Commit Graph

8 Commits

Author SHA1 Message Date
Svatopluk Kraus
a1e1814d76 As <machine/pmap.h> is included from <vm/pmap.h>, there is no need to
include it explicitly when <vm/pmap.h> is already included.

Reviewed by:	alc, kib
Differential Revision:	https://reviews.freebsd.org/D5373
2016-02-22 09:02:20 +00:00
Nathan Whitehorn
fd520b6e21 Use FDT properties to identify a PS3 if present. 2015-01-05 01:05:35 +00:00
Nathan Whitehorn
31411fea11 Fix allocation of 128MB extended memory region, broken since some careless
modifications in December.

MFC after:	3 days
2014-07-20 00:08:50 +00:00
Nathan Whitehorn
c1cb22d755 Rearchitect platform memory map parsing to make it less
Open Firmware-centric:
- Keep the static list of regions in platform.c instead of ofw_machdep.c
- Move various merging and sorting operations to platform.c as well
- Move apple_hacks code out of ofw_machdep.c and into platform_powermac.c,
  where it belongs
- Move CHRP-specific dynamic-reconfiguration memory parsing into
  platform_chrp.c instead of pretending it is shared code
2013-12-01 19:43:15 +00:00
Davide Italiano
acccf7d8b4 MFcalloutng:
When CPU becomes idle, cpu_idleclock() calculates time to the next timer
event in order to reprogram hw timer. Return that time in sbintime_t to
the caller and pass it to acpi_cpu_idle(), where it can be used as one
more factor (quite precise) to extimate furter sleep time and choose
optimal sleep state. This is a preparatory change for further callout
improvements will be committed in the next days.

The commmit is not targeted for MFC.
2013-02-28 10:46:54 +00:00
Rui Paulo
eaba9848dd Introduce PLATFORMMETHOD_END and use it. 2013-02-13 02:21:45 +00:00
Nathan Whitehorn
6e3a3fe377 Now that we can tolerate LPAR context switches on the PS3 hypervisor, going
to hypervisor-idle on both threads will not hang the kernel.
2012-01-15 16:57:18 +00:00
Nathan Whitehorn
03479763b2 Import support for the Sony Playstation 3 using the OtherOS feature
available on firmwares 3.15 and earlier.

Caveats: Support for the internal SATA controller is currently missing,
as is support for framebuffer resolutions other than 720x480. These
deficiencies will be remedied soon.

Special thanks to Peter Grehan for providing the hardware that made this
port possible, and thanks to Geoff Levand of Sony Computer Entertainment
for advice on the LV1 hypervisor.
2011-01-06 04:12:29 +00:00