREAD_ONLY) {
panic("Calling single treaded queue incorrectly");
}
/*
* and queue the request for later.
*/
item->el_flags |= NGQF_TYPE;
ng_queue_rw(ngq, item, NGQRW_R);
/*
* Ok, so that's the item successfully queued for later. So now we
* see if we can dequeue something to run instead.
*/
item = ng_dequeue(ngq);
mtx_exit(&(ngq->q_mtx), MTX_SPIN);
return (item);
}
static __inline item_p
ng_acquire_write(struct ng_queue *ngq, item_p item)
{
restart:
mtx_enter(&(ngq->q_mtx), MTX_SPIN);
/*
* If there are no readers, no writer, and no pending packets, then
* we can just go ahead. In all other situations we need to queue the
* request
*/
if ((ngq->q_flags & (~SINGLE_THREAD_ONLY)) == 0) {
atomic_add_long(&ngq->q_flags, WRITER_ACTIVE);
mtx_exit((&ngq->q_mtx), MTX_SPIN);
if (ngq->q_flags & READER_MASK) {
/* Collision with fast-track reader */
atomic_add_long(&ngq->q_flags, -WRITER_ACTIVE);
goto restart;
}
return (item);
}
/*
* and queue the request for later.
*/
item->el_flags &= ~NGQF_TYPE;
ng_queue_rw(ngq, item, NGQRW_W);
/*
* Ok, so that's the item successfully queued for later. So now we
* see if we can dequeue something to run instead.
*/
item = ng_dequeue(ngq);
mtx_exit(&(ngq->q_mtx), MTX_SPIN);
return (item);
}
static __inline void
ng_leave_read(struct ng_queue *ngq)
{
atomic_subtract_long(&ngq->q_flags, READER_INCREMENT);
}
static __inline void
ng_leave_write(struct ng_queue *ngq)
{
atomic_subtract_long(&ngq->q_flags, WRITER_ACTIVE);
}
static void
ng_flush_input_queue(struct ng_queue * ngq)
{
item_p item;
u_int add_arg;
mtx_enter(&ngq->q_mtx, MTX_SPIN);
for (;;) {
/* Now take a look at what's on the queue */
if (ngq->q_flags & READ_PENDING) {
add_arg = -READ_PENDING;
} else if (ngq->q_flags & WRITE_PENDING) {
add_arg = -WRITE_PENDING;
} else {
break;
}
item = ngq->queue;
ngq->queue = item->el_next;
if (ngq->last == &(item->el_next)) {
ngq->last = &(ngq->queue);
} else {
if ((ngq->queue->el_flags & NGQF_TYPE) == NGQF_READER) {
add_arg += READ_PENDING;
} else {
add_arg += WRITE_PENDING;
}
}
atomic_add_long(&ngq->q_flags, add_arg);
mtx_exit(&ngq->q_mtx, MTX_SPIN);
NG_FREE_ITEM(item);
mtx_enter(&ngq->q_mtx, MTX_SPIN);
}
mtx_exit(&ngq->q_mtx, MTX_SPIN);
}
/***********************************************************************
* Externally visible method for sending or queueing messages or data.
***********************************************************************/
/*
* MACRO WILL DO THE JOB OF CALLING ng_package_msg IN CALLER
* before we are called. The user code should have filled out the item
* correctly by this stage:
* Common:
* reference to destination node.
* Reference to destination rcv hook if relevant.
* Data:
* pointer to mbuf
* pointer to metadata
* Control_Message:
* pointer to msg.
* ID of original sender node. (return address)
*
* The nodes have several routines and macros to help with this task:
* ng_package_msg()
* ng_package_data() do much of the work.
* ng_retarget_msg
* ng_retarget_data
*/
int
ng_snd_item(item_p item, int queue)
{
hook_p hook = item->el_hook;
node_p dest = item->el_dest;
int rw;
int error = 0, ierror;
item_p oitem;
struct ng_queue * ngq = &dest->nd_input_queue;
#ifdef NETGRAPH_DEBUG
_ngi_check(item, __FILE__, __LINE__);
#endif
if (item == NULL) {
TRAP_ERROR;
return (EINVAL); /* failed to get queue element */
}
if (dest == NULL) {
NG_FREE_ITEM(item);
TRAP_ERROR;
return (EINVAL); /* No address */
}
if ((item->el_flags & NGQF_D_M) == NGQF_DATA) {
/*
* DATA MESSAGE
* Delivered to a node via a non-optional hook.
* Both should be present in the item even though
* the node is derivable from the hook.
* References are held on both by the item.
*/
#ifdef NETGRAPH_DEBUG
_ngi_check(item, __FILE__, __LINE__);
#endif
CHECK_DATA_MBUF(NGI_M(item));
if (hook == NULL) {
NG_FREE_ITEM(item);
TRAP_ERROR;
return(EINVAL);
}
if ((NG_HOOK_NOT_VALID(hook))
|| (NG_NODE_NOT_VALID(NG_HOOK_NODE(hook)))) {
NG_FREE_ITEM(item);
return (ENOTCONN);
}
if ((hook->hk_flags & HK_QUEUE)) {
queue = 1;
}
/* By default data is a reader in the locking scheme */
item->el_flags |= NGQF_READER;
rw = NGQRW_R;
} else {
/*
* CONTROL MESSAGE
* Delivered to a node.
* Hook is optional.
* References are held by the item on the node and
* the hook if it is present.
*/
if (hook && (hook->hk_flags & HK_QUEUE)) {
queue = 1;
}
/* Data messages count as writers unles explicitly exempted */
if (NGI_MSG(item)->header.cmd & NGM_READONLY) {
item->el_flags |= NGQF_READER;
rw = NGQRW_R;
} else {
item->el_flags &= ~NGQF_TYPE;
rw = NGQRW_W;
}
}
/*
* If the node specifies single threading, force writer semantics
* Similarly the node may say one hook always produces writers.
