- For the 4BSD scheduler, this means that all callers of the static
function resetpriority() now always hold sched_lock, so don't lock
sched_lock explicitly in that function.
since they are going on the current cpu and not their previously assigned
cpu.
- sched_runnable() should only return true in the SMP case if the other
processor has more than one thread that is runnable. We can not steal
curthread.
- Change kseq_print() to accept the cpuid instead of a kseq pointer. This
makes use of this function in ddb much easier.
the current queue if its priority is really elevated. This needs more work
as there are cases where a next queue kse could be holding up what would
be a curr queue kse, and thus hurting interactivity. Also, when a thread
with an elevated priority has its priority lowered it should be placed
back on the next queue.
the second kseq's run queue so that it is referenced by the kse when
it is switched out.
- Spell ksq_rslices properly.
Reported by: Ian Freislich <ianf@za.uu.net>
- Allow user adjustable min and max time slices (suggested by hiten).
- Change the SLP_RUN_MAX to 100ms from 2 seconds so that we learn whether a
process is interactive or not much more quickly.
- Place a process on the current run queue if it is interactive or if it is
running at an interrupt thread priority due to priority prop.
- Use the 'current' timeshare queue for interrupt threads, realtime threads,
and idle threads that are running at higher priority due to priority prop.
This fixes problems where priorities would have been elevated but we would
not check the timeshare run queue until other lower priority tasks were
no longer runnable.
- Keep an array of loads indexed by the priority class as well as a global
load.
- Keep an bucket of nice values with a count of the number of kses currently
runnable with that nice value.
- Keep track of the minimum nice value of any running thread.
- Remove the unused short term sleep accounting. I was attempting to use
this for load balancing but it didn't work out.
- Define a kseq_print() for use with debugging.
- Add KTR debugging at useful places so we can easily debug slice and
priority assignment.
- Decouple the runq assignment from the kseq assignment. kseq_add now keeps
track of statistics. This is done so that the nice and load is still
tracked for the currently running process. Previously if a niced process
was added while a non nice process was running the niced process would
still get a slice since it was not aware of the unnice process.
- Make adjustments for the sched api changes.
- Treat each class specially in kseq_{choose,add,rem}. Let the rest of the
code be less aware of scheduling classes.
- Skip the interactivity calculation for non TIMESHARE ksegrps.
- Move slice and runq selection into kseq_add(). Uninline it now that it's
big.
to select a KSE with a slice of 0 we will update its slice and insert it
onto the next queue.
- Pass the KSE instead of the ksegrp into sched_slice(). This more
accurately reflects the behavior of the code. Slices are granted to kses.
- Add a function kseq_nice_min() which finds the smallest nice value
assigned to the kseg of any KSE on the queue.
- Rewrite the logic in sched_slice(). Add a large comment describing the
new slice selection scheme. To summarize, slices are assigned based on
the nice value. Priorities are still calculated based on the nice and
interactivity of a process. Slice sizes of 0 may be granted for KSEs
whos nice is 20 or futher away from the lowest nice on the run queue.
Other nice values are scaled across the range [min, min+20]. This fixes
ULEs bad behavior with positively niced processes.
interactivity of a kseg and assigns it a value of 0 through 100.
- Use sched_interact_score() to determine the dynamic priority.
- Define SCHED_CURR() in terms of sched_interact_score().
- Adjust the maximum slice back down to 100ms.
- Remove redundant clearing of ke_runq in sched_wakeup()
- Clean up #defines and comment them.
calculations. Keep this changes local to the function so the tick count
is in its natural form otherwise. Previously 1000 was added each time
a tick fired and we divided by 1000 when it was reported. This is done
to reduce rounding errors.
I was in two minds as to where to put them in the first case..
I should have listenned to the other mind.
Submitted by: parts by davidxu@
Reviewed by: jeff@ mini@
- Use the ratio of kg_runtime / kg_slptime to determine our dynamic priority.
- Scale kg_runtime and kg_slptime back when the sum of the two exceeds
SCHED_SLP_RUN_MAX. This allows us to slowly forget old behavior.
- Scale back the runtime and slptime in fork so that the new process has the
same ratio but much less accumulated time. This causes new behavior to be
noticed more quickly.
have some negative effect on interactivity but it yields great perf. gains.
This also brings the conditions under which ULE context switches inline
with SCHED_4BSD.
- Define some new kseq_* functions for manipulating the run queue.
- Add a new kseq member ksq_rslices and ksq_bload. rslices is the sum of
the slices of runnable kses. This will be used for push load balance
decisions. bload is the number of threads blocked waiting on IO.
sched_runnable() et all.
- Remove some dead code in sched_clock().
- Define two macros KSEQ_SELF() and KSEQ_CPU() for getting the kseq of the
current cpu or some alternate cpu.
- Start introducing kseq_() functions, such as kseq_choose() and kseq_setup().
run queue for each cpu.
- Introduce kse stealing into the sched_choose() code. This helps balance
cpus better in cases where process turnover is high. This implementation
is fairly trivial and will likely be only a temporary measure until
something more sophisticated has been written.