Fix the VGLBITMAP_INITIALIZER macro; VXsize and VYsize should
be the same as Xsize and Ysize.
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Notes:
svn2git
2020-12-20 02:59:44 +00:00
svn path=/head/; revision=53052
@ -43,7 +43,7 @@ typedef struct {
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} VGLBitmap;
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#define VGLBITMAP_INITIALIZER(t, x, y, bits) \
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{ (t), (x), (y), 0, 0, 0, 0, (bits) }
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{ (t), (x), (y), (x), (y), 0, 0, (bits) }
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/*
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* Defined Type's
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