Commit Graph

56 Commits

Author SHA1 Message Date
Eitan Adler
caa7e52f3f kernel: Fix several typos and minor errors
- duplicate words
- typos
- references to old versions of FreeBSD

Reviewed by:	imp, benno
2017-12-27 03:23:21 +00:00
Pedro F. Giffuni
718cf2ccb9 sys/dev: further adoption of SPDX licensing ID tags.
Mainly focus on files that use BSD 2-Clause license, however the tool I
was using misidentified many licenses so this was mostly a manual - error
prone - task.

The Software Package Data Exchange (SPDX) group provides a specification
to make it easier for automated tools to detect and summarize well known
opensource licenses. We are gradually adopting the specification, noting
that the tags are considered only advisory and do not, in any way,
superceed or replace the license texts.
2017-11-27 14:52:40 +00:00
Bruce Evans
9bc7c36337 Support setting the colors of cursors for the VGA renderer.
Advertise this by changing the defaults to mostly red.  If you don't like
this, change them (almost) back using:
   vidcontrol -c charcolors,base=7,height=0
   vidcontrol -c mousecolors,base=0[,height=15]

The (graphics mode only) mouse cursor colors were hard-coded to a black
border and lightwhite interior.  Black for the border is the worst
possible default, since it is the same as the default black background
and not good for any dark background.  Reversing this gives the better
default of X Windows.  Coloring everything works better still.  Now
the coloring defaults to a lightwhite border and red interior.

Coloring for the character cursor is more complicated and mode
dependent.  The new coloring doesn't apply for hardware cursors.  For
non-block cursors, it only applies in graphics mode.  In text mode,
the cursor color was usually a hard-coded (dull)white for the background
only, unless the foreground was white when it was a hard-coded black
for the background only, unless the foreground was white and the
background was black it was reverse video.  In graphics mode, it was
always reverse video for the block cursor.  Reverse video is worse,
especially over cutmarking regions, since cutmarking still uses simple
reverse video (nothing better is possible in text mode) and double
reverse video for the cursor gives normal video.  Now, graphics mode
uses the same algorithm as the best case for text mode in all cases
for graphics mode.  The hard-coded sequence { white, black, } for the
background is now { red, white, blue, } where the first 2 colors can
be configured.  The blue color at the end is a sentinel which prevents
reverse video being used in most cases but breaks the compatibility
setting for white on black and black on white characters.  This will
be fixed later.  The compatibility setting is most needed for mono modes.

The previous commit to syscons.c changed sc_cnterm() to be more careful.
It followed null pointers in some cases.  But sc_cnterm() has been
unreachable for 15+ years since changes for multiple consoles turned
off calls to the the cnterm destructor for all console drivers.  Before
them, it was only called at boot time.  So no driver with an attached
console has ever been unloadable and not even the non-console destructors
have been tested much.
2017-08-25 07:04:41 +00:00
Bruce Evans
16d02c733f Fix attribute flipping for cut marking in pixel mode. The text-mode
code was used, so the lightness bit was not flipped, so the flipping
was unnecessarily null in some cases.  E.g., the unusal color scheme
of lightwhite on white (white = lightgrey in kernelspeak) is not
completely unusable, except null flipping of it gave no visible marks
for cut marking.  Now flipping it works in pixel mode only.

Fix text cursor attribute adjustment over cut marking in text mode for
the usual cursor type (non-blinking full block).  Apply the flipping
for cut marking first and adjust that instead of vice versa.  This
gives a uniform color scheme for the usual text cursor type in text
mode: a white block background with no change to the character
foreground except for variations to avoid collisions.  The old order
gave a white character fg with no change in the bg in non-colliding
cases.  Versions before r316636 changed the bg to the non-cut-marked
one about half the time using a saveunder bug; this accidentally gave
something resembling a block cursor half the time.
2017-07-10 09:00:35 +00:00
Bruce Evans
9cb3ac3bef Move open coding of construction of attributes for cut regions and
text cursors to functions so that it is easier to fix and improve.
This commit doesn't fix anything except for removing unnecessary
complications and adding comments.
2017-07-09 12:13:37 +00:00
Bruce Evans
28bbe30cce Add many bitmaps (now there are 13) for mouse cursors and logic to try
to choose the best one.

