From baca0ce6b3e78424794016ac16afb99b4239c096 Mon Sep 17 00:00:00 2001 From: Bruce Evans Date: Thu, 28 Mar 2019 12:28:29 +0000 Subject: [PATCH] Fix VGLGetXY(), VGLSetXY() and VGLClear() for MEMBUFs in depths > 8. This depends on PixelBytes being properly initialized, which it is for all bitmaps constructed by libvgl except mouse cursor bitmaps. --- lib/libvgl/simple.c | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/lib/libvgl/simple.c b/lib/libvgl/simple.c index a21c917aeb84..d4bb69cb848a 100644 --- a/lib/libvgl/simple.c +++ b/lib/libvgl/simple.c @@ -102,6 +102,15 @@ VGLSetXY(VGLBitmap *object, int x, int y, u_long color) !VGLMouseFreeze(x, y, 1, 1, 0x80000000 | color)) { switch (object->Type) { case MEMBUF: + switch (object->PixelBytes) { + case 2: + goto vidbuf16; + case 3: + goto vidbuf24; + case 4: + goto vidbuf32; + } + /* fallthrough */ case VIDBUF8: object->Bitmap[y*object->VXsize+x]=((byte)color); break; @@ -109,8 +118,11 @@ VGLSetXY(VGLBitmap *object, int x, int y, u_long color) object->Bitmap[VGLSetSegment(y*object->VXsize+x)]=((byte)color); break; case VIDBUF16: +vidbuf16: case VIDBUF24: +vidbuf24: case VIDBUF32: +vidbuf32: color2mem(color, b, object->PixelBytes); bcopy(b, &object->Bitmap[(y*object->VXsize+x) * object->PixelBytes], object->PixelBytes); @@ -156,13 +168,25 @@ __VGLGetXY(VGLBitmap *object, int x, int y) switch (object->Type) { case MEMBUF: + switch (object->PixelBytes) { + case 2: + goto vidbuf16; + case 3: + goto vidbuf24; + case 4: + goto vidbuf32; + } + /* fallthrough */ case VIDBUF8: return object->Bitmap[((y*object->VXsize)+x)]; case VIDBUF8S: return object->Bitmap[VGLSetSegment(y*object->VXsize+x)]; case VIDBUF16: +vidbuf16: case VIDBUF24: +vidbuf24: case VIDBUF32: +vidbuf32: bcopy(&object->Bitmap[(y*object->VXsize+x) * object->PixelBytes], b, object->PixelBytes); return (mem2color(b, object->PixelBytes)); @@ -525,6 +549,15 @@ VGLClear(VGLBitmap *object, u_long color) VGLMouseFreeze(0, 0, object->Xsize, object->Ysize, color); switch (object->Type) { case MEMBUF: + switch (object->PixelBytes) { + case 2: + goto vidbuf16; + case 3: + goto vidbuf24; + case 4: + goto vidbuf32; + } + /* fallthrough */ case VIDBUF8: memset(object->Bitmap, (byte)color, object->VXsize*object->VYsize); break; @@ -539,8 +572,11 @@ VGLClear(VGLBitmap *object, u_long color) } break; case VIDBUF16: +vidbuf16: case VIDBUF24: +vidbuf24: case VIDBUF32: +vidbuf32: color2mem(color, b, object->PixelBytes); total = object->VXsize*object->VYsize*object->PixelBytes; for (i = 0; i < total; i += object->PixelBytes)