* These are over-rides.
*/
if ((ngq->q_flags & SINGLE_THREAD_ONLY)
|| (dest->nd_flags & NG_FORCE_WRITER)
|| (hook && (hook->hk_flags & HK_FORCE_WRITER))) {
rw = NGQRW_W;
item->el_flags &= ~NGQF_TYPE;
}
if (queue) {
/* Put it on the queue for that node*/
#ifdef NETGRAPH_DEBUG
_ngi_check(item, __FILE__, __LINE__);
#endif
mtx_enter(&(ngq->q_mtx), MTX_SPIN);
ng_queue_rw(ngq, item, rw);
mtx_exit(&(ngq->q_mtx), MTX_SPIN);
/*
* If there are active elements then we can rely on
* them. if not we should not rely on another packet
* coming here by another path,
* so it is best to put us in the netisr list.
*/
if ((ngq->q_flags & (READER_MASK|WRITER_ACTIVE)) == 0) {
ng_setisr(ngq->q_node);
}
return (0);
}
/*
* Take a queue item and a node and see if we can apply the item to
* the node. We may end up getting a different item to apply instead.
* Will allow for a piggyback reply only in the case where
* there is no queueing.
*/
oitem = item;
/*
* We already decided how we will be queueud or treated.
* Try get the appropriate operating permission.
*/
if (rw == NGQRW_R) {
item = ng_acquire_read(ngq, item);
} else {
item = ng_acquire_write(ngq, item);
}
/*
* May have come back with a different item.
* or maybe none at all. The one we started with will
* have been queued in thises cases.
*/
if (item == NULL) {
return (0);
}
#ifdef NETGRAPH_DEBUG
_ngi_check(item, __FILE__, __LINE__);
#endif
ierror = ng_apply_item(dest, item); /* drops r/w lock when done */
/* only return an error if it was our initial item.. (compat hack) */
if (oitem == item) {
error = ierror;
}
/*
* Now we've handled the packet we brought, (or a friend of it) let's
* look for any other packets that may have been queued up. We hold
* no locks, so if someone puts something in the queue after
* we check that it is empty, it is their problem
* to ensure it is processed. If we have the netisr thread cme in here
* while we still say we have stuff to do, we may get a boost
* in SMP systems. :-)
*/
for (;;) {
/* quick hack to save all that mutex stuff */
if ((ngq->q_flags & (WRITE_PENDING | READ_PENDING)) == 0) {
if (dest->nd_flags & NG_WORKQ)
ng_worklist_remove(dest);
return (0);
}
/*
* dequeue acquires and adjusts the input_queue as it dequeues
* packets. It acquires the rw lock as needed.
*/
mtx_enter(&ngq->q_mtx, MTX_SPIN);
item = ng_dequeue(ngq);
mtx_exit(&ngq->q_mtx, MTX_SPIN);
if (!item) {
/*
* If we have no work to do
* then we certainly don't need to be
* on the worklist.
*/
if (dest->nd_flags & NG_WORKQ)
ng_worklist_remove(dest);
return (0);
}
#ifdef NETGRAPH_DEBUG
_ngi_check(item, __FILE__, __LINE__);
#endif
/*
* We have the appropriate lock, so run the item.
* When finished it will drop the lock accordingly
*/
ierror = ng_apply_item(dest, item);
/*
* only return an error if it was our initial
* item.. (compat hack)
*/
if (oitem == item) {
error = ierror;
}
}
return (0);
}
/*
* We have an item that was possibly queued somewhere.
* It should contain all the information needed
* to run it on the appropriate node/hook.
*/
static int
ng_apply_item(node_p node, item_p item)
{
hook_p hook;
int was_reader = ((item->el_flags & NGQF_TYPE));
int error = 0;
ng_rcvdata_t *rcvdata;
hook = item->el_hook;
item->el_hook = NULL; /* so NG_FREE_ITEM doesn't NG_HOOK_UNREF() */
/* We already have the node.. assume responsibility */
/* And the reference */
/* node = item->el_dest; */
item->el_dest = NULL; /* same as for the hook above */
#ifdef NETGRAPH_DEBUG
_ngi_check(item, __FILE__, __LINE__);
#endif
switch (item->el_flags & NGQF_D_M) {
case NGQF_DATA:
/*
* Check things are still ok as when we were queued.
*/
if ((hook == NULL)
|| NG_HOOK_NOT_VALID(hook)
|| NG_NODE_NOT_VALID(NG_HOOK_NODE(hook))
|| ((rcvdata = NG_HOOK_NODE(hook)->nd_type->rcvdata) == NULL)) {
error = EIO;
NG_FREE_ITEM(item);
} else {
error = (*rcvdata)(hook, item);
}
break;
case NGQF_MESG:
if (hook) {
item->el_hook = NULL;
if (NG_HOOK_NOT_VALID(hook)) {
/*
* If the hook has been zapped then we can't use it.
* Immediatly drop its reference.
* The message may not need it.
*/
NG_HOOK_UNREF(hook);
hook = NULL;
}
}
/*
* Similarly, if the node is a zombie there is
* nothing we can do with it, drop everything.
*/
if (NG_NODE_NOT_VALID(node)) {
TRAP_ERROR;
error = EINVAL;
NG_FREE_ITEM(item);
} else {
/*
* Call the appropriate message handler for the object.
* It is up to the message handler to free the message.
* If it's a generic message, handle it generically,
* otherwise call the type's message handler
* (if it exists)
* XXX (race). Remember that a queued message may
* reference a node or hook that has just been
* invalidated. It will exist as the queue code
* is holding a reference, but..
