(when they actually get committed, that is), and might also come in handy
in other situations.
Reviewed by: wblock@ (man page)
MFC after: 1 month
Sponsored by: The FreeBSD Foundation
borrowed where syntax status=noxfer means no transfer statistics
and status=none means no status information at all.
This feature is useful because the statistics information can
sometimes be annoying, and redirecting stderr to /dev/null would
mean error messages also gets silenced.
Obtained from: OpenBSD
MFC after: 2 weeks
to specify an alternative padding character when using a conversion
mode, or when using noerror with sync and an input error occurs. This
facilities reading old and error-prone media by allowing the user to
more effectively mark error blocks in the output stream.
o Old-style K&R declarations have been converted to new C89 style
o register has been removed
o prototype for main() has been removed (gcc3 makes it an error)
o int main(int argc, char *argv[]) is the preferred main definition.
o Attempt to not break style(9) conformance for declarations more than
they already are.
Approved by: arch@, new style(9)
BDEification process of dd(1). Most of the changes are from BDE's archive.
Support for negative offsets is gone again, but the case where you
lseek() onto byte -1 of something from a negative offset using seek/skip
is fixed; if you end up on -1, you won't get a false positive lseek failure.
The biggest changes are to data types (more size_t, for instance) and
argument parsing. skip/seek on /dev/{,k}mem now occurs (instead of "read
until you reach the offset") due to mem devices now being D_DISK. Some
const things are now correctly declared as such, and the "case table"
building is better. The only thing that seems to be left to make dd(1)
everything TOG wants it to be is l10n.
request of Bruce. More changes may follow later. 'g' multiplier has
been added (i.e. dd seek=5g if=bigfile.) Some minor corrections were made
as well.
Noticed by: bde
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.