bsd.lib.mk now understands what to do with .asm files.
So we can refer to these files by their real name vs. playing tricks renaming them during the build.
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svn2git
2020-12-20 02:59:44 +00:00
svn path=/head/; revision=96779
@ -116,9 +116,9 @@ LIB2ADDEH = unwind-ia64.c unwind-sjlj.c
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.if ${TARGET_ARCH} == "powerpc"
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# from config/rs6000/t-ppccomm
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LIB2FUNCS_EXTRA = tramp.S
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LIB2FUNCS_EXTRA = tramp.asm
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# This one can't end up in shared libgcc
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LIB2FUNCS_STATIC_EXTRA = eabi.S
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LIB2FUNCS_STATIC_EXTRA = eabi.asm
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# We want fine grained libraries, so use the new code to build the
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# floating point emulation libraries.
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OBJS+= dp-bit.o fp-bit.o
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