*/
struct ng_mesg *msg = NGI_MSG(item);
if ((msg->header.typecookie == NGM_GENERIC_COOKIE)
&& ((msg->header.flags & NGF_RESP) == 0)) {
error = ng_generic_msg(node, item, hook);
} else {
if ((node)->nd_type->rcvmsg != NULL) {
error = (*(node)->nd_type->rcvmsg)((node),
(item), (hook));
} else {
TRAP_ERROR;
error = EINVAL; /* XXX */
NG_FREE_ITEM(item);
}
}
/* item is now invalid */
}
break;
}
/*
* We held references on some of the resources
* that we took from the item. Now that we have
* finished doing everything, drop those references.
*/
if (hook) {
NG_HOOK_UNREF(hook);
}
if (was_reader) {
ng_leave_read(&node->nd_input_queue);
} else {
ng_leave_write(&node->nd_input_queue);
}
NG_NODE_UNREF(node);
return (error);
}
/***********************************************************************
* Implement the 'generic' control messages
***********************************************************************/
static int
ng_generic_msg(node_p here, item_p item, hook_p lasthook)
{
int error = 0;
struct ng_mesg *msg;
struct ng_mesg *resp = NULL;
NGI_GET_MSG(item, msg);
if (msg->header.typecookie != NGM_GENERIC_COOKIE) {
TRAP_ERROR
error = EINVAL;
goto out;
}
switch (msg->header.cmd) {
case NGM_SHUTDOWN:
ng_rmnode(here);
break;
case NGM_MKPEER:
{
struct ngm_mkpeer *const mkp = (struct ngm_mkpeer *) msg->data;
if (msg->header.arglen != sizeof(*mkp)) {
TRAP_ERROR
error = EINVAL;
break;
}
mkp->type[sizeof(mkp->type) - 1] = '\0';
mkp->ourhook[sizeof(mkp->ourhook) - 1] = '\0';
mkp->peerhook[sizeof(mkp->peerhook) - 1] = '\0';
error = ng_mkpeer(here, mkp->ourhook, mkp->peerhook, mkp->type);
break;
}
case NGM_CONNECT:
{
struct ngm_connect *const con =
(struct ngm_connect *) msg->data;
node_p node2;
if (msg->header.arglen != sizeof(*con)) {
TRAP_ERROR
error = EINVAL;
break;
}
con->path[sizeof(con->path) - 1] = '\0';
con->ourhook[sizeof(con->ourhook) - 1] = '\0';
con->peerhook[sizeof(con->peerhook) - 1] = '\0';
/* Don't forget we get a reference.. */
error = ng_path2noderef(here, con->path, &node2, NULL);
if (error)
break;
error = ng_con_nodes(here, con->ourhook, node2, con->peerhook);
NG_NODE_UNREF(node2);
break;
}
case NGM_NAME:
{
struct ngm_name *const nam = (struct ngm_name *) msg->data;
if (msg->header.arglen != sizeof(*nam)) {
TRAP_ERROR
error = EINVAL;
break;
}
nam->name[sizeof(nam->name) - 1] = '\0';
error = ng_name_node(here, nam->name);
break;
}
case NGM_RMHOOK:
{
struct ngm_rmhook *const rmh = (struct ngm_rmhook *) msg->data;
hook_p hook;
if (msg->header.arglen != sizeof(*rmh)) {
TRAP_ERROR
error = EINVAL;
break;
}
rmh->ourhook[sizeof(rmh->ourhook) - 1] = '\0';
if ((hook = ng_findhook(here, rmh->ourhook)) != NULL)
ng_destroy_hook(hook);
break;
}
case NGM_NODEINFO:
{
struct nodeinfo *ni;
NG_MKRESPONSE(resp, msg, sizeof(*ni), M_NOWAIT);
if (resp == NULL) {
error = ENOMEM;
break;
}
/* Fill in node info */
ni = (struct nodeinfo *) resp->data;
if (NG_NODE_HAS_NAME(here))
strncpy(ni->name, NG_NODE_NAME(here), NG_NODELEN);
strncpy(ni->type, here->nd_type->name, NG_TYPELEN);
ni->id = ng_node2ID(here);
ni->hooks = here->nd_numhooks;
break;
}
case NGM_LISTHOOKS:
{
const int nhooks = here->nd_numhooks;
struct hooklist *hl;
struct nodeinfo *ni;
hook_p hook;
/* Get response struct */
NG_MKRESPONSE(resp, msg, sizeof(*hl)
+ (nhooks * sizeof(struct linkinfo)), M_NOWAIT);
if (resp == NULL) {
error = ENOMEM;
break;
}
hl = (struct hooklist *) resp->data;
ni = &hl->nodeinfo;
/* Fill in node info */
if (NG_NODE_HAS_NAME(here))
strncpy(ni->name, NG_NODE_NAME(here), NG_NODELEN);
strncpy(ni->type, here->nd_type->name, NG_TYPELEN);
ni->id = ng_node2ID(here);
/* Cycle through the linked list of hooks */
ni->hooks = 0;
LIST_FOREACH(hook, &here->nd_hooks, hk_hooks) {
struct linkinfo *const link = &hl->link[ni->hooks];
if (ni->hooks >= nhooks) {
log(LOG_ERR, "%s: number of %s changed\n",
__FUNCTION__, "hooks");
break;
}
if (NG_HOOK_NOT_VALID(hook))
