tree.h: Fix SP/TAB white-space issues, add () for clarity.
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@ -165,7 +165,7 @@ static __unused __inline struct type * \
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name##_SPLAY_MIN_MAX(struct name *head, int val) \
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{ \
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name##_SPLAY_MINMAX(head, val); \
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return (SPLAY_ROOT(head)); \
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return (SPLAY_ROOT(head)); \
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}
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/* Main splay operation.
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@ -565,7 +565,7 @@ name##_RB_INSERT_COLOR(struct name *head, \
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* Exactly one of the edges descending from elm \
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* is long. The long one is in the same \
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* direction as the edge from parent to elm, \
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* so change that by rotation. The edge from \
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* so change that by rotation. The edge from \
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* parent to z was shortened above. Shorten \
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* the long edge down from elm, and adjust \
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* other edge lengths based on the downward \
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@ -576,9 +576,9 @@ name##_RB_INSERT_COLOR(struct name *head, \
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* elm z / z \
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* / \ child \
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* / child / \ \
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* / / \ elm \ \
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* / / \ elm \ \
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* w / \ / \ y \
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* x y w \ \
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* x y w \ \
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* x \
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*/ \
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RB_ROTATE(elm, child, elmdir, field); \
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@ -690,15 +690,15 @@ name##_RB_REMOVE_COLOR(struct name *head, \
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* \
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* par par \
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* / \ / \ \
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* / sib elm \ \
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* / sib elm \ \
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* / / \ elm* \
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* elm elm* \ / \ \
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* / \ \ / \ \
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* / \ z / \ \
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* x y x sib \
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* elm elm* \ / \ \
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* / \ \ / \ \
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* / \ z / \ \
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* x y x sib \
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* / \ \
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* / z \
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* y \
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* y \
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*/ \
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elm = _RB_LINK(sib, elmdir, field); \
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/* elm is a 1-child. First rotate at elm. */ \
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@ -772,7 +772,7 @@ name##_RB_REMOVE(struct name *head, struct type *out) \
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in = RB_RIGHT(out, field); \
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opar = _RB_UP(out, field); \
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if (in == NULL || child == NULL) { \
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in = child = in == NULL ? child : in; \
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in = child = (in == NULL ? child : in); \
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parent = opar = _RB_PTR(opar); \
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} else { \
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parent = in; \
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