The old 9x13 cursor was was sort of correct for CGA 640x200 text mode,
but distorted for all other modes.  This mode is still available on
all systems with VGA, but stopped being useful in ~1985.  It has very
unsquare pixels with an aspect ratio of 240:100 on 4:3 monitors.  On
16:9 monitors, the unsquareness in this mode is reduced to only 180:100
iff the monitor stretches the pixels to the full screen.

Newer modes and systems have smaller distortions, but with many more
variations.  Square pixels first became common with VGA 640x480 mode
on 4:3 monitors.  However, standard VGA text mode also has 9-bit wide
characters and only 25 lines, so it has 720x400 pixels.  This has
unsquare pixels with an aspect ratio of 135:100 on 4:3 monitors.  On
16:9 monitors, it gives almost-square pixels with an aspect ration of
101:100 iff the monitor stretches, but in modes that were square on
4:3 monitors square similar monitor stretching breaks the squareness.

Guess the physical aspect ratio using heuristics.  The old version of
X that I use is further from doing this using info from PnP monitors
that is unavailable in syscons (X doesn't understand if the monitor
is doing stretching and doesn't even understand how its its own mode
changes affect the pixel size).  Monitors with aspect ratio control
should be configured to _not_ stretch 4:3 modes to 16:9.  Otherwise,
use the machdep.vga_aspect_scale sysctl to compensate.  Only 1 of my
4 monitors/laptops requires this.  It always stretches to 16:9.

The mouse data has new aspect ratio fields for selecting the best
cursor and a new name field for display in debugging messages.

Selecting the mouse cursor is now a slow operation so it is not done
for every drawing of the cursor.  To avoid a new initialization method,
it is done whenever the text cursor is set or changed.  Also remove
dead code in settings of text cursors.

Use larger mouse cursors (sometimes the full 10x16 one) for 8x8 fonts
in cases where this works better (mostly in graphics mode).
2017-07-08 17:30:33 +00:00
Bruce Evans
bfbcb15f76 Change the drawing method for the mouse cursor in planar mode to support
colors.

Colors are still hard-coded as 15 (normally lightwhite) for the interior
and 0 (normally black) for the border, but these are now values used in
2 expressions instead of built in to the algorithm.  The algorithm used
a fancy and/or method, but this gives no control over the colors except
and'ing all color planes off gives black and or'ing all color planes on
gives lightwhite.  Just draw the border and interior in separate colors
using the same method as for characters, including its complications to
optimize for VGA adaptors.  Optimization is not really needed here, but
for the VGA case it avoids being slower than the and/or method.  The
optimization is worth about 30%.
2017-04-23 08:59:35 +00:00
Bruce Evans
6284ff8398 Optimize setting of the foreground color in the main planar method much
like for the background color.

This is a about 5% faster for output that actually reaches the screen.
2017-04-21 17:57:23 +00:00
Bruce Evans
3df57f416b Merge the main ega drawing method into the main vga planar method and
remove the former.

All other EGA/VGA methods were already shared, with VGA-only features
mostly not used and no decisions in inner loops to optimize fof VGA,
but this method was split up because it is the only important one and
using VGA methods if possible is about twice as fast.  The speed is
mostly not from splitting to reduce branches but from doing half as
many bus accesses, so make this easier to maintain by not splitting.
There is now 1 extra branch in an inner loop where it costs less than
1% of the bus access overhead on Haswell even if the compiler schedules
it poorly.
2017-04-21 15:12:43 +00:00
Bruce Evans
56e7a784ac Oops, the previous commit swapped the main ega method with the main
vga planar method (for testing that was supposed to be local that the
former still works).  The ega method works on vga but is about twice
as slow.  The vga method doesn't work on ega.

Optimize the main vga planar method a little.  For changing the
background color (which was otherwise optimized better than most
things), don't switch the write mode from 3 to 0 just to select
the pixel mask of 0xff obscurely by writing 0.  Just write 0xff
directly.
2017-04-21 06:55:17 +00:00
Bruce Evans
2d445fb18c Eliminate the ega renderer switch. It did nothing useful except hold
a pointer to the main ega drawing method which is misoptimized be in
a different function than the main vga planar mode drawing method.
Vga initialization handles everything with no extra code except for
selecting the different function.
2017-04-20 17:22:03 +00:00
Bruce Evans
55d26fc07c When the character width is 9, remove vertical lines in the mouse cursor
corresponding to the gaps between characters.  This fixes distortion
of the cursor due to expanding it across the gaps.

