In the words of originator:
:If an incoming connection is initiated through natd and deny_incoming is
:not set, then a new alias_link structure is created to handle the link.
:If there is nothing listening for the incoming connection, then the kernel
:responds with a RST for the connection. However, this is not processed
:correctly in libalias/alias.c:TcpMonitor{In,Out} and
:libalias/alias_db.c:SetState{In,Out} as it thinks a connection
:has been established and therefore applies a timeout of 86400 seconds
:to the link.
:
:If many of these half-connections are initiated (during, for example, a
:port scan of the host), then many thousands of unnecessary links are
:created and the resident size of natd balloons to 20MB or more.
PR: 13639
Reviewed by: brian
Style and punctuation errors fixes.
ERRORS section included to RETURN VALUES because it's
describing return values instead of errors and their handling.
Reviewed by: mpp
Build libncurses early again (it had drifted into set of libraries that
have no ordering requirements, but it must be built before libedit here
and before some gnu libraries in ../Makefile.inc1).
patch to stop the core dumps while others come up with a better
reviewed patch which may also fix other problems. We do illegal
pointer arithmetic, but it should be OK since FreeBSD only supports
machines with flat address spaces.
Submitted by: bde
make -jN fail. This fixes the present problem only, not the larger one
of when those internal tools are built and the cross-compiling etc.
Submitted by: luoqi
This isn't quite finished yet, there are still some unresolved problems
with ospeed and the sgtty.h (non-posix) terminal interface. Mostly
this only causes problems with src/games.
The other tools and libraries (libform,libpanel,libmenu) will come
shortly but are seperate.
Beware, there be dragons here! (The build will be broken for a short
while)
- Slightly rearrange VGLCheckSwitch() to ensure the display content
will be correctly restored when switching back to the vty where
the vgl program is running.
- VGLEnd() should clear the screen only when the vty is in the
foreground.
Discussed with: sos