continue;
strncpy(link->ourhook, NG_HOOK_NAME(hook), NG_HOOKLEN);
strncpy(link->peerhook,
NG_PEER_HOOK_NAME(hook), NG_HOOKLEN);
if (NG_PEER_NODE_NAME(hook)[0] != '\0')
strncpy(link->nodeinfo.name,
NG_PEER_NODE_NAME(hook), NG_NODELEN);
strncpy(link->nodeinfo.type,
NG_PEER_NODE(hook)->nd_type->name, NG_TYPELEN);
link->nodeinfo.id = ng_node2ID(NG_PEER_NODE(hook));
link->nodeinfo.hooks = NG_PEER_NODE(hook)->nd_numhooks;
ni->hooks++;
}
break;
}
case NGM_LISTNAMES:
case NGM_LISTNODES:
{
const int unnamed = (msg->header.cmd == NGM_LISTNODES);
struct namelist *nl;
node_p node;
int num = 0;
mtx_enter(&ng_nodelist_mtx, MTX_DEF);
/* Count number of nodes */
LIST_FOREACH(node, &ng_nodelist, nd_nodes) {
if (unnamed || NG_NODE_HAS_NAME(node))
num++;
}
mtx_exit(&ng_nodelist_mtx, MTX_DEF);
/* Get response struct */
NG_MKRESPONSE(resp, msg, sizeof(*nl)
+ (num * sizeof(struct nodeinfo)), M_NOWAIT);
if (resp == NULL) {
error = ENOMEM;
break;
}
nl = (struct namelist *) resp->data;
/* Cycle through the linked list of nodes */
nl->numnames = 0;
mtx_enter(&ng_nodelist_mtx, MTX_DEF);
LIST_FOREACH(node, &ng_nodelist, nd_nodes) {
struct nodeinfo *const np = &nl->nodeinfo[nl->numnames];
if (nl->numnames >= num) {
log(LOG_ERR, "%s: number of %s changed\n",
__FUNCTION__, "nodes");
break;
}
if (NG_NODE_NOT_VALID(node))
continue;
if (!unnamed && (! NG_NODE_HAS_NAME(node)))
continue;
if (NG_NODE_HAS_NAME(node))
strncpy(np->name, NG_NODE_NAME(node), NG_NODELEN);
strncpy(np->type, node->nd_type->name, NG_TYPELEN);
np->id = ng_node2ID(node);
np->hooks = node->nd_numhooks;
nl->numnames++;
}
mtx_exit(&ng_nodelist_mtx, MTX_DEF);
break;
}
case NGM_LISTTYPES:
{
struct typelist *tl;
struct ng_type *type;
int num = 0;
mtx_enter(&ng_typelist_mtx, MTX_DEF);
/* Count number of types */
LIST_FOREACH(type, &ng_typelist, types)
num++;
mtx_exit(&ng_typelist_mtx, MTX_DEF);
/* Get response struct */
NG_MKRESPONSE(resp, msg, sizeof(*tl)
+ (num * sizeof(struct typeinfo)), M_NOWAIT);
if (resp == NULL) {
error = ENOMEM;
break;
}
tl = (struct typelist *) resp->data;
/* Cycle through the linked list of types */
tl->numtypes = 0;
mtx_enter(&ng_typelist_mtx, MTX_DEF);
LIST_FOREACH(type, &ng_typelist, types) {
struct typeinfo *const tp = &tl->typeinfo[tl->numtypes];
if (tl->numtypes >= num) {
log(LOG_ERR, "%s: number of %s changed\n",
__FUNCTION__, "types");
break;
}
strncpy(tp->type_name, type->name, NG_TYPELEN);
tp->numnodes = type->refs;
tl->numtypes++;
}
mtx_exit(&ng_typelist_mtx, MTX_DEF);
break;
}
case NGM_BINARY2ASCII:
{
int bufSize = 20 * 1024; /* XXX hard coded constant */
const struct ng_parse_type *argstype;
const struct ng_cmdlist *c;
struct ng_mesg *binary, *ascii;
/* Data area must contain a valid netgraph message */
binary = (struct ng_mesg *)msg->data;
if (msg->header.arglen < sizeof(struct ng_mesg)
|| msg->header.arglen - sizeof(struct ng_mesg)
< binary->header.arglen) {
TRAP_ERROR
error = EINVAL;
break;
}
/* Get a response message with lots of room */
NG_MKRESPONSE(resp, msg, sizeof(*ascii) + bufSize, M_NOWAIT);
if (resp == NULL) {
error = ENOMEM;
break;
}
ascii = (struct ng_mesg *)resp->data;
/* Copy binary message header to response message payload */
bcopy(binary, ascii, sizeof(*binary));
/* Find command by matching typecookie and command number */
for (c = here->nd_type->cmdlist;
c != NULL && c->name != NULL; c++) {
if (binary->header.typecookie == c->cookie
&& binary->header.cmd == c->cmd)
break;
}
if (c == NULL || c->name == NULL) {
for (c = ng_generic_cmds; c->name != NULL; c++) {
if (binary->header.typecookie == c->cookie
&& binary->header.cmd == c->cmd)
break;
}
if (c->name == NULL) {
NG_FREE_MSG(resp);
error = ENOSYS;
break;
}
}
/* Convert command name to ASCII */
snprintf(ascii->header.cmdstr, sizeof(ascii->header.cmdstr),
"%s", c->name);
/* Convert command arguments to ASCII */
argstype = (binary->header.flags & NGF_RESP) ?
