No need to try loading ng_socket.ko, as NgMkSockNode() does that
for us now if necessary.
This commit is contained in:
parent
fbffcf6685
commit
b08b2814a1
Notes:
svn2git
2020-12-20 02:59:44 +00:00
svn path=/head/; revision=56709
@ -43,7 +43,6 @@
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#define PROMPT "+ "
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#define MAX_ARGS 512
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#define WHITESPACE " \t\r\n\v\f"
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#define NG_SOCKET_KLD "ng_socket.ko"
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#define DUMP_BYTES_PER_LINE 16
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/* Internal functions */
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@ -143,16 +142,8 @@ main(int ac, char *av[])
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av += optind;
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/* Create a new socket node */
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if (NgMkSockNode(name, &csock, &dsock) < 0) {
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if (errno == EPROTONOSUPPORT) {
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if (kldload(NG_SOCKET_KLD) < 0)
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err(EX_OSERR, "can't load %s", NG_SOCKET_KLD);
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if (NgMkSockNode(name, &csock, &dsock) >= 0)
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goto gotNode;
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}
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if (NgMkSockNode(name, &csock, &dsock) < 0)
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err(EX_OSERR, "can't create node");
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}
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gotNode:
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/* Do commands as requested */
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if (ac == 0) {
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@ -42,7 +42,6 @@
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#include <sys/time.h>
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#include <sys/socket.h>
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#include <sys/select.h>
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#include <sys/linker.h>
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#include <stdio.h>
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#include <stdlib.h>
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