thread: staticize thread_reap and move td_allocdomain
thread_init is a much better fit as the the value is constant after initialization.
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Notes:
svn2git
2020-12-20 02:59:44 +00:00
svn path=/head/; revision=368048
@ -143,6 +143,7 @@ static struct task thread_reap_task;
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static struct callout thread_reap_callout;
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static void thread_zombie(struct thread *);
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static void thread_reap(void);
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static void thread_reap_all(void);
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static void thread_reap_task_cb(void *, int);
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static void thread_reap_callout_cb(void *);
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@ -347,7 +348,6 @@ thread_ctor(void *mem, int size, void *arg, int flags)
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td = (struct thread *)mem;
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td->td_state = TDS_INACTIVE;
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td->td_lastcpu = td->td_oncpu = NOCPU;
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td->td_allocdomain = vm_phys_domain(vtophys(td));
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/*
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* Note that td_critnest begins life as 1 because the thread is not
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@ -420,6 +420,7 @@ thread_init(void *mem, int size, int flags)
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td = (struct thread *)mem;
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td->td_allocdomain = vm_phys_domain(vtophys(td));
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td->td_sleepqueue = sleepq_alloc();
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td->td_turnstile = turnstile_alloc();
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td->td_rlqe = NULL;
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@ -663,7 +664,7 @@ thread_reap_all(void)
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/*
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* Reap zombies from local domain.
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*/
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void
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static void
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thread_reap(void)
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{
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struct thread_domain_data *tdd;
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@ -1142,7 +1142,6 @@ int thread_create(struct thread *td, struct rtprio *rtp,
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void thread_exit(void) __dead2;
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void thread_free(struct thread *td);
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void thread_link(struct thread *td, struct proc *p);
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void thread_reap(void);
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int thread_single(struct proc *p, int how);
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void thread_single_end(struct proc *p, int how);
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void thread_stash(struct thread *td);
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