c->respType : c->mesgType;
if (argstype == NULL)
*ascii->data = '\0';
else {
if ((error = ng_unparse(argstype,
(u_char *)binary->data,
ascii->data, bufSize)) != 0) {
NG_FREE_MSG(resp);
break;
}
}
/* Return the result as struct ng_mesg plus ASCII string */
bufSize = strlen(ascii->data) + 1;
ascii->header.arglen = bufSize;
resp->header.arglen = sizeof(*ascii) + bufSize;
break;
}
case NGM_ASCII2BINARY:
{
int bufSize = 2000; /* XXX hard coded constant */
const struct ng_cmdlist *c;
const struct ng_parse_type *argstype;
struct ng_mesg *ascii, *binary;
int off = 0;
/* Data area must contain at least a struct ng_mesg + '\0' */
ascii = (struct ng_mesg *)msg->data;
if (msg->header.arglen < sizeof(*ascii) + 1
|| ascii->header.arglen < 1
|| msg->header.arglen
< sizeof(*ascii) + ascii->header.arglen) {
TRAP_ERROR
error = EINVAL;
break;
}
ascii->data[ascii->header.arglen - 1] = '\0';
/* Get a response message with lots of room */
NG_MKRESPONSE(resp, msg, sizeof(*binary) + bufSize, M_NOWAIT);
if (resp == NULL) {
error = ENOMEM;
break;
}
binary = (struct ng_mesg *)resp->data;
/* Copy ASCII message header to response message payload */
bcopy(ascii, binary, sizeof(*ascii));
/* Find command by matching ASCII command string */
for (c = here->nd_type->cmdlist;
c != NULL && c->name != NULL; c++) {
if (strcmp(ascii->header.cmdstr, c->name) == 0)
break;
}
if (c == NULL || c->name == NULL) {
for (c = ng_generic_cmds; c->name != NULL; c++) {
if (strcmp(ascii->header.cmdstr, c->name) == 0)
break;
}
if (c->name == NULL) {
NG_FREE_MSG(resp);
error = ENOSYS;
break;
}
}
/* Convert command name to binary */
binary->header.cmd = c->cmd;
binary->header.typecookie = c->cookie;
/* Convert command arguments to binary */
argstype = (binary->header.flags & NGF_RESP) ?
c->respType : c->mesgType;
if (argstype == NULL)
bufSize = 0;
else {
if ((error = ng_parse(argstype, ascii->data,
&off, (u_char *)binary->data, &bufSize)) != 0) {
NG_FREE_MSG(resp);
break;
}
}
/* Return the result */
binary->header.arglen = bufSize;
resp->header.arglen = sizeof(*binary) + bufSize;
break;
}
case NGM_TEXT_CONFIG:
case NGM_TEXT_STATUS:
/*
* This one is tricky as it passes the command down to the
* actual node, even though it is a generic type command.
* This means we must assume that the item/msg is already freed
* when control passes back to us.
*/
if (here->nd_type->rcvmsg != NULL) {
NGI_MSG(item) = msg; /* put it back as we found it */
return((*here->nd_type->rcvmsg)(here, item, lasthook));
}
/* Fall through if rcvmsg not supported */
default:
TRAP_ERROR;
error = EINVAL;
}
/*
* Sometimes a generic message may be statically allocated
* to avoid problems with allocating when in tight memeory situations.
* Don't free it if it is so.
* I break them appart here, because erros may cause a free if the item
* in which case we'd be doing it twice.
* they are kept together above, to simplify freeing.
*/
out:
NG_RESPOND_MSG(error, here, item, resp);
if ( msg && ((msg->header.flags & NGF_STATIC) == 0))
NG_FREE_MSG(msg);
return (error);
}
/*
* Copy a 'meta'.
*
* Returns new meta, or NULL if original meta is NULL or ENOMEM.
*/
meta_p
ng_copy_meta(meta_p meta)
{
meta_p meta2;
if (meta == NULL)
return (NULL);
MALLOC(meta2, meta_p, meta->used_len, M_NETGRAPH_META, M_NOWAIT);
if (meta2 == NULL)
return (NULL);
meta2->allocated_len = meta->used_len;
bcopy(meta, meta2, meta->used_len);
return (meta2);
}
/************************************************************************
Module routines
************************************************************************/
/*
* Handle the loading/unloading of a netgraph node type module
*/
int
ng_mod_event(module_t mod, int event, void *data)
{
struct ng_type *const type = data;
int s, error = 0;
switch (event) {
case MOD_LOAD:
/* Register new netgraph node type */
s = splnet();
if ((error = ng_newtype(type)) != 0) {
splx(s);
break;
}
/* Call type specific code */
if (type->mod_event != NULL)
if ((error = (*type->mod_event)(mod, event, data))) {
mtx_enter(&ng_typelist_mtx, MTX_DEF);
LIST_REMOVE(type, types);
mtx_exit(&ng_typelist_mtx, MTX_DEF);
}
splx(s);
break;
case MOD_UNLOAD:
s = splnet();
if (type->refs != 0) /* make sure no nodes exist! */
error = EBUSY;
else {
if (type->mod_event != NULL) { /* check with type */
error = (*type->mod_event)(mod, event, data);
if (error != 0) { /* type refuses.. */
splx(s);
break;
}
}
mtx_enter(&ng_typelist_mtx, MTX_DEF);
LIST_REMOVE(type, types);
mtx_exit(&ng_typelist_mtx, MTX_DEF);
}
splx(s);
break;
default:
if (type->mod_event != NULL)
error = (*type->mod_event)(mod, event, data);
else
error = 0; /* XXX ? */
break;
}
return (error);
}
/*
* Handle loading and unloading for this code.
* The only thing we need to link into is the NETISR strucure.
*/
static int
ngb_mod_event(module_t mod, int event, void *data)
{
int s, error = 0;
switch (event) {
case MOD_LOAD:
/* Register line discipline */
mtx_init(&ng_worklist_mtx, "netgraph worklist mutex", 0);
mtx_init(&ng_typelist_mtx, "netgraph types mutex", 0);
mtx_init(&ng_nodelist_mtx, "netgraph nodelist mutex", 0);
mtx_init(&ng_idhash_mtx, "netgraph idhash mutex", 0);
mtx_init(&ngq_mtx, "netgraph netisr mutex", 0);
s = splimp();
error = register_netisr(NETISR_NETGRAPH, ngintr);
splx(s);
break;
case MOD_UNLOAD:
/* You cant unload it because an interface may be using it. */
error = EBUSY;
break;
default:
error = EOPNOTSUPP;
break;
}
return (error);
}
static moduledata_t netgraph_mod = {
"netgraph",
ngb_mod_event,
(NULL)
};
DECLARE_MODULE(netgraph, netgraph_mod, SI_SUB_DRIVERS, SI_ORDER_MIDDLE);
/************************************************************************
Queue element get/free routines
************************************************************************/
static int allocated; /* number of items malloc'd */
static int maxalloc = 128; /* limit the damage of a leak */
static const int ngqfreemax = 64;/* cache at most this many */
static const int ngqfreelow = 4; /* try malloc if free < this */
static volatile int ngqfreesize; /* number of cached entries */
#ifdef NETGRAPH_DEBUG
static TAILQ_HEAD(, ng_item) ng_itemlist = TAILQ_HEAD_INITIALIZER(ng_itemlist);
#endif
/*
* Get a queue entry
* This is usually called when a packet first enters netgraph.
