Acquire socket lock in nfs_connect() connection/sleep loop to protect

socket state and avoid missed wakeups.
This commit is contained in:
rwatson 2004-07-06 16:55:41 +00:00
parent f329471e46
commit 487fcf94f5

View File

@ -156,7 +156,7 @@ int
nfs_connect(struct nfsmount *nmp, struct nfsreq *rep)
{
struct socket *so;
int s, error, rcvreserve, sndreserve;
int error, rcvreserve, sndreserve;
int pktscale;
struct sockaddr *saddr;
struct thread *td = &thread0; /* only used for socreate and sobind */
@ -241,25 +241,25 @@ nfs_connect(struct nfsmount *nmp, struct nfsreq *rep)
* connect system call but with the wait timing out so
* that interruptible mounts don't hang here for a long time.
*/
s = splnet();
SOCK_LOCK(so);
while ((so->so_state & SS_ISCONNECTING) && so->so_error == 0) {
(void) tsleep(&so->so_timeo,
(void) msleep(&so->so_timeo, SOCK_MTX(so),
PSOCK, "nfscon", 2 * hz);
if ((so->so_state & SS_ISCONNECTING) &&
so->so_error == 0 && rep &&
(error = nfs_sigintr(nmp, rep, rep->r_td)) != 0) {
so->so_state &= ~SS_ISCONNECTING;
splx(s);
SOCK_UNLOCK(so);
goto bad;
}
}
if (so->so_error) {
error = so->so_error;
so->so_error = 0;
splx(s);
SOCK_UNLOCK(so);
goto bad;
}
splx(s);
SOCK_UNLOCK(so);
}
so->so_rcv.sb_timeo = 5 * hz;
so->so_snd.sb_timeo = 5 * hz;