long time, i.e., since the cleanup of the VM Page-queues code done two
years ago.
Reviewed by: Alan Cox <alc at freebsd.org>,
Matthew Dillon <dillon at backplane.com>
where physical addresses larger than virtual addresses, such as i386s
with PAE.
- Use this to represent physical addresses in the MI vm system and in the
i386 pmap code. This also changes the paddr parameter to d_mmap_t.
- Fix printf formats to handle physical addresses >4G in the i386 memory
detection code, and due to kvtop returning vm_paddr_t instead of u_long.
Note that this is a name change only; vm_paddr_t is still the same as
vm_offset_t on all currently supported platforms.
Sponsored by: DARPA, Network Associates Laboratories
Discussed with: re, phk (cdevsw change)
that pre-zeroes free pages.
o Remove GIANT_REQUIRED from some low-level page queue functions. (Instead
assertions on the page queue lock are being added to the higher-level
functions, like vm_page_wire(), etc.)
In collaboration with: peter
most cases NULL is passed, but in some cases such as network driver locks
(which use the MTX_NETWORK_LOCK macro) and UMA zone locks, a name is used.
Tested on: i386, alpha, sparc64
style(9)
- Minor space adjustment in cases where we have "( ", " )", if(), return(),
while(), for(), etc.
- Add /* SYMBOL */ after a few #endifs.
Reviewed by: alc
and again in vm_page.c and vm_pageq.c.
o Delete unusused prototypes. (Mainly a result of the earlier renaming
of various functions from vm_page_*() to vm_pageq_*().)
count that would otherwise be on one of the free queues. This eliminates a
panic when broken programs unmap memory that still has pending IO from raw
devices.
Reviewed by: dillon, alc
Also removed some spl's and added some VM mutexes, but they are not actually
used yet, so this commit does not really make any operational changes
to the system.
vm_page.c relates to vm_page_t manipulation, including high level deactivation,
activation, etc... vm_pageq.c relates to finding free pages and aquiring
exclusive access to a page queue (exclusivity part not yet implemented).
And the world still builds... :-)