Commit Graph

6 Commits

Author SHA1 Message Date
Kazutaka YOKOTA
1c27745f73 - Don't assume the line length in the video memory is always the same as
the screen width.
- Store the current video mode information in the `video_adapter' struct.
- The size of the `v_offscreensize' field in the VESA mode information
  block is u_int16, not u_int8.
1999-02-05 11:52:13 +00:00
Kazutaka YOKOTA
6dab3d1e54 Oops, one line was accidentally commented out in the previous commit. 1999-01-26 10:00:02 +00:00
Kazutaka YOKOTA
325fca905e Add VESA mode support. If the VESA support is compiled into the kernel
or the VESA KLD is preloaded by the boot loader, you can load a 256 color
BMP file larger than 320x200.
1999-01-21 18:29:33 +00:00
Kazutaka YOKOTA
15401862e4 Calculate the number of bitmap colors in the correct way.
The bug found by: Kevin Street <street@iname.com>
1999-01-13 09:59:30 +00:00
Kazutaka YOKOTA
61329bcee4 Update the pointer into the bitmap correctly. The previous code
had the pointer off by 4 bytes if the width of the bitmap is
a multiple of four.
1999-01-11 17:32:22 +00:00
Kazutaka YOKOTA
1243dad08d Add splash screen module. This version has rather limited
capabilities, but should be a good start... Well, sort of.

It can handle W*ndows 256 color BMP file.  (Other color depth probably
won't work.) The size of the image must be 320x200 or less.  *sigh*
1999-01-11 03:34:56 +00:00