1994-09-04 04:03:31 +00:00
|
|
|
|
/* display.c Larn is copyrighted 1986 by Noah Morgan. */
|
1999-11-16 02:45:03 +00:00
|
|
|
|
/* $FreeBSD$ */
|
1994-09-04 04:03:31 +00:00
|
|
|
|
#include "header.h"
|
|
|
|
|
#define makecode(_a,_b,_c) (((_a)<<16) + ((_b)<<8) + (_c))
|
|
|
|
|
|
|
|
|
|
static int minx,maxx,miny,maxy,k,m;
|
|
|
|
|
static char bot1f=0,bot2f=0,bot3f=0;
|
|
|
|
|
char always=0;
|
|
|
|
|
/*
|
|
|
|
|
bottomline()
|
|
|
|
|
|
|
|
|
|
now for the bottom line of the display
|
|
|
|
|
*/
|
|
|
|
|
bottomline()
|
|
|
|
|
{ recalc(); bot1f=1; }
|
|
|
|
|
bottomhp()
|
|
|
|
|
{ bot2f=1; }
|
|
|
|
|
bottomspell()
|
|
|
|
|
{ bot3f=1; }
|
|
|
|
|
bottomdo()
|
|
|
|
|
{
|
|
|
|
|
if (bot1f) { bot3f=bot1f=bot2f=0; bot_linex(); return; }
|
|
|
|
|
if (bot2f) { bot2f=0; bot_hpx(); }
|
|
|
|
|
if (bot3f) { bot3f=0; bot_spellx(); }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void botsub();
|
|
|
|
|
|
|
|
|
|
bot_linex()
|
|
|
|
|
{
|
1999-11-16 02:58:06 +00:00
|
|
|
|
int i;
|
1994-09-04 04:03:31 +00:00
|
|
|
|
if (cbak[SPELLS] <= -50 || (always))
|
|
|
|
|
{
|
|
|
|
|
cursor( 1,18);
|
|
|
|
|
if (c[SPELLMAX]>99) lprintf("Spells:%3d(%3d)",(long)c[SPELLS],(long)c[SPELLMAX]);
|
|
|
|
|
else lprintf("Spells:%3d(%2d) ",(long)c[SPELLS],(long)c[SPELLMAX]);
|
|
|
|
|
lprintf(" AC: %-3d WC: %-3d Level",(long)c[AC],(long)c[WCLASS]);
|
|
|
|
|
if (c[LEVEL]>99) lprintf("%3d",(long)c[LEVEL]);
|
|
|
|
|
else lprintf(" %-2d",(long)c[LEVEL]);
|
|
|
|
|
lprintf(" Exp: %-9d %s\n",(long)c[EXPERIENCE],class[c[LEVEL]-1]);
|
|
|
|
|
lprintf("HP: %3d(%3d) STR=%-2d INT=%-2d ",
|
|
|
|
|
(long)c[HP],(long)c[HPMAX],(long)(c[STRENGTH]+c[STREXTRA]),(long)c[INTELLIGENCE]);
|
|
|
|
|
lprintf("WIS=%-2d CON=%-2d DEX=%-2d CHA=%-2d LV:",
|
|
|
|
|
(long)c[WISDOM],(long)c[CONSTITUTION],(long)c[DEXTERITY],(long)c[CHARISMA]);
|
|
|
|
|
|
|
|
|
|
if ((level==0) || (wizard)) c[TELEFLAG]=0;
|
|
|
|
|
if (c[TELEFLAG]) lprcat(" ?"); else lprcat(levelname[level]);
|
|
|
|
|
lprintf(" Gold: %-6d",(long)c[GOLD]);
|
|
|
|
|
always=1; botside();
|
|
|
|
|
c[TMP] = c[STRENGTH]+c[STREXTRA];
|
|
|
|
|
for (i=0; i<100; i++) cbak[i]=c[i];
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
botsub(makecode(SPELLS,8,18),"%3d");
|
|
|
|
|
if (c[SPELLMAX]>99) botsub(makecode(SPELLMAX,12,18),"%3d)");
|
|
|
|
|
else botsub(makecode(SPELLMAX,12,18),"%2d) ");
|
|
|
|
|
botsub(makecode(HP,5,19),"%3d");
|
|
|
|
|
botsub(makecode(HPMAX,9,19),"%3d");
|
|
|
|
|
botsub(makecode(AC,21,18),"%-3d");
|
|
|
|
|
botsub(makecode(WCLASS,30,18),"%-3d");
|
|
|
|
|
botsub(makecode(EXPERIENCE,49,18),"%-9d");
|
|
|
|
|
if (c[LEVEL] != cbak[LEVEL])
|
|
|
|
|
{ cursor(59,18); lprcat(class[c[LEVEL]-1]); }
|
|
|
|
|
if (c[LEVEL]>99) botsub(makecode(LEVEL,40,18),"%3d");
