Place the call to pccard_insert_beep() in the inserted() timeout

routine instead of pccard_event(). This avoids spurious extra calls
to pccard_insert_beep() at insert or remove time which could occur
due to noise on the card-present lines.

Clean up some code in pccard_beep.c; we were depending on the order
of evaluation of function arguments, which is undefined in C. Also,
use `0' rather than `NULL' for integer values.

Reviewed by:	sanpei, imp
This commit is contained in:
Ian Dowse 2001-03-20 18:10:19 +00:00
parent 020ee2dc9f
commit 6817e978cf
Notes: svn2git 2020-12-20 02:59:44 +00:00
svn path=/head/; revision=74530
2 changed files with 13 additions and 13 deletions

View File

@ -293,6 +293,7 @@ inserted(void *arg)
slt->ctrl->power(slt);
printf("pccard: card inserted, slot %d\n", slt->slotnum);
pccard_insert_beep();
/*
* Now start resetting the card.
*/
@ -325,7 +326,6 @@ pccard_event(struct slot *slt, enum card_event event)
case card_inserted:
slt->insert_seq = 1;
slt->insert_ch = timeout(inserted, (void *)slt, hz/4);
pccard_insert_beep();
break;
}
}

View File

@ -26,30 +26,30 @@ struct tone {
static struct tone silent_beep[] = {
{NULL, NULL}
{0, 0}
};
static struct tone success_beep[] = {
{1200, 40}, {NULL, NULL}
{1200, 40}, {0, 0}
};
static struct tone failure_beep[] = {
{3200, 40}, {NULL, NULL}
{3200, 40}, {0, 0}
};
static struct tone insert_remove_beep[] = {
{1600, 20}, {NULL, NULL}
{1600, 20}, {0, 0}
};
static struct tone success_melody_beep[] = {
{1200, 7}, {1000, 7}, { 800, 15}, {NULL, NULL}
{1200, 7}, {1000, 7}, { 800, 15}, {0, 0}
};
static struct tone failure_melody_beep[] = {
{2000, 7}, {2400, 7}, {2800, 15}, {NULL, NULL}
{2000, 7}, {2400, 7}, {2800, 15}, {0, 0}
};
static struct tone insert_melody_beep[] = {
{1600, 10}, {1200, 5}, {NULL, NULL}
{1600, 10}, {1200, 5}, {0, 0}
};
static struct tone remove_melody_beep[] = {
{1200, 10}, {1600, 5}, {NULL, NULL}
{1200, 10}, {1600, 5}, {0, 0}
};
static struct tone *melody_table[MAX_TONE_MODE][MAX_STATE] = {
@ -73,9 +73,9 @@ pccard_beep_sub(void *arg)
struct tone *melody;
melody = (struct tone *)arg;
if (melody->pitch != NULL) {
if (melody->pitch != 0) {
sysbeep(melody->pitch, melody->duration);
timeout(pccard_beep_sub, ++melody, melody->duration);
timeout(pccard_beep_sub, melody + 1, melody->duration);
} else
allow_beep = BEEP_ON;
}
@ -86,10 +86,10 @@ pccard_beep_start(void *arg)
struct tone *melody;
melody = (struct tone *)arg;
if (allow_beep == BEEP_ON && melody->pitch != NULL) {
if (allow_beep == BEEP_ON && melody->pitch != 0) {
allow_beep = BEEP_OFF;
sysbeep(melody->pitch, melody->duration);
timeout(pccard_beep_sub, ++melody, melody->duration);
timeout(pccard_beep_sub, melody + 1, melody->duration);
}
}