* By definition, this is usually from an interrupt, or from a user.
* Users are not so important, but try be quick for the times that it's
* an interrupt. Use atomic operations to cope with collisions
* with interrupts and other processors. Assumes MALLOC is SMP safe.
* XXX If reserve is low, we should try to get 2 from malloc as this
* would indicate it often fails.
*/
static item_p
ng_getqblk(void)
{
item_p item = NULL;
/*
* Try get a cached queue block, or else allocate a new one
* If we are less than our reserve, try malloc. If malloc
* fails, then that's what the reserve is for...
* Don't completely trust ngqfreesize, as it is subject
* to races.. (it'll eventually catch up but may be out by one or two
* for brief moments(under SMP or interrupts).
* ngqfree is the final arbiter. We have our little reserve
* because we use M_NOWAIT for malloc. This just helps us
* avoid dropping packets while not increasing the time
* we take to service the interrupt (on average) (we hope).
*/
for (;;) {
if ((ngqfreesize < ngqfreelow) || (ngqfree == NULL)) {
if (allocated < maxalloc) { /* don't leak forever */
MALLOC(item, item_p ,
sizeof(*item), M_NETGRAPH_ITEM,
(M_NOWAIT | M_ZERO));
if (item) {
#ifdef NETGRAPH_DEBUG
TAILQ_INSERT_TAIL(&ng_itemlist,
item, all);
#endif /* NETGRAPH_DEBUG */
atomic_add_int(&allocated, 1);
break;
}
}
}
/*
* We didn't or couldn't malloc.
* try get one from our cache.
* item must be NULL to get here.
*/
if ((item = ngqfree) != NULL) {
/*
* Atomically try grab the first item
* and put it's successor in its place.
* If we fail, just try again.. someone else
* beat us to this one or freed one.
* Don't worry about races with ngqfreesize.
* Close enough is good enough..
*/
if (atomic_cmpset_ptr(&ngqfree, item, item->el_next)) {
atomic_subtract_int(&ngqfreesize, 1);
break;
}
item = NULL;
} else {
/* We really ran out */
break;
}
}
item->el_flags &= ~NGQF_FREE;
return (item);
}
/*
* Release a queue entry
*/
void
ng_free_item(item_p item)
{
/*
* The item may hold resources on it's own. We need to free
* these before we can free the item. What they are depends upon
* what kind of item it is. it is important that nodes zero
* out pointers to resources that they remove from the item
* or we release them again here.
*/
if (item->el_flags & NGQF_FREE) {
panic(" Freeing free queue item");
}
switch (item->el_flags & NGQF_D_M) {
case NGQF_DATA:
/* If we have an mbuf and metadata still attached.. */
NG_FREE_M(_NGI_M(item));
NG_FREE_META(_NGI_META(item));
break;
case NGQF_MESG:
_NGI_RETADDR(item) = NULL;
NG_FREE_MSG(_NGI_MSG(item));
break;
}
/* If we still have a node or hook referenced... */
if (item->el_dest) {
NG_NODE_UNREF(item->el_dest);
item->el_dest = NULL;
}
if (item->el_hook) {
NG_HOOK_UNREF(item->el_hook);
item->el_hook = NULL;
}
item->el_flags |= NGQF_FREE;
/*
* We have freed any resources held by the item.
* now we can free the item itself.
*/
if (ngqfreesize < ngqfreemax) { /* don't worry about races */
for (;;) {
item->el_next = ngqfree;
if (atomic_cmpset_ptr(&ngqfree, item->el_next, item)) {
break;
}
}
atomic_add_int(&ngqfreesize, 1);
} else {
/* This is the only place that should use this Macro */
#ifdef NETGRAPH_DEBUG
TAILQ_REMOVE(&ng_itemlist, item, all);
#endif /* NETGRAPH_DEBUG */
NG_FREE_ITEM_REAL(item);
atomic_subtract_int(&allocated, 1);
}
}
#ifdef NETGRAPH_DEBUG
void
dumphook (hook_p hook, char *file, int line)
{
printf("hook: name %s, %d refs, Last touched:\n",
_NG_HOOK_NAME(hook), hook->hk_refs);
printf(" Last active @ %s, line %d\n",
hook->lastfile, hook->lastline);
if (line) {
printf(" problem discovered at file %s, line %d\n", file, line);
}
}
void
dumpnode(node_p node, char *file, int line)
{
printf("node: ID [%x]: type '%s', %d hooks, flags 0x%x, %d refs, %s:\n",
ng_node2ID(node), node->nd_type->name,
node->nd_numhooks, node->nd_flags,
node->nd_refs, node->nd_name);
printf(" Last active @ %s, line %d\n",
node->lastfile, node->lastline);
if (line) {
printf(" problem discovered at file %s, line %d\n", file, line);
}
}
void
dumpitem(item_p item, char *file, int line)
{
if (item->el_flags & NGQF_FREE) {
printf(" Free item, freed at %s, line %d\n",
item->lastfile, item->lastline);
} else {
printf(" ACTIVE item, last used at %s, line %d",
item->lastfile, item->lastline);
if ((item->el_flags & NGQF_D_M) == NGQF_MESG) {
printf(" - retaddr[%d]:\n", _NGI_RETADDR(item));
} else {
printf(" - [data]\n");
}
}
if (line) {
printf(" problem discovered at file %s, line %d\n", file, line);
if (item->el_dest) {
printf("node %p ([%x])\n",
item->el_dest, ng_node2ID(item->el_dest));
}
}
}
static void
ng_dumpitems(void)
{
item_p item;
int i = 1;
TAILQ_FOREACH(item, &ng_itemlist, all) {
printf("[%d] ", i++);
dumpitem(item, NULL, 0);
}
}
static void
ng_dumpnodes(void)
{
node_p node;
int i = 1;
SLIST_FOREACH(node, &ng_allnodes, nd_all) {
printf("[%d] ", i++);
dumpnode(node, NULL, 0);
}
}
static void
ng_dumphooks(void)
{
hook_p hook;
int i = 1;
SLIST_FOREACH(hook, &ng_allhooks, hk_all) {
printf("[%d] ", i++);
dumphook(hook, NULL, 0);
}
}
static int
sysctl_debug_ng_dump_items(SYSCTL_HANDLER_ARGS)
{
static int count;
int error;
int val;
int i;
val = allocated;
i = 1;
error = sysctl_handle_int(oidp, &val, sizeof(int), req);
if(count++ & 1) { /* for some reason sysctl calls it twice */
ng_dumpitems();
ng_dumpnodes();
ng_dumphooks();
}
return error;
}
SYSCTL_PROC(_debug, OID_AUTO, ng_dump_items, CTLTYPE_INT | CTLFLAG_RD,
0, 0, sysctl_debug_ng_dump_items, "I", "Number of allocated items");
#endif /* NETGRAPH_DEBUG */
/***********************************************************************
* Worklist routines
**********************************************************************/
/* NETISR thread enters here */
/*
* Pick a node off the list of nodes with work,
* try get an item to process off it.