Again for character width 9, when the cursor characters are not in the
graphics range (0xb0-0xdf), the gaps were always there (filled in the
background color for the previous char).  They still look strange, but
don't cause distortion.  When the cursor characters are in the graphics
range, the gaps are filled by repeating the previous line.  This gives
distortion with cilia.  Removing vertical lines reduces the distortion
to vertical cilia.

Move the default for the cursor characters out of the graphics range.
With character width 9, this gives gaps instead of distortion and
other problems.  With character width 8, it just fixes a smaller set
of other problems.  Some distortion and other problems can be recovered
using vidcontrol -M.  Presumably the default was to fill the gaps
intentionally, but it is much better to leave gaps.  The gaps can even
be considered as a feature for text processing -- they give sub-pointers
to character boundaries.  The other problems are: (1) with character
width 9, characters near the cursor are moved into the graphics range
and thus distorted if any of their 8th bits is set; (2) conflicts with
national characters in the graphics range.

The default range for the graphics cursor characters is now 8-11.  This
doesn't conflict with anything, since the glyphs for the characters in
this range are unreachable.

Use the 10x16 mouse cursor in text mode too (if the font size is >= 14).

When the character width is 9, removal of 1 or 2 vertical lines makes
10x16 cursor no wider than the 9x13 one usually was.  We could even
handle cursors 1 pixel wider in 2 character cells and gaps without
more clipping than given by the gaps (the worst case is 1 pixel in the
left cell, 1 removed in the middle gap, 8 in the right cell and 1
removed in the right gap.  The pixel in the right gap is removed so
it doesn't matter if it is in the font).

When the character width is 8, we now clip the 10-wide cursor by 1
pixel in the worst case.  This clipping is usually invisible since it
is of the border and and the border usually merges with the background
so is invisible.  There should be an option to use reverse video to
highlight the border and its tip instead of the interior (graphics
mode can do better using separate colors).  This needs the 9x13 cursor
again.

Ideas from: ache (especially about the bad default character range)
2017-04-20 16:34:09 +00:00
Gleb Smirnoff
69db34c309 Fix build without SC_PIXEL_MODE defined. 2017-04-19 22:48:27 +00:00
Bruce Evans
35ffedf6bc Fix missing support for drawing the mouse cursor in depth 24 of direct
mode.

Use the general DRAWPIXEL() macro with its bigger case statement
(twice) instead of our big case statement (once).  DRAWPIXEL() is more
complicated since it is not missing support for depth 24 or
complications for colors in depth 16 (we currently hard-code black and
white so the complications for colors are not needed).  DRAWPIXEL()
also does the bpp calculation in the inner loop.  Compilers optimize
DRAWPIXEL() well enough, and the main text drawing method always
depended on this.  In direct mode, mouse cursor drawing is now similar
to normal text drawing except it draws in 2 hard-coded colors instead
of 1 variable color.

This also fixes a nested hard-coding of colors.  DRAWPIXEL() uses the
palette in all cases, but the direct code didn't use the palette for
its hard-coded black.  This only had an effect in depth 8, since
changing the palette is not supported in other depths.
2017-04-19 18:35:34 +00:00
Bruce Evans
38862a5553 Stop using a saveunder method for mouse cursor drawing in the vga
direct mode renderer.  I thought that reads were not much slower than
writes, so that the method only tripled the time for the whole function,
but I recently measured that video memory reads can be up to 53 times
slower than writes in tighter loops than here.  Loop overheap here
reduces the multiplier to only 16-20 on Haswell.

Start cleaning up and fixing larger bugs in this function.  Only replace
the 22-line removal loop by a 3-line one for now, since adjusting the
old loop would have required many palette calculations which are better
done in the DRAW_PIXEL() macro.  This also fixes missing support for
depth 24, but only for removal.

