The difference between EXERROR and EXEXEC was that EXEXEC passed along
exitstatus and EXERROR set exitstatus to 2 in the handling code.
By changing the places that raised EXERROR to set exitstatus to 2, the
handling of EXERROR and EXEXEC becomes the same.
Replace the RESET blocks with regular functions and a reset() function that
calls them all.
This code generation tool is unusual and does not appear to provide much
benefit. I do not think isolating the knowledge about which modules need to
be reset is worth an almost 500-line build tool and wider scope for
variables used by the reset functions.
Also, relying on reset functions is often wrong: the cleanup should be done
in exception handlers so that no stale state remains after 'command eval'
and the like.
These are called "shell procedures" in the source.
If execve() failed with [ENOEXEC], the shell would reinitialize itself
and execute the program as a script. This requires a fair amount of code
which is not frequently used (most scripts have a #! magic number).
Therefore just execute a new instance of sh (_PATH_BSHELL) to run the
script.
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.
merge of parallel duplicate work by Steve Price and myself. :-]
There are some changes to the build that are my fault... mkinit.c was
trying (poorly) to duplicate some of the work that make(1) is designed to
do. The Makefile hackery is my fault too, the depend list was incomplete
because of some explicit OBJS+= entries, so mkdep wasn't picking up their
source file #includes.
This closes a pile of /bin/sh PR's, but not all of them..
Submitted by: Steve Price <steve@bonsai.hiwaay.net>, peter