Floating-point faults and exceptions can happen in the kernel too.
Do not panic when it happens; handle them. Run into by: das
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2319c1d288
@ -668,11 +668,10 @@ trap(int vector, struct trapframe *tf)
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FPSWA_BUNDLE bundle;
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char *ip;
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/* Always fatal in kernel. Should never happen. */
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if (!user)
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trap_panic(vector, tf);
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if (fpswa_interface == NULL) {
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if (!user)
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trap_panic(vector, tf);
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sig = SIGFPE;
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ucode = 0;
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break;
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@ -682,12 +681,15 @@ trap(int vector, struct trapframe *tf)
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if (vector == IA64_VEC_FLOATING_POINT_TRAP &&
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(tf->tf_special.psr & IA64_PSR_RI) == 0)
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ip -= 16;
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error = copyin(ip, &bundle, 16);
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if (error) {
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sig = SIGBUS; /* EFAULT, basically */
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ucode = 0; /* exception summary */
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break;
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}
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if (user) {
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error = copyin(ip, &bundle, 16);
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if (error) {
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sig = SIGBUS; /* EFAULT, basically */
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ucode = 0; /* exception summary */
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break;
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}
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} else
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bcopy(ip, &bundle, 16);
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/* f6-f15 are saved in exception_save */
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fp_state.bitmask_low64 = 0xffc0; /* bits 6 - 15 */
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@ -739,11 +741,12 @@ trap(int vector, struct trapframe *tf)
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printf("FATAL: FPSWA err1 %lx, err2 %lx, err3 %lx\n",
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fpswa_ret.err1, fpswa_ret.err2, fpswa_ret.err3);
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panic("fpswa fatal error on fp fault");
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} else {
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} else if (user) {
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sig = SIGFPE;
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ucode = 0; /* XXX exception summary */
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break;
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}
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} else
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goto out;
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}
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case IA64_VEC_IA32_EXCEPTION:
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