Removal is currently sloppy at the right bottom corner.  It sometimes
leaks border color into the text window.  This is soon cleaned up by the
caller.  The planar renderer has complications to clip at the corner.
2017-04-19 16:24:51 +00:00
Bruce Evans
f027ee38b7 Add a 10x16 mouse cursor and use it in all graphics (strictly, pixel)
modes if the font size is >= 14.

This is the X cursor XC_left_ptr (#68) (glyph #45 in an X cursor font).
Also found in vt.  The old 9x13 cursor is the 10x16 one trimmed not very
well.

8x8 fonts need a smaller cursor instead of a larger one, except when
the pixel size is small.  Text mode is still limited to width and height
1 more than the font (so the 9x13 is already 4 pixels too high for it).
2017-04-15 20:03:50 +00:00
Bruce Evans
e560b71d3b Structure the mouse cursor data so that it is easier to switch, and
access it via pointers (still to only 1 instance, now with a less
generic name).

Restructure the "and" and "or" masks as border and interior masks
(where the "and" mask was for the union of the border and the interior).
"and" and "or" were only a detail in a not very good implementation,
and after fixing that the union was only used to calculate the border
at runtime.

Use the metric data in more places to clip to active pixels earlier.
2017-04-15 19:27:39 +00:00
Bruce Evans
42106dcc4b Oops, the previous revision was missing the update of the shift variable. 2017-04-14 17:38:43 +00:00
Bruce Evans
b95fde5020 Adjust shifting so that cursor widths up to 17 (was 9) work in vga planar
mode.

Direct mode always supported widths up to 32, except for its hard-coded
16s matching the pixmap size.  Text mode is still limited to 9 its 2x2
character cell method and missing adjustments for the gap between
characters, if any.

Cursor heights can be almost anything in graphics modes.
2017-04-14 17:02:24 +00:00
Bruce Evans
a5126f539e Optimize drawing of the mouse cursor in vga planar mode almost as
much as possible, by avoiding null ANDs and ORs to the frame buffer.

Mouse cursors are fairly sparse, especially for their frame.  Pixels
are written in groups of 8 in planar mode and the per-group sparseness
is not as large, but it still averages about 40% with the current
9x13 mouse cursor.  The average drawing time is reduced by about this
amount (from 22 usec constant to 12.5 usec average on Haswell).

This optimization is relatively larger with larger cursors.  Width 10
requires 6 frame buffer accesses per line instead of 4 if not done
sparsely, but rarely more than 4 if done sparsely.
2017-04-14 14:00:13 +00:00
Bruce Evans
ddac85e5a0 Further unobfuscate the method of drawing the mouse cursor in vga planar
mode.

Don't manually unroll the 2 inner loops.  On Haswell, doing so gave a
speedup of about 0.5% (about 4 cycles per iteration out of 1400), but
hard-coded a limit of width 9 and made better better optimizations
harder to see.  gcc-4.2.1 -O does the unrolling anyway, unless tricked
with a volatile hack.  gcc's unrolling is not very good and gives a
a speedup of about half as much (about 2 cycles per iteration).  (All
timing on i386.)

Manual unrolling was only feasible because the inner loop only iterates
once or twice.  Usually twice, but a dynamic check is needed to decide,
and was not moved from the second-innermost loop manually or by gcc.
This commit basically adds another dynamic check in the inner loop.

Cursor widths of 10-17 require 3 iterations in the inner loop and this
is not so easy to unroll -- even gcc stops at 2.
2017-04-14 12:03:34 +00:00
Bruce Evans
1b986d6aea Improve drawing of the vga planar mode mouse image a little. Unobfuscate
the method a lot.

Reduce the AND mask to the complement of the cursor's frame, so that area
inside the frame is not drawn first in black and then in lightwhite.  The
AND-OR method is only directly suitable for the text mouse image, since
it doesn't go to the hardware there.  Planar mode Mouse cursor drawing
takes 10-20 usec on my Haswell system (approx. 100 graphics accesses
at 130 nsec each), so the transient was not visible.