|
|
|
|
|
else botsub(makecode(LEVEL,40,18)," %-2d");
|
|
|
|
|
c[TMP] = c[STRENGTH]+c[STREXTRA]; botsub(makecode(TMP,18,19),"%-2d");
|
|
|
|
|
botsub(makecode(INTELLIGENCE,25,19),"%-2d");
|
|
|
|
|
botsub(makecode(WISDOM,32,19),"%-2d");
|
|
|
|
|
botsub(makecode(CONSTITUTION,39,19),"%-2d");
|
|
|
|
|
botsub(makecode(DEXTERITY,46,19),"%-2d");
|
|
|
|
|
botsub(makecode(CHARISMA,53,19),"%-2d");
|
|
|
|
|
if ((level != cbak[CAVELEVEL]) || (c[TELEFLAG] != cbak[TELEFLAG]))
|
|
|
|
|
{
|
|
|
|
|
if ((level==0) || (wizard)) c[TELEFLAG]=0;
|
|
|
|
|
cbak[TELEFLAG] = c[TELEFLAG];
|
|
|
|
|
cbak[CAVELEVEL] = level; cursor(59,19);
|
|
|
|
|
if (c[TELEFLAG]) lprcat(" ?"); else lprcat(levelname[level]);
|
|
|
|
|
}
|
|
|
|
|
botsub(makecode(GOLD,69,19),"%-6d");
|
|
|
|
|
botside();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
special subroutine to update only the gold number on the bottomlines
|
|
|
|
|
called from ogold()
|
|
|
|
|
*/
|
|
|
|
|
bottomgold()
|
|
|
|
|
{
|
|
|
|
|
botsub(makecode(GOLD,69,19),"%-6d");
|
|
|
|
|
/* botsub(GOLD,"%-6d",69,19); */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
special routine to update hp and level fields on bottom lines
|
|
|
|
|
called in monster.c hitplayer() and spattack()
|
|
|
|
|
*/
|
|
|
|
|
bot_hpx()
|
|
|
|
|
{
|
|
|
|
|
if (c[EXPERIENCE] != cbak[EXPERIENCE])
|
|
|
|
|
{
|
|
|
|
|
recalc(); bot_linex();
|
|
|
|
|
}
|
1995-05-30 03:37:36 +00:00
|
|
|
|
else botsub(makecode(HP,5,19),"%3d");
|
1994-09-04 04:03:31 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
special routine to update number of spells called from regen()
|
|
|
|
|
*/
|
|
|
|
|
bot_spellx()
|
|
|
|
|
{
|
|
|
|
|
botsub(makecode(SPELLS,9,18),"%2d");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
common subroutine for a more economical bottomline()
|
|
|
|
|
*/
|
|
|
|
|
static struct bot_side_def
|
|
|
|
|
{
|
|
|
|
|
int typ;
|
|
|
|
|
char *string;
|
|
|
|
|
}
|
|
|
|
|
bot_data[] =
|
|
|
|
|
{
|
|
|
|
|
STEALTH,"stealth", UNDEADPRO,"undead pro", SPIRITPRO,"spirit pro",
|
|
|
|
|
CHARMCOUNT,"Charm", TIMESTOP,"Time Stop", HOLDMONST,"Hold Monst",
|
|
|
|
|
GIANTSTR,"Giant Str", FIRERESISTANCE,"Fire Resit", DEXCOUNT,"Dexterity",
|
|
|
|
|
STRCOUNT,"Strength", SCAREMONST,"Scare", HASTESELF,"Haste Self",
|
|
|
|
|
CANCELLATION,"Cancel", INVISIBILITY,"Invisible", ALTPRO,"Protect 3",
|
|
|
|
|
PROTECTIONTIME,"Protect 2", WTW,"Wall-Walk"
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
botside()
|
|
|
|
|
{
|
1999-11-16 02:58:06 +00:00
|
|
|
|
int i,idx;
|
1994-09-04 04:03:31 +00:00
|
|
|
|
for (i=0; i<17; i++)
|
|
|
|
|
{
|
|
|
|
|
idx = bot_data[i].typ;
|
|
|
|
|
if ((always) || (c[idx] != cbak[idx]))
|
|
|
|
|
{
|
|
|
|
|
if ((always) || (cbak[idx] == 0))
