Connect it to userland (libmd, libcrypt, sbin/md5) and kernel (crypto.ko)
Support for skein as a ZFS checksum algorithm was introduced in r289422
but is disconnected because FreeBSD lacked a Skein implementation.
A further commit will enable it in ZFS.
Reviewed by: cem
Sponsored by: ScaleEngine Inc.
Differential Revision: https://reviews.freebsd.org/D6166
This implements SHA-512/256, which generates a 256 bit hash by
calculating the SHA-512 then truncating the result. A different initial
value is used, making the result different from the first 256 bits of
the SHA-512 of the same input. SHA-512 is ~50% faster than SHA-256 on
64bit platforms, so the result is a faster 256 bit hash.
The main goal of this implementation is to enable support for this
faster hashing algorithm in ZFS. The feature was introduced into ZFS
in r289422, but is disconnected because SHA-512/256 support was missing.
A further commit will enable it in ZFS.
This is the follow on to r292782
Reviewed by: cem
Sponsored by: ScaleEngine Inc.
Differential Revision: https://reviews.freebsd.org/D6061
cperciva's libmd implementation is 5-30% faster
The same was done for SHA256 previously in r263218
cperciva's implementation was lacking SHA-384 which I implemented, validated against OpenSSL and the NIST documentation
Extend sbin/md5 to create sha384(1)
Chase dependancies on sys/crypto/sha2/sha2.{c,h} and replace them with sha512{c.c,.h}
Reviewed by: cperciva, des, delphij
Approved by: secteam, bapt (mentor)
MFC after: 2 weeks
Sponsored by: ScaleEngine Inc.
Differential Revision: https://reviews.freebsd.org/D3929
* Don't buffer "Digesting..." output - flush it immediately.
* Increase the number of repetitions by a factor of 100, and the block size by
a factor of 10 so as to give meaningful results on modern machines (108
seconds on my P120, and ~26 seconds on a P-II 350).
PR: bin/10604
Submitted by: Stanislav Shalunov <shalunov@lynxhub.lz.att.com>
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.