The method used the fancy read mode 1 and its color compare and color
don't care registers with value 0 in them so that all colors matched.
All that this did was make byte reads of frame buffer memory return 0xff,
so that the x86 case could obfuscate read+write as "and".  The read must
be done for its side effect on the graphics controller but is not used,
except it must return 0xff to avoid affecting the write when the write
is obfuscated as a read-modify-write "and".  Perhaps that was a good
optimization for 8088 CPUs where each extra instruction byte took as
long as a byte memory access.

Just use read+write after removing the fancy read mode.  Remove x86
ifdefs that did the "and".  After removing the "and" in the non-x86
part of the ifdefs, fix 4 of 6 cases where the shift was wrong.
2017-04-12 20:18:38 +00:00
Bruce Evans
8bae6e480d Fix removal of mouse image by the vga planar renderer in the right border
in unusual cases.  Optimize and significantly clean up removal in this
renderer.  Optimize removal in the vga direct renderer.

Removal only needs to be done in the border (the part with pixels) in
both cases.  The planar renderer used the condition scp->xoff > 0 to
test whether a right border exists.  This actually tests for a left
border, and when the total horizontal border is 8 pixels, rounding gives
only a right border.  This was the unusual broken case.  An example
is easy to configure using something like "vidcontrol -f 8x16 iso-8x16
-g 79x25 MODE_27".

Optimize the planar case a little by only removing 9x13 active pixels
out of 16x16.  Optimize it a lot by not doing anything if there is no
overlap with the border.  Don't unroll the main loop or hard-code so
many assumptions about font sizes in it.  On my Haswell system, graphics
memory and i/o accesses takes about 520 cycles each so optimizations from
unrolling are in the noise.

Optimize the direct case to not do anything if there is no overlap with
the border.  Do a sanity check on the saveunder's coordinates.  This
requires a previous change to pass non-rounded coordinates.
2017-04-12 18:52:06 +00:00
Bruce Evans
f3ac3a6e6f Special rendering methods for removing mouse cursors cannot be removed
like I hoped, since they are needed for removing parts over the border.
Continue fixing bugs in them.

In the vga planar mode renderer, remove removal of the part of the
image over the text window.  This was hard-coded for nearly 8x16 fonts
and in practice didn't remove enough for 8x8 fonts.  This used the
wrong attribute over cutmarked regions.  The caller refreshes with the
correct attribute later, so the attribute bug only caused flicker.
The caller uses the same hard-coding, so the refreshes fix up all the
spots with the wrong attribute, but keep missing the missed spots.
This still gives trails of bits of cursors for cursor motions in the
affected configurations (mainly depth 4 modes with 8x8) fonts.  8x14
fonts barely escape the problem since although the cursor is drawn
as 16x16, its active part is only 9x13 and the active part fits in
the hard-coded 2x2 character cell window for 8x14 fonts.  8x8 fonts
need a 2x3 window.

In the fb non-sparc64 renderer, the buggy image removal was buggier
and was already avoided by returning before it.  Remove it completely
and fix nearby style bugs.  It was essentially the same as for the vga
planar mode renderer (obfuscated by swapping x and y).  This was buggier
since fb should handle more types of hardware so the hard-coding is
wronger.

The remaining fb image removal is also buggier.  It never supported
software cursors drawn into the border, and the hardware cursor is
probably broken by other bugs to be fixed soon.
2017-04-10 06:19:09 +00:00
Bruce Evans
eeab8fcc4b Quick fix for removal of the mouse cursor in vga direct graphics modes
(that is, in all supported 8, 15, 16 and 24-color modes).  Moving the
mouse cursor while holding down a button (giving cut marking) left a
trail of garbage from misremoved mouse cursors (usually colored
rectangles and not cursor shapes).  Cases with a button not held down
worked better and may even have worked.

No renderer support for removing (software) mouse cursors is needed
(and many renderers don't have any), since sc_remove_mouse_image()
marks for update the region containing the image and usually much
more.  The mouse cursor can be (partially) over as many as 4 character
cells, and removing it in only the 1-4 cells occupied by it would be
best for efficiency and for avoiding flicker.  However,
sc_remove_mouse_image() can only mark a single linear region and
usually marks a full row of cells and 1 more to be sure to cover the
4 cells.  It always does this, so using the special rendering method
just wastes even more time and gives even more flicker.  The special
methods will be removed soon.