|
|
|
|
|
{ if (c[idx]) { cursor(70,i+1); lprcat(bot_data[i].string); } } else
|
|
|
|
|
if (c[idx]==0) { cursor(70,i+1); lprcat(" "); }
|
|
|
|
|
cbak[idx]=c[idx];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
always=0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
botsub(idx,str)
|
1999-11-16 02:58:06 +00:00
|
|
|
|
int idx;
|
1994-09-04 04:03:31 +00:00
|
|
|
|
char *str;
|
|
|
|
|
{
|
1999-11-16 02:58:06 +00:00
|
|
|
|
int x,y;
|
1994-09-04 04:03:31 +00:00
|
|
|
|
y = idx & 0xff; x = (idx>>8) & 0xff; idx >>= 16;
|
|
|
|
|
if (c[idx] != cbak[idx])
|
|
|
|
|
{ cbak[idx]=c[idx]; cursor(x,y); lprintf(str,(long)c[idx]); }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* subroutine to draw only a section of the screen
|
|
|
|
|
* only the top section of the screen is updated. If entire lines are being
|
|
|
|
|
* drawn, then they will be cleared first.
|
|
|
|
|
*/
|
|
|
|
|
int d_xmin=0,d_xmax=MAXX,d_ymin=0,d_ymax=MAXY; /* for limited screen drawing */
|
|
|
|
|
draws(xmin,xmax,ymin,ymax)
|
|
|
|
|
int xmin,xmax,ymin,ymax;
|
|
|
|
|
{
|
1999-11-16 02:58:06 +00:00
|
|
|
|
int i,idx;
|
1994-09-04 04:03:31 +00:00
|
|
|
|
if (xmin==0 && xmax==MAXX) /* clear section of screen as needed */
|
|
|
|
|
{
|
|
|
|
|
if (ymin==0) cl_up(79,ymax);
|
|
|
|
|
else for (i=ymin; i<ymin; i++) cl_line(1,i+1);
|
|
|
|
|
xmin = -1;
|
|
|
|
|
}
|
|
|
|
|
d_xmin=xmin; d_xmax=xmax; d_ymin=ymin; d_ymax=ymax; /* for limited screen drawing */
|
|
|
|
|
drawscreen();
|
|
|
|
|
if (xmin<=0 && xmax==MAXX) /* draw stuff on right side of screen as needed*/
|
|
|
|
|
{
|
|
|
|
|
for (i=ymin; i<ymax; i++)
|
|
|
|
|
{
|
|
|
|
|
idx = bot_data[i].typ;
|
|
|
|
|
if (c[idx])
|
|
|
|
|
{
|
|
|
|
|
cursor(70,i+1); lprcat(bot_data[i].string);
|
|
|
|
|
}
|
|
|
|
|
cbak[idx]=c[idx];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
drawscreen()
|
|
|
|
|
|
|
|
|
|
subroutine to redraw the whole screen as the player knows it
|
|
|
|
|
*/
|
|
|
|
|
char screen[MAXX][MAXY],d_flag; /* template for the screen */
|
|
|
|
|
drawscreen()
|
|
|
|
|
{
|
1999-11-16 02:58:06 +00:00
|
|
|
|
int i,j,k;
|
1994-09-04 04:03:31 +00:00
|
|
|
|
int lastx,lasty; /* variables used to optimize the object printing */
|
|
|
|
|
if (d_xmin==0 && d_xmax==MAXX && d_ymin==0 && d_ymax==MAXY)
|
|
|
|
|
{
|
|
|
|
|
d_flag=1; clear(); /* clear the screen */
|
|
|
|
|
}
|
1995-05-30 03:37:36 +00:00
|
|
|
|
else
|
1994-09-04 04:03:31 +00:00
|
|
|
|
{
|
|
|
|
|
d_flag=0; cursor(1,1);
|
|
|
|
|
}
|
|
|
|
|
if (d_xmin<0)
|
|
|
|
|
d_xmin=0; /* d_xmin=-1 means display all without bottomline */
|
|
|
|
|
|
|
|
|
|
for (i=d_ymin; i<d_ymax; i++)
|
|
|
|
|
for (j=d_xmin; j<d_xmax; j++)
|
|
|
|
|
if (know[j][i]==0) screen[j][i] = ' '; else
|
|
|
