Create a checklist and call one of the *printw() functions from the
selected() callback. When the dialog first appears, you will not see the printed statement on the dialog, if you move down one, you will, move up again and it now appears. I am assuming that you call a *printw() function on a line in the dialog box of course. The fix, from the pr: This is a hack at best, I looked at the redraw code in dialog_checklist() and took the minimal amount of it out to do a simple "refresh" right after the items are drawn. This doesn't hurt anything and makes the library work like it should. There is probably a better way however =). PR: 148609 Submitted by: John Hixson
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svn2git
2020-12-20 02:59:44 +00:00
svn path=/head/; revision=211731
@ -198,6 +198,24 @@ dialog_checklist(unsigned char *title, unsigned char *prompt, int height, int wi
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wnoutrefresh(dialog);
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wmove(list, choice, check_x+1);
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wrefresh(list);
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/*
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* XXX Black magic voodoo that allows printing to the checklist
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* window. For some reason, if this "refresh" code is not in
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* place, printing to the window from the selected callback
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* prints "behind" the checklist window. There is probably a
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* better way to do this.
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*/
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draw_box(dialog, box_y, box_x, list_height + 2, list_width + 2, menubox_border_attr, menubox_attr);
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for (i = 0; i < max_choice; i++)
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print_item(list, items[i * 3], items[i * 3 + 1], status[i], i, i == choice, DREF(ditems, i), list_width, item_x, check_x);
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print_arrows(dialog, scroll, list_height, item_no, box_x, box_y, check_x + 4, cur_x, cur_y);
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wmove(list, choice, check_x+1);
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wnoutrefresh(dialog);
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wrefresh(list);
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/* XXX Black magic XXX */
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while (key != ESC) {
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key = wgetch(dialog);
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