Fix VGLLine() in depths > 8.

It started truncating its color arg to 8 bits using plot() in r229415.
The version in r229415 is also more than 3 times slower in segmented
modes, by doing more syscalls to move the window.
This commit is contained in:
Bruce Evans 2019-03-28 14:21:22 +00:00
parent 0fd1597549
commit 5ee94e9954
Notes: svn2git 2020-12-20 02:59:44 +00:00
svn path=/head/; revision=345643

View File

@ -248,7 +248,7 @@ VGLGetXY(VGLBitmap *object, int x, int y)
#define SL_ABSOLUTE(i,j,k) ( (i-j)*(k = ( (i-j)<0 ? -1 : 1)))
void
plot(VGLBitmap * object, int x, int y, int flag, byte color)
plot(VGLBitmap * object, int x, int y, int flag, u_long color)
{
/* non-zero flag indicates the pixels need swapping back. */
if (flag)