The general method always works.  vga_pxlmouse_direct() appeared to
defer to it by returning immediately if !on.  However,
vga_pxlmouse_direct() actually did foot-shooting using a disguised
saveunder method.  Normal order near a mouse move is:
  (1) remove the mouse cursor in the renderer (optional)
  (2) remove the mouse cursor again and refresh the screen over the
      mouse cursor and much more from the vtb.  When the mouse has
      actually moved and a button is down, many attributes in this
      region are changed to be up to date with the new cut marking
  (3) draw the keyboard cursor again if it was clobbered by the update
  (4) draw the mouse cursor image in its new position.
The bug was to remove the mouse cursor again in step (4), before the
drawing it again in (4), using a saveunder that was valid in step (1)
at best.  The quick fix is to use the saveunder in step (1) and not
in step (4).  Using it in step (4) also used it before it was
initialized, initially and after  mode and screen switches.
2017-04-08 10:00:39 +00:00
Bruce Evans
e53fbbe661 Fix removal of the keyboard cursor image in text mode, especially
in the vga renderer.  Removal used stale attributes and didn't try to
merge with the current attribute for cut marking, so special rendering
of cut marking was lost in many cases.  The gfb renderer is too broken
to support special rendering of cut marking at all, so this change is
supposed to be just a style fix for it.  Remove all traces of the
saveunder method which was used to implement this bug.

Fix drawing of the cursor image in text mode, only in the vga
renderer.  This used a stale attribute from the frame buffer instead
of from the saveunder, but did merge with the current attribute for
cut marking so it caused less obvious bugs (subtle misrendering for
the character under the cursor).

The saveunder method may be good in simpler drivers, but in syscons
the 'under' is already saved in a better way in the vtb.  Just redraw
it from there, with visible complications for cut marking and
invisible complications for mouse cursors.  Almost all drawing
requests are passed a flag 'flip' which currently means to flip to
reverse video for characters in the cut marking region, but should
mean that the the characters are in the cut marking regions so should
be rendered specially, preferably using something better than reverse
video.  The gfb renderer always ignores this flag.  The vga renderer
ignored it for removal of the text cursor -- the saveunder gave the
stale rendering at the time the cursor was drawn.  Mouse cursors need
even more complicated methods.  They are handled by drawing them last
and removing them first.  Removing them usually redraws many other
characters with the correct cut marking (but transiently loses the
keyboard cursor, which is redrawn soon).  This tended to hide the
saveunder bug for forward motions of the keyboard cursor.  But slow
backward motions of the keyboard cursor always lost the cut marking,
and fast backwards motions lost in for about 4 in every 5 characters,
depending on races with the scrn_update() timeout handler.  This is
because the forward motions are usually into the region redrawn for
the mouse cursor, while backwards motions rarely are.

Text cursor drawing in the vga renderer used also used a
possibly-stale copy of the character and its attribute.  The vga
render has the "optimization" of sometimes reading characters from the
screen instead of from the vtb (this was not so good even in 1990 when
main memory was only a few times faster than video RAM).  Due to care
in update orders, the character is never stale, but its attribute
might be (just the cut marking part, again due to care in order).

gfb doesn't have the scp->scr pointer used for the "optimization", and
vga only uses this pointer for text mode.  So most cases have to
refresh from the vtb, and we can be sure that the ordering of vtb
updates and drawing is as required for this to work.
2017-04-08 08:24:25 +00:00
Pedro F. Giffuni
4ed3c0e713 sys: Make use of our rounddown() macro when sys/param.h is available.
No functional change.
2016-04-30 14:41:18 +00:00
Konstantin Belousov
1dc72d3681 On some generations of the Intel GPU, disabling of the VGA Display
stops updating the vertical retrace indicator.  The text mouse
renderer in syscons is executing from the callout and spins waiting
for the start of next frame.  As result, after the X server finishes,
since the VGA cannot be turned on, but syscons does not know about
this, the clock swi spins forever.

Hack around the problem by disabling wait for the retrace if KMS is
activated.

