Commit Graph

11 Commits

Author SHA1 Message Date
Juli Mallett
b52f85e743 Remove ufs_disk_ctor and ufs_disk_dtor, they never came to fruition. I do
not know of any software using them, and there is no "published API" for
libufs, as it were.
2003-06-09 09:47:38 +00:00
Juli Mallett
7dc95357f8 API for opening (and tracking) writable file descriptors per disk. 2003-01-29 23:19:46 +00:00
Juli Mallett
d934deeff9 API to fillout a blank disk. For e.g. newfs. 2003-01-23 21:32:56 +00:00
Juli Mallett
cc3dd52898 Store not only the current cylinder group in the series (i.e. next that needs
to be read in) but also the last cylinder group in the series (i.e. what is
stored in the structure).
2003-01-19 05:46:23 +00:00
Juli Mallett
22ec2ef3bb Add facility to read one, or a string of, cylinger groups. 2003-01-19 01:31:26 +00:00
Juli Mallett
656128586d Hunt for a disk to operate on, if we're passed a partition mountpoint, etc.
Concept reviewed by:	phk
2003-01-19 00:43:17 +00:00
Juli Mallett
063a27dc9b Fix typo. 2003-01-18 05:06:07 +00:00
Juli Mallett
49b2a6863b Nuke dumb error reporting code, people can just use disk::d_error. Unify the
DEBUG and d_error initialisation into an ERROR macro, which can both trace and
set the d_error field.  Much a more meaningful thing, I should say.
2003-01-18 04:22:14 +00:00
Juli Mallett
8b8cd35523 Add the concept of a per-disk error string, and a function which prints it
along with the errno, if one is set.
2002-10-22 19:25:58 +00:00
Juli Mallett
95289fb2ec Wrap the header to prevent multiple inclusion, and mark the DECLS section.
Reminded by:	Rachel Hestilow <hestilow@ximian.com>
2002-08-22 23:35:35 +00:00
Juli Mallett
20938dbf84 Add libufs, a library for dealing with UFS filesystems from userland to
the build.  It is here to compartmentalise functionality currently duplicated
in many notable programs in the base system.  It currently handles block
reads and writes, as well as reading and writing of the filesystem superblock,
and the reading/lookup of inode data.  It supports both UFS and UFS2.  I
will be maintaining it, and porting programs to use it, however for now, it
is simply being built as part of world.
2002-07-01 01:45:03 +00:00