present questinos with a different default answer. Somebody submitted
a patch to me once which did something this but I lost it (my bad) so
I'm just going to re-implement it with thanks to whomever it was who
gave me the idea.
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.
so many). For now, the only extended attribute implemented is NO ECHO,
useful for things like passwords. See TESTS/input2.c for an example.
This should go into 2.2.
DITEM_FAILURE - formerly they would simply act as an implicit "continue",
but this is wrong. If you want this behavior, you should now return
with the DITEM_CONTINUE flag set.
Also make the semantics of DITEM_RESTORE quite a bit different - rather
than restore the screen back to pre-menu state, we restore the menu
itself. This is more correct for a variety of reasons when dealing with
nested menus (whoops!).
robust. The new "fire" actions, while affording signficantly more
interactivity to libdialog, come at a cost - if the fire action trashes
the screen then you're not going to be in Kansas anymore when you
come back to the menu and there had better be considerable extra
smarts in place for coping with such a situation. These changes are my
attempt to do just that.