Integrate the line drawing algorithm from the book "Graphic Gems 1".

http://www.graphicsgems.org/

At the time it claimed to be 3-4 times faster than the traditional
algorithm.

PR:		18769
Approved by:	jhb (mentor)
MFC after:	2 weeks
This commit is contained in:
Pedro F. Giffuni 2012-01-03 19:47:32 +00:00
parent 9f745f61b8
commit 4c995944af
Notes: svn2git 2020-12-20 02:59:44 +00:00
svn path=/head/; revision=229415

View File

@ -198,36 +198,205 @@ VGLGetXY(VGLBitmap *object, int x, int y)
return 0; /* XXX black? */
}
/*
* Symmetric Double Step Line Algorithm by Brian Wyvill from
* "Graphics Gems", Academic Press, 1990.
*/
#define SL_SWAP(a,b) {a^=b; b^=a; a^=b;}
#define SL_ABSOLUTE(i,j,k) ( (i-j)*(k = ( (i-j)<0 ? -1 : 1)))
void
plot(VGLBitmap * object, int x, int y, int flag, byte color)
{
/* non-zero flag indicates the pixels need swapping back. */
if (flag)
VGLSetXY(object, y, x, color);
else
VGLSetXY(object, x, y, color);
}
void
VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, u_long color)
{
int d, x, y, ax, ay, sx, sy, dx, dy;
int dx, dy, incr1, incr2, D, x, y, xend, c, pixels_left;
int sign_x, sign_y, step, reverse, i;
dx = x2-x1; ax = ABS(dx)<<1; sx = SGN(dx); x = x1;
dy = y2-y1; ay = ABS(dy)<<1; sy = SGN(dy); y = y1;
dx = SL_ABSOLUTE(x2, x1, sign_x);
dy = SL_ABSOLUTE(y2, y1, sign_y);
/* decide increment sign by the slope sign */
if (sign_x == sign_y)
step = 1;
else
step = -1;
if (ax>ay) { /* x dominant */
d = ay-(ax>>1);
for (;;) {
VGLSetXY(object, x, y, color);
if (x==x2)
break;
if (d>=0) {
y += sy; d -= ax;
}
x += sx; d += ay;
}
if (dy > dx) { /* chooses axis of greatest movement (make dx) */
SL_SWAP(x1, y1);
SL_SWAP(x2, y2);
SL_SWAP(dx, dy);
reverse = 1;
} else
reverse = 0;
/* note error check for dx==0 should be included here */
if (x1 > x2) { /* start from the smaller coordinate */
x = x2;
y = y2;
x1 = x1;
y1 = y1;
} else {
x = x1;
y = y1;
x1 = x2;
y1 = y2;
}
else { /* y dominant */
d = ax-(ay>>1);
for (;;) {
VGLSetXY(object, x, y, color);
if (y==y2)
break;
if (d>=0) {
x += sx; d -= ay;
/* Note dx=n implies 0 - n or (dx+1) pixels to be set */
/* Go round loop dx/4 times then plot last 0,1,2 or 3 pixels */
/* In fact (dx-1)/4 as 2 pixels are already plotted */
xend = (dx - 1) / 4;
pixels_left = (dx - 1) % 4; /* number of pixels left over at the
* end */
plot(object, x, y, reverse, color);
if (pixels_left < 0)
return; /* plot only one pixel for zero length
* vectors */
plot(object, x1, y1, reverse, color); /* plot first two points */
incr2 = 4 * dy - 2 * dx;
if (incr2 < 0) { /* slope less than 1/2 */
c = 2 * dy;
incr1 = 2 * c;
D = incr1 - dx;
for (i = 0; i < xend; i++) { /* plotting loop */
++x;
--x1;
if (D < 0) {
/* pattern 1 forwards */
plot(object, x, y, reverse, color);
plot(object, ++x, y, reverse, color);
/* pattern 1 backwards */
plot(object, x1, y1, reverse, color);
plot(object, --x1, y1, reverse, color);
D += incr1;
} else {
if (D < c) {
/* pattern 2 forwards */
plot(object, x, y, reverse, color);
plot(object, ++x, y += step, reverse,
color);
/* pattern 2 backwards */
plot(object, x1, y1, reverse, color);
plot(object, --x1, y1 -= step, reverse,
color);
} else {
/* pattern 3 forwards */
plot(object, x, y += step, reverse, color);
plot(object, ++x, y, reverse, color);
/* pattern 3 backwards */
plot(object, x1, y1 -= step, reverse,
color);
plot(object, --x1, y1, reverse, color);
}
D += incr2;
}
} /* end for */
/* plot last pattern */
if (pixels_left) {
if (D < 0) {
plot(object, ++x, y, reverse, color); /* pattern 1 */
if (pixels_left > 1)
plot(object, ++x, y, reverse, color);
if (pixels_left > 2)
plot(object, --x1, y1, reverse, color);
} else {
if (D < c) {
plot(object, ++x, y, reverse, color); /* pattern 2 */
if (pixels_left > 1)
plot(object, ++x, y += step, reverse, color);
if (pixels_left > 2)
plot(object, --x1, y1, reverse, color);
} else {
/* pattern 3 */
plot(object, ++x, y += step, reverse, color);
if (pixels_left > 1)
plot(object, ++x, y, reverse, color);
if (pixels_left > 2)
plot(object, --x1, y1 -= step, reverse, color);
}
}
} /* end if pixels_left */
}
/* end slope < 1/2 */
else { /* slope greater than 1/2 */
c = 2 * (dy - dx);
incr1 = 2 * c;
D = incr1 + dx;
for (i = 0; i < xend; i++) {
++x;
--x1;
if (D > 0) {
/* pattern 4 forwards */
plot(object, x, y += step, reverse, color);
plot(object, ++x, y += step, reverse, color);
/* pattern 4 backwards */
plot(object, x1, y1 -= step, reverse, color);
plot(object, --x1, y1 -= step, reverse, color);
D += incr1;
} else {
if (D < c) {
/* pattern 2 forwards */
plot(object, x, y, reverse, color);
plot(object, ++x, y += step, reverse,
color);
/* pattern 2 backwards */
plot(object, x1, y1, reverse, color);
plot(object, --x1, y1 -= step, reverse,
color);
} else {
/* pattern 3 forwards */
plot(object, x, y += step, reverse, color);
plot(object, ++x, y, reverse, color);
/* pattern 3 backwards */
plot(object, x1, y1 -= step, reverse, color);
plot(object, --x1, y1, reverse, color);
}
D += incr2;
}
} /* end for */
/* plot last pattern */
if (pixels_left) {
if (D > 0) {
plot(object, ++x, y += step, reverse, color); /* pattern 4 */
if (pixels_left > 1)
plot(object, ++x, y += step, reverse,
color);
if (pixels_left > 2)
plot(object, --x1, y1 -= step, reverse,
color);
} else {
if (D < c) {
plot(object, ++x, y, reverse, color); /* pattern 2 */
if (pixels_left > 1)
plot(object, ++x, y += step, reverse, color);
if (pixels_left > 2)
plot(object, --x1, y1, reverse, color);
} else {
/* pattern 3 */
plot(object, ++x, y += step, reverse, color);
if (pixels_left > 1)
plot(object, ++x, y, reverse, color);
if (pixels_left > 2) {
if (D > c) /* step 3 */
plot(object, --x1, y1 -= step, reverse, color);
else /* step 2 */
plot(object, --x1, y1, reverse, color);
}
}
}
y += sy; d += ax;
}
}
}