* If there are no more, remove the node from the list.
*/
static void
ngintr(void)
{
item_p item;
node_p node = NULL;
for (;;) {
mtx_enter(&ng_worklist_mtx, MTX_SPIN);
node = TAILQ_FIRST(&ng_worklist);
if (!node) {
mtx_exit(&ng_worklist_mtx, MTX_SPIN);
break;
}
TAILQ_REMOVE(&ng_worklist, node, nd_work);
mtx_exit(&ng_worklist_mtx, MTX_SPIN);
/*
* We have the node. We also take over the reference
* that the list had on it.
* Now process as much as you can, until it won't
* let you have another item off the queue.
* All this time, keep the reference
* that lets us be sure that the node still exists.
* Let the reference go at the last minute.
*/
for (;;) {
mtx_enter(&node->nd_input_queue.q_mtx, MTX_SPIN);
item = ng_dequeue(&node->nd_input_queue);
if (item == NULL) {
/*
* Say we are on the queue as long as
* we are processing it here.
* it probably wouldn't come here while we
* are processing anyhow.
*/
node->nd_flags &= ~NG_WORKQ;
mtx_exit(&node->nd_input_queue.q_mtx, MTX_SPIN);
NG_NODE_UNREF(node);
break; /* go look for another node */
} else {
mtx_exit(&node->nd_input_queue.q_mtx, MTX_SPIN);
#ifdef NETGRAPH_DEBUG
_ngi_check(item, __FILE__, __LINE__);
#endif
ng_apply_item(node, item);
}
}
}
}
static void
ng_worklist_remove(node_p node)
{
mtx_enter(&ng_worklist_mtx, MTX_SPIN);
if (node->nd_flags & NG_WORKQ) {
TAILQ_REMOVE(&ng_worklist, node, nd_work);
NG_NODE_UNREF(node);
}
node->nd_flags &= ~NG_WORKQ;
mtx_exit(&ng_worklist_mtx, MTX_SPIN);
}
static void
ng_setisr(node_p node)
{
mtx_enter(&ng_worklist_mtx, MTX_SPIN);
if ((node->nd_flags & NG_WORKQ) == 0) {
/*
* If we are not already on the work queue,
* then put us on.
*/
node->nd_flags |= NG_WORKQ;
TAILQ_INSERT_TAIL(&ng_worklist, node, nd_work);
NG_NODE_REF(node);
}
mtx_exit(&ng_worklist_mtx, MTX_SPIN);
schednetisr(NETISR_NETGRAPH);
}
/***********************************************************************
* Externally useable functions to set up a queue item ready for sending
***********************************************************************/
#ifdef NETGRAPH_DEBUG
#define ITEM_DEBUG_CHECKS \
do { \
if (item->el_dest ) { \
printf("item already has node"); \
Debugger("has node"); \
NG_NODE_UNREF(item->el_dest); \
item->el_dest = NULL; \
} \
if (item->el_hook ) { \
printf("item already has hook"); \
Debugger("has hook"); \
NG_HOOK_UNREF(item->el_hook); \
item->el_hook = NULL; \
} \
} while (0)
#else
#define ITEM_DEBUG_CHECKS
#endif
/*
* Put elements into the item.
* Hook and node references will be removed when the item is dequeued.
* (or equivalent)
* (XXX) Unsafe because no reference held by peer on remote node.
* remote node might go away in this timescale.
* We know the hooks can't go away because that would require getting
* a writer item on both nodes and we must have at least a reader
* here to eb able to do this.
* Note that the hook loaded is the REMOTE hook.
*
* This is possibly in the critical path for new data.
*/
item_p
ng_package_data(struct mbuf *m, meta_p meta)
{
item_p item;
if ((item = ng_getqblk()) == NULL) {
NG_FREE_M(m);
NG_FREE_META(meta);
return (NULL);
}
ITEM_DEBUG_CHECKS;
item->el_flags = NGQF_DATA;
item->el_next = NULL;
NGI_M(item) = m;
NGI_META(item) = meta;
return (item);
}
/*
* Allocate a queue item and put items into it..
* Evaluate the address as this will be needed to queue it and
* to work out what some of the fields should be.
