Mainly focus on files that use BSD 3-Clause license.
The Software Package Data Exchange (SPDX) group provides a specification
to make it easier for automated tools to detect and summarize well known
opensource licenses. We are gradually adopting the specification, noting
that the tags are considered only advisory and do not, in any way,
superceed or replace the license texts.
Special thanks to Wind River for providing access to "The Duke of
Highlander" tool: an older (2014) run over FreeBSD tree was useful as a
starting point.
Off by default, build behaves normally.
WITH_META_MODE we get auto objdir creation, the ability to
start build from anywhere in the tree.
Still need to add real targets under targets/ to build packages.
Differential Revision: D2796
Reviewed by: brooks imp
This structure is not part of POSIX. According to POSIX, gettimeofday()
has the following prototype:
int gettimeofday(struct timeval *restrict tp, void *restrict tzp);
Also, POSIX states that gettimeofday() shall return 0 (as long as tzp is
not used). Remove dead error handling code. Also use NULL for a
nul-pointer instead of integer 0.
While there, change all pieces of code that only use tv_sec to use
time(3), as this provides less overhead.
Just like bin/ and sbin/, I think setting WARNS to the highest value
possible will make it more attractive for people to fix warnings.
- The WARNS variable is set in the Makefile in the directory of the
application itself, making it more likely that it will be removed out
of curiosity to see what happens.
- New applications will most likely build with WARNS=6 out of the box,
because the author would more likely fix the warnings during
development than lower WARNS.
Unfortunately almost all apps in libexec require a lowered value of
WARNS.
friends are terminated and allow for a maximum
host name length of MAXHOSTNAMELEN - 1.
Put parenthesis around sizeof args.
Make some variables static.
Fix telnetd -u (broken by my last commit)
Prompted by: bde
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.