Quiet a warning, put a #if 0 around some (I believe) unused static structs.
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@ -355,6 +355,7 @@ static u_short levels[SOUND_MIXER_NRDEVICES] =
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0x4b4b}; /* Output gain */
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#endif /* SM_GAMES */
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#if 0
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static u_char sb16_recmasks_L[SOUND_MIXER_NRDEVICES] =
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{
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0x00, /* SOUND_MIXER_VOLUME */
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@ -390,6 +391,7 @@ static u_char sb16_recmasks_R[SOUND_MIXER_NRDEVICES] =
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0x00, /* SOUND_MIXER_IGAIN */
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0x00 /* SOUND_MIXER_OGAIN */
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};
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#endif
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/*
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* Recording sources (SB Pro)
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@ -355,6 +355,7 @@ static u_short levels[SOUND_MIXER_NRDEVICES] =
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0x4b4b}; /* Output gain */
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#endif /* SM_GAMES */
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#if 0
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static u_char sb16_recmasks_L[SOUND_MIXER_NRDEVICES] =
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{
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0x00, /* SOUND_MIXER_VOLUME */
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@ -390,6 +391,7 @@ static u_char sb16_recmasks_R[SOUND_MIXER_NRDEVICES] =
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0x00, /* SOUND_MIXER_IGAIN */
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0x00 /* SOUND_MIXER_OGAIN */
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};
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#endif
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/*
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* Recording sources (SB Pro)
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@ -355,6 +355,7 @@ static u_short levels[SOUND_MIXER_NRDEVICES] =
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0x4b4b}; /* Output gain */
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#endif /* SM_GAMES */
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#if 0
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static u_char sb16_recmasks_L[SOUND_MIXER_NRDEVICES] =
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{
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0x00, /* SOUND_MIXER_VOLUME */
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@ -390,6 +391,7 @@ static u_char sb16_recmasks_R[SOUND_MIXER_NRDEVICES] =
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0x00, /* SOUND_MIXER_IGAIN */
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0x00 /* SOUND_MIXER_OGAIN */
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};
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#endif
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/*
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* Recording sources (SB Pro)
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