|
|
if (k=mitem[j][i]) screen[j][i] = monstnamelist[k]; else
|
|
|
|
|
if ((k=item[j][i])==OWALL) screen[j][i] = '#';
|
|
|
|
|
else screen[j][i] = ' ';
|
|
|
|
|
|
|
|
|
|
for (i=d_ymin; i<d_ymax; i++)
|
|
|
|
|
{
|
|
|
|
|
j=d_xmin; while ((screen[j][i]==' ') && (j<d_xmax)) j++;
|
|
|
|
|
/* was m=0 */
|
|
|
|
|
if (j >= d_xmax) m=d_xmin; /* don't search backwards if blank line */
|
|
|
|
|
else
|
|
|
|
|
{ /* search backwards for end of line */
|
|
|
|
|
m=d_xmax-1; while ((screen[m][i]==' ') && (m>d_xmin)) --m;
|
|
|
|
|
if (j<=m) cursor(j+1,i+1); else continue;
|
|
|
|
|
}
|
|
|
|
|
while (j <= m)
|
|
|
|
|
{
|
1995-05-30 03:37:36 +00:00
|
|
|
|
if (j <= m-3)
|
1994-09-04 04:03:31 +00:00
|
|
|
|
{
|
|
|
|
|
for (k=j; k<=j+3; k++) if (screen[k][i] != ' ') k=1000;
|
|
|
|
|
if (k < 1000)
|
|
|
|
|
{ while(screen[j][i]==' ' && j<=m) j++; cursor(j+1,i+1); }
|
|
|
|
|
}
|
|
|
|
|
lprc(screen[j++][i]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
setbold(); /* print out only bold objects now */
|
|
|
|
|
|
|
|
|
|
for (lastx=lasty=127, i=d_ymin; i<d_ymax; i++)
|
|
|
|
|
for (j=d_xmin; j<d_xmax; j++)
|
|
|
|
|
{
|
|
|
|
|
if (k=item[j][i])
|
|
|
|
|
if (k != OWALL)
|
|
|
|
|
if ((know[j][i]) && (mitem[j][i]==0))
|
|
|
|
|
if (objnamelist[k]!=' ')
|
|
|
|
|
{
|
|
|
|
|
if (lasty!=i+1 || lastx!=j)
|
|
|
|
|
cursor(lastx=j+1,lasty=i+1); else lastx++;
|
|
|
|
|
lprc(objnamelist[k]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
resetbold(); if (d_flag) { always=1; botside(); always=1; bot_linex(); }
|
|
|
|
|
oldx=99;
|
|
|
|
|
d_xmin = 0 , d_xmax = MAXX , d_ymin = 0 , d_ymax = MAXY; /* for limited screen drawing */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
showcell(x,y)
|
|
|
|
|
|
|
|
|
|
subroutine to display a cell location on the screen
|
|
|
|
|
*/
|
|
|
|
|
showcell(x,y)
|
|
|
|
|
int x,y;
|
|
|
|
|
{
|
1999-11-16 02:58:06 +00:00
|
|
|
|
int i,j,k,m;
|
1994-09-04 04:03:31 +00:00
|
|
|
|
if (c[BLINDCOUNT]) return; /* see nothing if blind */
|
|
|
|
|
if (c[AWARENESS]) { minx = x-3; maxx = x+3; miny = y-3; maxy = y+3; }
|
|
|
|
|
else { minx = x-1; maxx = x+1; miny = y-1; maxy = y+1; }
|
|
|
|
|
|
|
|
|
|
if (minx < 0) minx=0; if (maxx > MAXX-1) maxx = MAXX-1;
|
|
|
|
|
if (miny < 0) miny=0; if (maxy > MAXY-1) maxy = MAXY-1;
|
|
|
|
|
|
|
|
|
|
for (j=miny; j<=maxy; j++)
|
|
|
|
|
for (m=minx; m<=maxx; m++)
|
|
|
|
|
if (know[m][j]==0)
|
|
|
|
|
{
|
|
|
|
|
cursor(m+1,j+1);
|
|
|
|
|
x=maxx; while (know[x][j]) --x;
|
|
|
|
|
for (i=m; i<=x; i++)
|
|
|
|
|
{
|
|
|
|
|
if ((k=mitem[i][j]) != 0) lprc(monstnamelist[k]);
|
|
|
|
|
else switch(k=item[i][j])
|
|
|
|
|
{
|
|
|
|
|
case OWALL: case 0: case OIVTELETRAP: case OTRAPARROWIV:
|
1995-05-30 03:37:36 +00:00
|
|
|
|
