Make incoming packets work as keepalives, too. This should fix problems

for some games.

Notified of problem by:	tim@turbinegames.com
This commit is contained in:
Eivind Eklund 1999-05-20 20:20:24 +00:00
parent f26c33d249
commit 5164f52665
Notes: svn2git 2020-12-20 02:59:44 +00:00
svn path=/head/; revision=47344
2 changed files with 2 additions and 0 deletions

View File

@ -1159,6 +1159,7 @@ FindLinkIn(struct in_addr dst_addr,
if (link_fully_specified != NULL)
{
link_fully_specified->timestamp = timeStamp;
return link_fully_specified;
}
else if (link_unknown_dst_port != NULL)

View File

@ -1159,6 +1159,7 @@ FindLinkIn(struct in_addr dst_addr,
if (link_fully_specified != NULL)
{
link_fully_specified->timestamp = timeStamp;
return link_fully_specified;
}
else if (link_unknown_dst_port != NULL)