Diagnosed and tested by:	Michiel Boland <boland37@xs4all.nl>
Sponsored by:	The FreeBSD Foundation
MFC after:	2 weeks
2013-06-18 20:19:09 +00:00
Jung-uk Kim
a90b8833d2 Rework r210248. Although it fixed most of problems, it did not fix one
particular edge case where X-axis resolution is not multiple of font width.
Now we just advance enough scan lines, then deduct a partial scan line.
It is more intuitive than the previous code.  Apply the same wisdom to EGA
and VGA planar renderers for consistency.

Reported by:	David DEMELIER (demelier dot david at gmail dot com)
2010-09-17 23:09:31 +00:00
Jung-uk Kim
25a14f561c Improve style slightly. 2010-07-19 20:31:04 +00:00
Jung-uk Kim
490770af47 Fix two long-standing line wrapping bugs in VGA renderer for pixel mode.
Font size may be smaller than 16 and logical scan line may be larger than
the displayed scan line.

MFC after:	3 days
2010-07-19 18:56:18 +00:00
Jung-uk Kim
c2bce7cc39 Align memory access of 24-bit pixel renderer to word boundary. 2010-03-24 15:40:18 +00:00
Jung-uk Kim
4d52abfb0c Separate 24-bit pixel draw from 32-bit case. Although it is slower, we do
not want to write a useless zero to inaccessible memory region.
2010-03-23 22:16:57 +00:00
Xin LI
c5bebef869 Fix VESA modes and allow 8bit depth modes.
PR:		i386/124902
Submitted by:	paradox <ddkprog yahoo com>
MFC after:	2 months
2009-08-24 22:35:53 +00:00
Wojciech A. Koszek
9336e0699b Replace explicit calls to video methods with their respective variants
implemented with macros. This patch improves code readability. Reasoning
behind vidd_* is a sort of "video discipline".

List of macros is supposed to be complete--all methods of video_switch
ought to have their respective macros from now on.

Functionally, this code should be no-op. My intention is to leave current
behaviour of touched code as is.

No objections:	rwatson
Silence on:	freebsd-current@
Approved by:	cognet
2007-12-29 23:26:59 +00:00
John Baldwin
73dbd3da73 Remove various bits of conditional Alpha code and fixup a few comments. 2006-05-12 05:04:46 +00:00
Marius Strobl
b7c96c0d0b Add a font width argument to vi_load_font_t, vi_save_font_t and vi_putm_t
and do some preparations for handling 12x22 fonts (currently lots of code
implies and/or hardcodes a font width of 8 pixels). This will be required
on sparc64 which uses a default font size of 12x22 in order to add font
loading and saving support as well as to use a syscons(4)-supplied mouse
pointer image.
This API breakage is committed now so it can be MFC'ed in time for 6.0
and later on upcoming framebuffer drivers destined for use on sparc64
and which are expected to rely on using font loading internally and on
a syscons(4)-supplied mouse pointer image can be easily MFC'ed to
RELENG_6 rather than requiring a backport.

Tested on:	i386, sparc64, make universe
MFC after:	1 week
2005-09-28 14:54:07 +00:00
Peter Wemm
e55b30b469 Fix syscons on amd64. The SC_PIXEL_MODE commit from May 29th added a new
function pointer to the vga render dispatch table and initialized it with
vga_nop.  The problem is that vga_nop() is a varargs function, and the
table declares a non-varargs function pointer.  On amd64 (and I think ppc),
mixing varargs and non-varargs function pointers is fatal.

Change vga_nop() and gfb_nop() from varargs to non-varargs do-nothing
functions.  This stops the stack corruption that only happened on amd64.

Approved by:  re (scottl)
2005-06-14 02:43:45 +00:00
Scott Long
5a8d0950c1 Fix LINT by defining vga_pxlmouse_planar and vga_pxlmouse_direct. 2005-05-30 18:37:25 +00:00
Xin LI
f112120666 Add VESA mode support for syscons, which enables the support of 15, 16,
24, and 32 bit modes.  To use that, syscons(4) must be built with
the compile time option 'options SC_PIXEL_MODE', and VESA support (a.k.a.
vesa.ko) must be either loaded, or be compiled into the kernel.

Do not return EINVAL when the mouse state is changed to what it already is,
which seems to cause problems when you have two mice attached, and
applications are not likely obtain useful information through the EINVAL
caused by showing the mouse pointer twice.