* Hook and node references will be removed when the item is dequeued.
* (or equivalent)
*/
item_p
ng_package_msg(struct ng_mesg *msg)
{
item_p item;
if ((item = ng_getqblk()) == NULL) {
if ((msg->header.flags & NGF_STATIC) == 0) {
NG_FREE_MSG(msg);
}
return (NULL);
}
ITEM_DEBUG_CHECKS;
item->el_flags = NGQF_MESG;
item->el_next = NULL;
/*
* Set the current lasthook into the queue item
*/
NGI_MSG(item) = msg;
NGI_RETADDR(item) = NULL;
return (item);
}
#define SET_RETADDR \
do { /* Data items don't have retaddrs */ \
if ((item->el_flags & NGQF_D_M) == NGQF_MESG) { \
if (retaddr) { \
NGI_RETADDR(item) = retaddr; \
} else { \
/* \
* The old return address should be ok. \
* If there isn't one, use the address \
* here. \
*/ \
if (NGI_RETADDR(item) == 0) { \
NGI_RETADDR(item) \
= ng_node2ID(here); \
} \
} \
} \
} while (0)
int
ng_address_hook(node_p here, item_p item, hook_p hook, ng_ID_t retaddr)
{
ITEM_DEBUG_CHECKS;
/*
* Quick sanity check..
* Since a hook holds a reference on it's node, once we know
* that the peer is still connected (even if invalid,) we know
* that the peer node is present, though maybe invalid.
*/
if ((hook == NULL)
|| NG_HOOK_NOT_VALID(hook)
|| (NG_HOOK_PEER(hook) == NULL)
|| NG_HOOK_NOT_VALID(NG_HOOK_PEER(hook))
|| NG_NODE_NOT_VALID(NG_PEER_NODE(hook))) {
NG_FREE_ITEM(item);
TRAP_ERROR
return (EINVAL);
}
/*
* Transfer our interest to the other (peer) end.
*/
item->el_hook = NG_HOOK_PEER(hook);
NG_HOOK_REF(item->el_hook); /* Don't let it go while on the queue */
item->el_dest = NG_PEER_NODE(hook);
NG_NODE_REF(item->el_dest); /* Nor this */
SET_RETADDR;
return (0);
}
int
ng_address_path(node_p here, item_p item, char *address, ng_ID_t retaddr)
{
node_p dest = NULL;
hook_p hook = NULL;
int error;
ITEM_DEBUG_CHECKS;
/*
* Note that ng_path2noderef increments the reference count
* on the node for us if it finds one. So we don't have to.
*/
error = ng_path2noderef(here, address, &dest, &hook);
if (error) {
NG_FREE_ITEM(item);
return (error);
}
item->el_dest = dest;
if (( item->el_hook = hook))
NG_HOOK_REF(hook); /* don't let it go while on the queue */
SET_RETADDR;
return (0);
}
int
ng_address_ID(node_p here, item_p item, ng_ID_t ID, ng_ID_t retaddr)
{
node_p dest;
ITEM_DEBUG_CHECKS;
/*
* Find the target node.
*/
dest = ng_ID2noderef(ID); /* GETS REFERENCE! */
if (dest == NULL) {
NG_FREE_ITEM(item);
TRAP_ERROR
return(EINVAL);
}
/* Fill out the contents */
item->el_flags = NGQF_MESG;
item->el_next = NULL;
item->el_dest = dest;
item->el_hook = NULL;
SET_RETADDR;
return (0);
}
/*
* special case to send a message to self (e.g. destroy node)
* Possibly indicate an arrival hook too.
* Useful for removing that hook :-)
*/
item_p
ng_package_msg_self(node_p here, hook_p hook, struct ng_mesg *msg)
{
item_p item;
/*
* Find the target node.
* If there is a HOOK argument, then use that in preference
* to the address.
*/
if ((item = ng_getqblk()) == NULL) {
if ((msg->header.flags & NGF_STATIC) == 0) {
NG_FREE_MSG(msg);
}
return (NULL);
}
/* Fill out the contents */
item->el_flags = NGQF_MESG;
item->el_next = NULL;
item->el_dest = here;
NG_NODE_REF(here);
item->el_hook = hook;
if (hook)
NG_HOOK_REF(hook);
NGI_MSG(item) = msg;
NGI_RETADDR(item) = ng_node2ID(here);
return (item);
}
/*
* Set the address, if none given, give the node here.
*/
void
ng_replace_retaddr(node_p here, item_p item, ng_ID_t retaddr)
{
if (retaddr) {
NGI_RETADDR(item) = retaddr;
} else {
/*
* The old return address should be ok.
* If there isn't one, use the address here.
*/
NGI_RETADDR(item) = ng_node2ID(here);
}
}
#define TESTING
#ifdef TESTING
/* just test all the macros */
void
ng_macro_test(item_p item);
void
ng_macro_test(item_p item)
{
node_p node = NULL;
hook_p hook = NULL;
struct mbuf *m;
meta_p meta;
struct ng_mesg *msg;
ng_ID_t retaddr;
int error;
NGI_GET_M(item, m);
NGI_GET_META(item, meta);
NGI_GET_MSG(item, msg);
retaddr = NGI_RETADDR(item);
NG_SEND_DATA(error, hook, m, meta);
NG_SEND_DATA_ONLY(error, hook, m);
NG_FWD_NEW_DATA(error, item, hook, m);
NG_FWD_ITEM_HOOK(error, item, hook);
NG_SEND_MSG_HOOK(error, node, msg, hook, retaddr);
NG_SEND_MSG_ID(error, node, msg, retaddr, retaddr);
NG_SEND_MSG_PATH(error, node, msg, ".:", retaddr);
NG_QUEUE_MSG(error, node, msg, ".:", retaddr);
NG_FWD_MSG_HOOK(error, node, item, hook, retaddr);
}
#endif /* TESTING */