Fix a few typos.

This commit is contained in:
James Raynard 1997-10-22 23:12:27 +00:00
parent 7dca87cc4b
commit d877622a0d
Notes: svn2git 2020-12-20 02:59:44 +00:00
svn path=/head/; revision=30651

View File

@ -24,7 +24,7 @@
.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
.\"
.\" $Id: vgl.3,v 1.1 1997/08/17 21:09:35 sos Exp $
.\" $Id: vgl.3,v 1.2 1997/10/16 09:12:31 sos Exp $
.Dd August 13, 1997
.Dt VGL 3
@ -42,10 +42,10 @@ programming the actual video hardware, and provides a number of simple
functions to do various graphic operations. There is also support for a
mouse via the standard mouse system in FreeBSD, see
.Fn moused
, including the ability to transparantly have a mousepointer superimposed on
, including the ability to transparently have a mouse pointer superimposed on
the graphic image currently being worked on.
The library takes care of screenswitching by storing the current image in
memory before swithing to another virtual console, and restoring when the
The library takes care of screen switching by storing the current image in
memory before switching to another virtual console, and restoring when the
user switches back. This allows several graphic applications at once, but
on different virtual consoles.
@ -60,7 +60,7 @@ Below is a short description of the various functions:
.Fn VGLInit "int mode"
Initialize the library and set up the graphic mode
.Em mode
.Em mode .
.Ft void
@ -84,45 +84,46 @@ the system to switch screens.
Instruct the char/string functions to use the font in file
.Em filename
instead of the buildin font.
instead of the builtin font.
.Ft int
.Fn VGLMouseInit "int mode"
Initialize the mouse. The optional onscreen mousepointer is shown if the
Initialize the mouse. The optional on-screen mouse pointer is shown if the
argument is
.Em VGL_MOUSESHOW
.Em VGL_MOUSESHOW .
.Ft void
.Fn VGLMouseMode "int mode"
Either shows the mousepointer if the argument is
Either shows the mouse pointer if the argument is
.Em VGL_MOUSESHOW
, or hide the mousepointer if the argument is
.Em VGL_MOUSEHIDE
, or hides the mouse pointer if the argument is
.Em VGL_MOUSEHIDE .
.Ft int
.Fn VGLMouseStatus "int *x" "int *y" "char *buttons"
Returns the current mousepointer coordinates and button state in
.Em x, y, buttons. The return value reflects if the mousepointer
Returns the current mouse pointer coordinates and button state in
.Em x, y
, buttons. The return value reflects if the mouse pointer
is currently shown on screen or not.
.Ft void
.Fn VGLMouseSetImage "VGLBitmap *AndMask" "VGLBitmap *OrMask"
With this function it is possible to change the image of the mousepointer
With this function it is possible to change the image of the mouse pointer
on screen.
.Ft void
.Fn VGLMouseSetStdImage "void"
This function restores the mousepointer to the standard arrow.
This function restores the mouse pointer to the standard arrow.
.Ft void
@ -133,7 +134,7 @@ Draw a line from
to
.Em x2, y2
in color
.Em color
.Em color .
.Ft void
@ -144,7 +145,7 @@ Draw a box with upper left hand corner at
and lower right hand corner at
.Em x2, y2
in color
.Em color
.Em color .
.Ft void
@ -155,7 +156,7 @@ Draw a filled (solid) box with upper left hand corner at
and lower right hand corner at
.Em x2, y2
in color
.Em color
.Em color .
.Ft void
@ -168,7 +169,7 @@ make it
pixels wide, and
.Em b
pixels high in color
.Em color
.Em color .
.Ft void
@ -181,7 +182,7 @@ make it
pixels wide, and
.Em b
pixels high in color
.Em color
.Em color .
.Ft int
@ -189,14 +190,14 @@ pixels high in color
Copy a rectangle of pixels from bitmap
.Em src
upper lefthand corner at
upper left hand corner at
.Em srcx, srcy
to bitmap
.Em dst
at
.Em dstx, dsty
of the size
.Em width, hight
.Em width, height .
.Ft void
@ -206,7 +207,7 @@ Write the character
.Em ch
at position
.Em x, y
in foregroundcolor
in foreground color
.Em fgcol.
If
.Em fill
@ -214,7 +215,7 @@ is != 0, use the color
.Em bgcol
as background otherwise the background is transparent.
The character is drawn in the direction specified by the argument
.Em dir
.Em dir .
.Ft void
@ -224,21 +225,21 @@ Write the string
.Em str
at position
.Em x, y
in foregroundcolor
in foreground color
.Em fgcol.
If
.Em fill
is != 0, use the color
.Em bgcol
as background otherwise the background is transparant.
as background otherwise the background is transparent.
The string is drawn in the direction specified by the argument
.Em dir
.Em dir .
.Ft void
.Fn VGLClear "VGLBitmap *object" "byte color"
Clears the entire bitmap to color
.Em color
.Em color .
.Ft void
@ -260,8 +261,8 @@ to the specified RGB value.
.Ft void
.Fn VGLSetBorder "byte color"
Set the bordercolor to color
.Em color
Set the border color to color
.Em color .
.Ft void
@ -269,8 +270,8 @@ Set the bordercolor to color
Blank the display if the argment
.Em blank
!= 0. This can be done to shut off the screen during diplay updates that
the use hould first see when its done.
!= 0. This can be done to shut off the screen during display updates that
the user should first see when it's done.
.Sh HISTORY