Teach vidcontrol(8) about mode names like MODE_<NUMBER>, where <NUMBER> is
the video mode number from the vidcontrol -i mode output.  Also, revert the
video mode if something fails.

Obtained from:	DragonFlyBSD
Discussed at:	current@ with patch attached [1]
PR:		kern/71142 [2]
Submitted by:	Xuefeng DENG <dsnofe at msn com> [1],
		Cyrille Lefevre <cyrille dot lefevre at laposte dot net> [2]
2005-05-29 08:43:44 +00:00
Peter Wemm
d88cc59371 Implement the syscons mouse pointer characters for amd64. It was only
implemented for i386 and alpha.
2004-09-24 01:18:22 +00:00
Poul-Henning Kamp
fe12f24bb0 Add missing <sys/module.h> includes 2004-05-30 20:08:47 +00:00
David E. O'Brien
42af95a3c2 Use __FBSDID().
Also some minor style cleanups.
2003-08-24 18:17:24 +00:00
Ruslan Ermilov
97b6284457 Fixed compilation warnings. 2002-03-06 08:55:34 +00:00
Kazutaka YOKOTA
4866e2769a Refine cursor type/shape control escape sequences and
ioctls. We can now add ve, vi and vs capabilities to
cons25 in termcap.

Discussed with and tested by: ache
2001-08-02 08:30:40 +00:00
Kazutaka YOKOTA
44b37d9627 Fix dependencies between kernel options:
- When both SC_PIXEL_MODE and SC_NO_FONT_LOADING are defined,
  quietly drop SC_NO_FONT_LOADING, because the pixel(raster)
  console requires font.
- When SC_NO_FONT_LOADING is defined, force SC_ALT_MOUSE_IMAGE.
  Without font, the arrow-shaped mouse cursor cannot be drawn.
- Fiddle and simplify some internal macros.
MFC after:	2 weeks
2001-07-10 14:13:34 +00:00
Peter Wemm
f41325db5f With this commit, I hereby pronounce gensetdefs past its use-by date.
Replace the a.out emulation of 'struct linker_set' with something
a little more flexible.  <sys/linker_set.h> now provides macros for
accessing elements and completely hides the implementation.

The linker_set.h macros have been on the back burner in various
forms since 1998 and has ideas and code from Mike Smith (SET_FOREACH()),
John Polstra (ELF clue) and myself (cleaned up API and the conversion
of the rest of the kernel to use it).

The macros declare a strongly typed set.  They return elements with the
type that you declare the set with, rather than a generic void *.

For ELF, we use the magic ld symbols (__start_<setname> and
__stop_<setname>).  Thanks to Richard Henderson <rth@redhat.com> for the
trick about how to force ld to provide them for kld's.

For a.out, we use the old linker_set struct.

NOTE: the item lists are no longer null terminated.  This is why
the code impact is high in certain areas.

The runtime linker has a new method to find the linker set
boundaries depending on which backend format is in use.

linker sets are still module/kld unfriendly and should never be used
for anything that may be modular one day.

Reviewed by:	eivind
2001-06-13 10:58:39 +00:00
Poul-Henning Kamp
00d25f512c Initiate deorbit burn sequence for <machine/console.h>.
Replace all in-tree uses with necessary subset of <sys/{fb,kb,cons}io.h>.
This is also the appropriate fix for exo-tree sources.

Put warnings in <machine/console.h> to discourage use.
November 15th 2000 the warnings will be converted to errors.
January 15th 2001 the <machine/console.h> files will be removed.
2000-10-08 21:34:00 +00:00
Doug Rabson
21c3015a24 * Completely rewrite the alpha busspace to hide the implementation from
the drivers.
* Remove legacy inx/outx support from chipset and replace with macros
  which call busspace.
* Rework pci config accesses to route through the pcib device instead of
  calling a MD function directly.

With these changes it is possible to cleanly support machines which have
more than one independantly numbered PCI busses. As a bonus, the new
busspace implementation should be measurably faster than the old one.
2000-08-28 21:48:13 +00:00
Kazutaka YOKOTA
091323598f - Fix SC_ALT_MOUSE_IMAGE; don't blink the mouse cursor.
- Fix non-destructive, underline text cursor.
2000-03-31 16:05:46 +00:00