bsd.lib.mk now understands what to do with .asm files.

So we can refer to these files by their real name vs. playing tricks
renaming them during the build.
This commit is contained in:
David E. O'Brien 2002-05-17 03:08:15 +00:00
parent ba2789556e
commit d781910a94
Notes: svn2git 2020-12-20 02:59:44 +00:00
svn path=/head/; revision=96779

View File

@ -116,9 +116,9 @@ LIB2ADDEH = unwind-ia64.c unwind-sjlj.c
.if ${TARGET_ARCH} == "powerpc"
# from config/rs6000/t-ppccomm
LIB2FUNCS_EXTRA = tramp.S
LIB2FUNCS_EXTRA = tramp.asm
# This one can't end up in shared libgcc
LIB2FUNCS_STATIC_EXTRA = eabi.S
LIB2FUNCS_STATIC_EXTRA = eabi.asm
# We want fine grained libraries, so use the new code to build the
# floating point emulation libraries.
OBJS+= dp-bit.o fp-bit.o