Remove extraneous decls.
Add ``const'' to several places.
Allow ``make NOALIAS=1'' to remove IP aliasing.
Merge with OpenBSD - only the Makefiles vary.
We can now survive a compile with
-Wall -Wbad-function-cast -Wcast-align -Wcast-qual
-Winline -Wmissing-declarations -Wmissing-prototypes
-Wnested-externs -Wpointer-arith -Wredundant-decls
-Wshadow -Wstrict-prototypes -Wwrite-strings -Wchar-subscripts
(although the Makefile just contains -Wall).
o Add missing $Id$s
o Move extern decls from .c -> .h files
o Staticize
o Remove #includes from .h files
o style(9)ify includes
o bcopy -> memcpy
bzero -> memset
bcmp -> memcmp
index -> strchr
rindex -> strrchr
o Move timeout.h -> timer.h (making it consistent w/ timer.c)
o Add -Wmissing-prototypes
Insist that uid == 0 for client ppp
Disallow client sockets if no password is specified
Don't exit on failure to open client socket for listening
Allow specification of null local password
Use reasonable size (smaller) ``vector''s in auth.c
Fix "passwd ..." usage message
Insist on "all" as arg to "quit" (if any)
Drop client socket connection before Cleanup() when "quit all"
o Use syslog
o Remove references to stdout/stderr (incl perror())
o Introduce VarTerm - the interactive terminal or zero
o Allow "set timeout" to affect current session
o Change "set debug" to "set log"
o Allow "set log [+|-]flag"
o Make MSEXT and PASSWDAUTH stuff the default
o Move all #ifdef DEBUG stuff into the code - this
shouldn't be too much overhead. It's now controlled
with "set log +debug"
o Add "set log command, debug, tun, warn, error, alert"
o Remove cdefs.h, and assume an ansi compiler.
o Improve all diagnostic output
o Don't trap SIGSEGV
o SIGHUP now terminates again (log files are controlled
by syslog)
o Call CloseModem() when changing devices
o Fix parsing of third arg of "delete"
I think this fixes the "magic is same" problems that some
people have been experiencing.
The man page is being rewritten. It'll follow soon.
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.