case OIVDARTRAP: case OIVTRAPDOOR:
|
1994-09-04 04:03:31 +00:00
|
|
|
|
lprc(objnamelist[k]); break;
|
|
|
|
|
|
|
|
|
|
default: setbold(); lprc(objnamelist[k]); resetbold();
|
|
|
|
|
};
|
|
|
|
|
know[i][j]=1;
|
|
|
|
|
}
|
|
|
|
|
m = maxx;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
this routine shows only the spot that is given it. the spaces around
|
|
|
|
|
these coordinated are not shown
|
|
|
|
|
used in godirect() in monster.c for missile weapons display
|
|
|
|
|
*/
|
|
|
|
|
show1cell(x,y)
|
|
|
|
|
int x,y;
|
|
|
|
|
{
|
|
|
|
|
if (c[BLINDCOUNT]) return; /* see nothing if blind */
|
|
|
|
|
cursor(x+1,y+1);
|
|
|
|
|
if ((k=mitem[x][y]) != 0) lprc(monstnamelist[k]);
|
|
|
|
|
else switch(k=item[x][y])
|
|
|
|
|
{
|
1995-05-30 03:37:36 +00:00
|
|
|
|
case OWALL: case 0: case OIVTELETRAP: case OTRAPARROWIV:
|
|
|
|
|
case OIVDARTRAP: case OIVTRAPDOOR:
|
1994-09-04 04:03:31 +00:00
|
|
|
|
lprc(objnamelist[k]); break;
|
|
|
|
|
|
|
|
|
|
default: setbold(); lprc(objnamelist[k]); resetbold();
|
|
|
|
|
};
|
|
|
|
|
know[x][y]|=1; /* we end up knowing about it */
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
showplayer()
|
|
|
|
|
|
|
|
|
|
subroutine to show where the player is on the screen
|
|
|
|
|
cursor values start from 1 up
|
|
|
|
|
*/
|
|
|
|
|
showplayer()
|
|
|
|
|
{
|
|
|
|
|
cursor(playerx+1,playery+1);
|
|
|
|
|
oldx=playerx; oldy=playery;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
moveplayer(dir)
|
|
|
|
|
|
|
|
|
|
subroutine to move the player from one room to another
|
|
|
|
|
returns 0 if can't move in that direction or hit a monster or on an object
|
|
|
|
|
else returns 1
|
|
|
|
|
nomove is set to 1 to stop the next move (inadvertent monsters hitting
|
|
|
|
|
players when walking into walls) if player walks off screen or into wall
|
|
|
|
|
*/
|
|
|
|
|
short diroffx[] = { 0, 0, 1, 0, -1, 1, -1, 1, -1 };
|
|
|
|
|
short diroffy[] = { 0, 1, 0, -1, 0, -1, -1, 1, 1 };
|
|
|
|
|
moveplayer(dir)
|
|
|
|
|
int dir; /* from = present room # direction = [1-north]
|
|
|
|
|
[2-east] [3-south] [4-west] [5-northeast]
|
|
|
|
|
[6-northwest] [7-southeast] [8-southwest]
|
|
|
|
|
if direction=0, don't move--just show where he is */
|
|
|
|
|
{
|
1999-11-16 02:58:06 +00:00
|
|
|
|
int k,m,i,j;
|
1994-09-04 04:03:31 +00:00
|
|
|
|
if (c[CONFUSE]) if (c[LEVEL]<rnd(30)) dir=rund(9); /*if confused any dir*/
|
|
|
|
|
k = playerx + diroffx[dir]; m = playery + diroffy[dir];
|
|
|
|
|
if (k<0 || k>=MAXX || m<0 || m>=MAXY) { nomove=1; return(yrepcount = 0); }
|
|
|
|
|
i = item[k][m]; j = mitem[k][m];
|
|
|
|
|
if (i==OWALL && c[WTW]==0) { nomove=1; return(yrepcount = 0); } /* hit a wall */
|
|
|
|
|
if (k==33 && m==MAXY-1 && level==1)
|
|
|
|
|
{
|
|
|
|
