to mistakes from day 1, it has always had semantics inconsistent with
SVR4 and its successors. In particular, given argument M:
- On Solaris and FreeBSD/{alpha,sparc64}, it clobbers the old flags
and *sets* the new flag word to M. (NetBSD, too?)
- On FreeBSD/{amd64,i386}, it *clears* the flags that are specified in M
and leaves the remaining flags unchanged (modulo a small bug on amd64.)
- On FreeBSD/ia64, it is not implemented.
There is no way to fix fpsetsticky() to DTRT for both old FreeBSD apps
and apps ported from other operating systems, so the best approach
seems to be to kill the function and fix any apps that break. I
couldn't find any ports that use it, and any such ports would already
be broken on FreeBSD/ia64 and Linux anyway.
By the way, the routine has always been undocumented in FreeBSD,
except for an MLINK to a manpage that doesn't describe it. This
manpage has stated since 5.3-RELEASE that the functions it describes
are deprecated, so that must mean that functions that it is *supposed*
to describe but doesn't are even *more* deprecated. ;-)
Note that fpresetsticky() has been retained on FreeBSD/i386. As far
as I can tell, no other operating systems or ports of FreeBSD
implement it, so there's nothing for it to be inconsistent with.
PR: 75862
Suggested by: bde
place.
This moves the dependency on GCC's and other compiler's features into
the central sys/cdefs.h file, while the individual source files can
then refer to #ifdef __COMPILER_FEATURE_FOO where they by now used to
refer to #if __GNUC__ > 3.1415 && __BARC__ <= 42.
By now, GCC and ICC (the Intel compiler) have been actively tested on
IA32 platforms by netchild. Extension to other compilers is supposed
to be possible, of course.
Submitted by: netchild
Reviewed by: various developers on arch@, some time ago
to build the kernel. It doesn't affect the operation if gcc.
Most of the changes are just adding __INTEL_COMPILER to #ifdef's, as
icc v8 may define __GNUC__ some parts may look strange but are
necessary.
Additional changes:
- in_cksum.[ch]:
* use a generic C version instead of the assembly version in the !gcc
case (ASM code breaks with the optimizations icc does)
-> no bad checksums with an icc compiled kernel
Help from: andre, grehan, das
Stolen from: alpha version via ppc version
The entire checksum code should IMHO be replaced with the DragonFly
version (because it isn't guaranteed future revisions of gcc will
include similar optimizations) as in:
---snip---
Revision Changes Path
1.12 +1 -0 src/sys/conf/files.i386
1.4 +142 -558 src/sys/i386/i386/in_cksum.c
1.5 +33 -69 src/sys/i386/include/in_cksum.h
1.5 +2 -0 src/sys/netinet/igmp.c
1.6 +0 -1 src/sys/netinet/in.h
1.6 +2 -0 src/sys/netinet/ip_icmp.c
1.4 +3 -4 src/contrib/ipfilter/ip_compat.h
1.3 +1 -2 src/sbin/natd/icmp.c
1.4 +0 -1 src/sbin/natd/natd.c
1.48 +1 -0 src/sys/conf/files
1.2 +0 -1 src/sys/conf/files.amd64
1.13 +0 -1 src/sys/conf/files.i386
1.5 +0 -1 src/sys/conf/files.pc98
1.7 +1 -1 src/sys/contrib/ipfilter/netinet/fil.c
1.10 +2 -3 src/sys/contrib/ipfilter/netinet/ip_compat.h
1.10 +1 -1 src/sys/contrib/ipfilter/netinet/ip_fil.c
1.7 +1 -1 src/sys/dev/netif/txp/if_txp.c
1.7 +1 -1 src/sys/net/ip_mroute/ip_mroute.c
1.7 +1 -2 src/sys/net/ipfw/ip_fw2.c
1.6 +1 -2 src/sys/netinet/igmp.c
1.4 +158 -116 src/sys/netinet/in_cksum.c
1.6 +1 -1 src/sys/netinet/ip_gre.c
1.7 +1 -2 src/sys/netinet/ip_icmp.c
1.10 +1 -1 src/sys/netinet/ip_input.c
1.10 +1 -2 src/sys/netinet/ip_output.c
1.13 +1 -2 src/sys/netinet/tcp_input.c
1.9 +1 -2 src/sys/netinet/tcp_output.c
1.10 +1 -1 src/sys/netinet/tcp_subr.c
1.10 +1 -1 src/sys/netinet/tcp_syncache.c
1.9 +1 -2 src/sys/netinet/udp_usrreq.c
1.5 +1 -2 src/sys/netinet6/ipsec.c
1.5 +1 -2 src/sys/netproto/ipsec/ipsec.c
1.5 +1 -1 src/sys/netproto/ipsec/ipsec_input.c
1.4 +1 -2 src/sys/netproto/ipsec/ipsec_output.c
and finally remove
sys/i386/i386 in_cksum.c
sys/i386/include in_cksum.h
---snip---
- endian.h:
* DTRT in C++ mode
- quad.h:
* we don't use gcc v1 anymore, remove support for it
Suggested by: bde (long ago)
- assym.h:
* avoid zero-length arrays (remove dependency on a gcc specific
feature)
This change changes the contents of the object file, but as it's
only used to generate some values for a header, and the generator
knows how to handle this, there's no impact in the gcc case.
Explained by: bde
Submitted by: Marius Strobl <marius@alchemy.franken.de>
- aicasm.c:
* minor change to teach it about the way icc spells "-nostdinc"
Not approved by: gibbs (no reply to my mail)
- bump __FreeBSD_version (lang/icc needs to know about the changes)
Incarnations of this patch survive gcc compiles since a loooong time,
I use it on my desktop. An icc compiled kernel works since Nov. 2003
(exceptions: snd_* if used as modules), it survives a build of the
entire ports collection with icc.
Parts of this commit contains suggestions or submissions from
Marius Strobl <marius@alchemy.franken.de>.
Reviewed by: -arch
Submitted by: netchild
<machine/ieeefp.h> where it belongs.
o Remove the i386 specific inclusion of <machine/floatingpoint.h>
from <ieeefp.h>, now that including <machine/ieeefp.h> is enough
for all architectures.
o Allow <machine/ieeefp.h> to inline the functions exposed by the
headers by checking for _IEEEFP_INLINED_ in the MI header. When
defined, prototypes are not given and it is assumed that the MD
headers, when inlining only a subset of the functions provide
prototypes for the functions not being inlined.
Based on patch from: Terry Lambert <tlambert2@mindspring.com>
Tested with: make release.
macros) to the signal handler, for old-style BSD signal handlers as
the second (int) argument, for SA_SIGINFO signal handlers as
siginfo_t->si_code. This is source-compatible with Solaris, except
that we have no <siginfo.h> (which isn't even mentioned in POSIX
1003.1b).
An rather complete example program is at
http://www3.cons.org/cracauer/freebsd-signal.c
This will be added to the regression tests in src/.
This commit also adds code to disable the (hardware) FPU from
userconfig, so that you can use a software FP emulator on a machine
that has hardware floating point. See LINT.
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.