The Unbound developers have never met a pointer game they didn't like.
Fix needless deconsting. Approved by: re (blanket)
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9dcfb8beaf
Notes:
svn2git
2020-12-20 02:59:44 +00:00
svn path=/head/; revision=255599
@ -72,7 +72,7 @@ ldns_read_uint16(const void *src)
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#ifdef ALLOW_UNALIGNED_ACCESSES
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#ifdef ALLOW_UNALIGNED_ACCESSES
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return ntohs(*(uint16_t *) src);
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return ntohs(*(uint16_t *) src);
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#else
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#else
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uint8_t *p = (uint8_t *) src;
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const uint8_t *p = (const uint8_t *) src;
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return ((uint16_t) p[0] << 8) | (uint16_t) p[1];
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return ((uint16_t) p[0] << 8) | (uint16_t) p[1];
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#endif
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#endif
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}
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}
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@ -83,7 +83,7 @@ ldns_read_uint32(const void *src)
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#ifdef ALLOW_UNALIGNED_ACCESSES
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#ifdef ALLOW_UNALIGNED_ACCESSES
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return ntohl(*(uint32_t *) src);
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return ntohl(*(uint32_t *) src);
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#else
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#else
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uint8_t *p = (uint8_t *) src;
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const uint8_t *p = (const uint8_t *) src;
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return ( ((uint32_t) p[0] << 24)
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return ( ((uint32_t) p[0] << 24)
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| ((uint32_t) p[1] << 16)
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| ((uint32_t) p[1] << 16)
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| ((uint32_t) p[2] << 8)
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| ((uint32_t) p[2] << 8)
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