|
newcavelevel(0); for (k=0; k<MAXX; k++) for (m=0; m<MAXY; m++)
|
|
|
|
|
if (item[k][m]==OENTRANCE)
|
|
|
|
|
{ playerx=k; playery=m; positionplayer(); drawscreen(); return(0); }
|
|
|
|
|
}
|
|
|
|
|
if (j>0) { hitmonster(k,m); return(yrepcount = 0); } /* hit a monster*/
|
|
|
|
|
lastpx = playerx; lastpy = playery;
|
|
|
|
|
playerx = k; playery = m;
|
|
|
|
|
if (i && i!=OTRAPARROWIV && i!=OIVTELETRAP && i!=OIVDARTRAP && i!=OIVTRAPDOOR) return(yrepcount = 0); else return(1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* function to show what magic items have been discovered thus far
|
|
|
|
|
* enter with -1 for just spells, anything else will give scrolls & potions
|
|
|
|
|
*/
|
|
|
|
|
static int lincount,count;
|
|
|
|
|
seemagic(arg)
|
|
|
|
|
int arg;
|
|
|
|
|
{
|
1999-11-16 02:58:06 +00:00
|
|
|
|
int i,number;
|
1994-09-04 04:03:31 +00:00
|
|
|
|
count = lincount = 0; nosignal=1;
|
|
|
|
|
|
|
|
|
|
if (arg== -1) /* if display spells while casting one */
|
|
|
|
|
{
|
|
|
|
|
for (number=i=0; i<SPNUM; i++) if (spelknow[i]) number++;
|
|
|
|
|
number = (number+2)/3 + 4; /* # lines needed to display */
|
|
|
|
|
cl_up(79,number); cursor(1,1);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
resetscroll(); clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
lprcat("The magic spells you have discovered thus far:\n\n");
|
|
|
|
|
for (i=0; i<SPNUM; i++)
|
|
|
|
|
if (spelknow[i])
|
|
|
|
|
{ lprintf("%s %-20s ",spelcode[i],spelname[i]); seepage(); }
|
|
|
|
|
|
|
|
|
|
if (arg== -1)
|
|
|
|
|
{
|
|
|
|
|
seepage(); more(); nosignal=0;
|
|
|
|
|
draws(0,MAXX,0,number); return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
lincount += 3; if (count!=0) { count=2; seepage(); }
|
|
|
|
|
|
|
|
|
|
lprcat("\nThe magic scrolls you have found to date are:\n\n");
|
|
|
|
|
count=0;
|
|
|
|
|
for (i=0; i<MAXSCROLL; i++)
|
|
|
|
|
if (scrollname[i][0])
|
|
|
|
|
if (scrollname[i][1]!=' ')
|
|
|
|
|
{ lprintf("%-26s",&scrollname[i][1]); seepage(); }
|
|
|
|
|
|
|
|
|
|
lincount += 3; if (count!=0) { count=2; seepage(); }
|
|
|
|
|
|
|
|
|
|
lprcat("\nThe magic potions you have found to date are:\n\n");
|
|
|
|
|
count=0;
|
|
|
|
|
for (i=0; i<MAXPOTION; i++)
|
|
|
|
|
if (potionname[i][0])
|
|
|
|
|
if (potionname[i][1]!=' ')
|
|
|
|
|
{ lprintf("%-26s",&potionname[i][1]); seepage(); }
|
|
|
|
|
|
|
|
|
|
if (lincount!=0) more(); nosignal=0; setscroll(); drawscreen();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* subroutine to paginate the seemagic function
|
|
|
|
|
*/
|
|
|
|
|
seepage()
|
|
|
|
|
{
|
|
|
|
|
if (++count==3)
|
|
|
|
|
{
|
|
|
|
|
lincount++; count=0; lprc('\n');
|
|
|
|
|
if (lincount>17) { lincount=0; more(); clear(); }
|
|
|
|
|
}
|
|
|
|
|
}
|