1/ don't need to set td_state to TDS_RUNNING in fork_return.
it's already set in choosethread().
2/ Set a child process state to "normal" as opposed to "new"
when we allow it to be put on the run queue.
Allows child to receive signals from the parent if the parent
runs first and tries to immediatly signal he child.
Submitted by: (part 2) Thomas Moestl <tmoestl@gmx.net>
formulated. The correct states should be:
IDLE: On the idle KSE list for that KSEG
RUNQ: Linked onto the system run queue.
THREAD: Attached to a thread and slaved to whatever state the thread is in.
This means that most places where we were adjusting kse state can go away
as it is just moving around because the thread is..
The only places we need to adjust the KSE state is in transition to and from
the idle and run queues.
Reviewed by: jhb@freebsd.org
filedesc is already locked rather than having chroot() unlock the
filedesc so chroot_refuse_vdir_fds() can immediately relock it.
- Reorder chroot() a bitso that we do the namei lookup before checking
the process's struct filedesc. This closes at least one potential race
and allows us to only acquire the filedsec lock once in chroot().
- Push down Giant slightly into chroot().
page-zeroing code as well as from the general page-zeroing code and use a
lazy tlb page invalidation scheme based on a callback made at the end
of mi_switch.
A number of people came up with this idea at the same time so credit
belongs to Peter, John, and Jake as well.
Two-way SMP buildworld -j 5 tests (second run, after stabilization)
2282.76 real 2515.17 user 704.22 sys before peter's IPI commit
2266.69 real 2467.50 user 633.77 sys after peter's commit
2232.80 real 2468.99 user 615.89 sys after this commit
Reviewed by: peter, jhb
Approved by: peter
choosethread() in MI C code instead of doing it in in assembly in all the
various cpu_switch() functions. This fixes problems on ia64 and sparc64.
Reviewed by: julian, peter, benno
Tested on: i386, alpha, sparc64
- It actually works this time, honest!
- Fine grained TLB shootdowns for SMP on i386. IPI's are very expensive,
so try and optimize things where possible.
- Introduce ranged shootdowns that can be done as a single IPI.
- PG_G support for i386
- Specific-cpu targeted shootdowns. For example, there is no sense in
globally purging the TLB cache for where we are stealing a page from
the local unshared process on the local cpu. Use pm_active to track
this.
- Add some instrumentation for the tlb shootdown code.
- Rip out SMP code from <machine/cpufunc.h>
- Try and fix some very bogus PG_G and PG_PS interactions that were bad
enough to cause vm86 bios calls to break. vm86 depended on our existing
bugs and this was the cause of the VESA panics last time.
- Fix the silly one-line error that caused the 'panic: bad pte' last time.
- Fix a couple of other silly one-line errors that should have caused more
pain than they did.
Some more work is needed:
- pmap_{zero,copy}_page[_idle]. These can be done without IPI's if we
have a hook in cpu_switch.
- The IPI handlers need some cleanup. I have a bogus %ds load that can
be avoided.
- APTD handling is rather bogus and appears to be a large source of
global TLB IPI shootdowns for no really good reason.
I see speedups of between 1.5% and ~4% on buildworlds in a while 1 loop.
I expect to see a bigger difference when there is significant pageout
activity or the system otherwise has memory shortages.
I have backed out a few optimizations that I had been using over the last
few days in order to be a little more conservative. I'll revisit these
again over the next few days as the dust settles.
New option: DISABLE_PG_G - In case I missed something.
This allows accton(1) to be used with an append-only file.
PR: 7169
Reported by: Joao Carlos Mendes Luis <jonny@jonny.eng.br>
Reviewed by: bde
Approved by: sheldonh (mentor)
MFC after: 2 weeks
methodology similar to the vm_map_entry splay and the VM splay that Alan
Cox is working on. Extensive testing has appeared to have shown no
increase in overhead.
Disadvantages
Dirties more cache lines during lookups.
Not as fast as a hash table lookup (but still N log N and optimal
when there is locality of reference).
Advantages
vnode->v_dirtyblkhd is now perfectly sorted, making fsync/sync/filesystem
syncer operate more efficiently.
I get to rip out all the old hacks (some of which were mine) that tried
to keep the v_dirtyblkhd tailq sorted.
The per-vnode splay tree should be easier to lock / SMPng pushdown on
vnodes will be easier.
This commit along with another that Alan is working on for the VM page
global hash table will allow me to implement ranged fsync(), optimize
server-side nfs commit rpcs, and implement partial syncs by the
filesystem syncer (aka filesystem syncer would detect that someone is
trying to get the vnode lock, remembers its place, and skip to the
next vnode).
Note that the buffer cache splay is somewhat more complex then other splays
due to special handling of background bitmap writes (multiple buffers with
the same lblkno in the same vnode), and B_INVAL discontinuities between the
old hash table and the existence of the buffer on the v_cleanblkhd list.
Suggested by: alc
of being correct. None of the root mountable filesystems
do something at VFS_START().
Shorten a comment to fix a style bug while I'm here.
PR: kern/18505
pmap_swapin_proc/pmap_swapout_proc functions from the MD pmap code
and use a single equivalent MI version. There are other cleanups
needed still.
While here, use the UMA zone hooks to keep a cache of preinitialized
proc structures handy, just like the thread system does. This eliminates
one dependency on 'struct proc' being persistent even after being freed.
There are some comments about things that can be factored out into
ctor/dtor functions if it is worth it. For now they are mostly just
doing statistics to get a feel of how it is working.
Tell vop_strategy_pre() to use this instead.
- Ignore B_CLUSTER bufs. Their components are locked but they don't really
exist so they don't have to be. This isn't ideal but it is safe.
- Cache a pointer to the vnode's object in the buf.
- Hold a reference to that object in addition to the vnode's reference just
to be consistent.
- Cleanup code that got the object indirectly through the vp and VOP calls.
This fixes at least one case where we were calling GETVOBJECT without a lock.
It also avoids an expensive layered call at the cost of another pointer in
struct buf.