Off by default, build behaves normally.
WITH_META_MODE we get auto objdir creation, the ability to
start build from anywhere in the tree.
Still need to add real targets under targets/ to build packages.
Differential Revision: D2796
Reviewed by: brooks imp
Just like bin/ and sbin/, I think setting WARNS to the highest value
possible will make it more attractive for people to fix warnings.
- The WARNS variable is set in the Makefile in the directory of the
application itself, making it more likely that it will be removed out
of curiosity to see what happens.
- New applications will most likely build with WARNS=6 out of the box,
because the author would more likely fix the warnings during
development than lower WARNS.
Unfortunately almost all apps in libexec require a lowered value of
WARNS.
deprecated in favor of the POSIX-defined lowercase variants.
o Change all occurrences of NTOHL() and associated marcros in the
source tree to use the lowercase function variants.
o Add missing license bits to sparc64's <machine/endian.h>.
Approved by: jake
o Clean up <machine/endian.h> files.
o Remove unused __uint16_swap_uint32() from i386's <machine/endian.h>.
o Remove prototypes for non-existent bswapXX() functions.
o Include <machine/endian.h> in <arpa/inet.h> to define the
POSIX-required ntohl() family of functions.
o Do similar things to expose the ntohl() family in libstand, <netinet/in.h>,
and <sys/param.h>.
o Prepend underscores to the ntohl() family to help deal with
complexities associated with having MD (asm and inline) versions, and
having to prevent exposure of these functions in other headers that
happen to make use of endian-specific defines.
o Create weak aliases to the canonical function name to help deal with
third-party software forgetting to include an appropriate header.
o Remove some now unneeded pollution from <sys/types.h>.
o Add missing <arpa/inet.h> includes in userland.
Tested on: alpha, i386
Reviewed by: bde, jake, tmm
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.