From 3b30feba4548f34e3676cb14601462dd97428960 Mon Sep 17 00:00:00 2001 From: Bruce Evans Date: Fri, 26 Apr 2019 18:28:54 +0000 Subject: [PATCH] Use __VGLBitmapCopy() directly to show the mouse cursor. The mouse cursor must be merged with the shadow buffer on the way to the screen, and __VGLBitmapCopy() now has an option to do exactly that. This is insignificantly less efficient. --- lib/libvgl/mouse.c | 17 ++--------------- 1 file changed, 2 insertions(+), 15 deletions(-) diff --git a/lib/libvgl/mouse.c b/lib/libvgl/mouse.c index e479cb68b83f..0e058cdf9d16 100644 --- a/lib/libvgl/mouse.c +++ b/lib/libvgl/mouse.c @@ -105,24 +105,11 @@ static volatile sig_atomic_t VGLMsuppressint; void VGLMousePointerShow() { - byte buf[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE*4]; - VGLBitmap buffer = - VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, buf); - int pos; - if (!VGLMouseVisible) { INTOFF(); VGLMouseVisible = 1; - buffer.PixelBytes = VGLDisplay->PixelBytes; - __VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos, - &buffer, 0, 0, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE); - for (pos = 0; pos < MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; pos++) - if (VGLMouseAndMask->Bitmap[pos]) - bcopy(&VGLMouseOrMask->Bitmap[pos*VGLDisplay->PixelBytes], - &buffer.Bitmap[pos*VGLDisplay->PixelBytes], - VGLDisplay->PixelBytes); - __VGLBitmapCopy(&buffer, 0, 0, VGLDisplay, - VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE); + __VGLBitmapCopy(&VGLVDisplay, VGLMouseXpos, VGLMouseYpos, VGLDisplay, + VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, -MOUSE_IMG_SIZE); INTON(); } }