From 2a11b810906a920784501ec3fbf0c5da41b941dd Mon Sep 17 00:00:00 2001 From: Kyle Evans Date: Mon, 26 Feb 2018 03:46:17 +0000 Subject: [PATCH] lualoader: A little more general menu cleanup Instead of a single-letter parameter ('m'), use something a little more descriptive and meaningful: 'menudef' ("menu definition") -- these functions expect to be passed a menudef, so call it what it is. While here, throw an assertion in that we have a handler for the selected menu item. This is more of a debugging aide so that it's more obvious when one is testing a menudef that they've added an entry item that we don't handle. This is an improvement over the past behavior of ignoring the unknown menu entry. --- stand/lua/menu.lua | 32 +++++++++++++++----------------- 1 file changed, 15 insertions(+), 17 deletions(-) diff --git a/stand/lua/menu.lua b/stand/lua/menu.lua index 1a6ca97a9f57..56537199db8c 100644 --- a/stand/lua/menu.lua +++ b/stand/lua/menu.lua @@ -347,21 +347,21 @@ menu.default = menu.welcome -- the local alias_table in menu.process. menu.current_alias_table = {} -function menu.draw(m) +function menu.draw(menudef) -- Clear the screen, reset the cursor, then draw screen.clear() screen.defcursor() - menu.current_alias_table = drawer.drawscreen(m) - drawn_menu = m + menu.current_alias_table = drawer.drawscreen(menudef) + drawn_menu = menudef end -- 'keypress' allows the caller to indicate that a key has been pressed that we -- should process as our initial input. -function menu.process(m, keypress) - assert(m ~= nil) +function menu.process(menudef, keypress) + assert(menudef ~= nil) - if drawn_menu ~= m then - menu.draw(m) + if drawn_menu ~= menudef then + menu.draw(menudef) end while true do @@ -370,7 +370,7 @@ function menu.process(m, keypress) -- Special key behaviors if (key == core.KEY_BACKSPACE or key == core.KEY_DELETE) and - m ~= menu.default then + menudef ~= menu.default then break elseif key == core.KEY_ENTER then core.boot() @@ -389,19 +389,17 @@ function menu.process(m, keypress) -- if we have an alias do the assigned action: if sel_entry ~= nil then - -- Get menu handler local handler = menu.handlers[sel_entry.entry_type] - if handler ~= nil then - -- The handler's return value indicates if we - -- need to exit this menu. An omitted or true - -- return value means to continue. - if handler(m, sel_entry) == false then - return - end + assert(handler ~= nil) + -- The handler's return value indicates if we + -- need to exit this menu. An omitted or true + -- return value means to continue. + if handler(menudef, sel_entry) == false then + return end -- If we got an alias key the screen is out of date... -- redraw it. - menu.draw(m) + menu.draw(menudef) end end end