lldb: use lua as the default script language

In the FreeBSD base system we do not have Python support in lldb, but
will have Lua support.  Make Lua the default.

This needs to be made into a configure-time option; that is being
discussed upstream and will appear in a future lldb import.  For now
carry this change as a tiny patch to our copy of lldb.
This commit is contained in:
Ed Maste 2020-04-02 21:08:28 +00:00
parent 1e9ee2b596
commit 2b99119f6d
Notes: svn2git 2020-12-20 02:59:44 +00:00
svn path=/head/; revision=359582
2 changed files with 2 additions and 2 deletions

View File

@ -215,7 +215,7 @@ enum ScriptLanguage {
eScriptLanguagePython,
eScriptLanguageLua,
eScriptLanguageUnknown,
eScriptLanguageDefault = eScriptLanguagePython
eScriptLanguageDefault = eScriptLanguageLua
};
/// Register numbering types.

View File

@ -35,7 +35,7 @@ let Definition = "debugger" in {
Desc<"The debugger command line prompt displayed for the user.">;
def ScriptLanguage: Property<"script-lang", "Enum">,
Global,
DefaultEnumValue<"eScriptLanguagePython">,
DefaultEnumValue<"eScriptLanguageLua">,
EnumValues<"OptionEnumValues(g_language_enumerators)">,
Desc<"The script language to be used for evaluating user-written scripts.">;
def StopDisassemblyCount: Property<"stop-disassembly-count", "SInt64">,