a module. Also modified the code to work on FreeBSD/alpha and added
device vr0 to the alpha GENERIC config.
While I was in the neighborhood, I noticed that I was still using
#define NFPX 1 in all of the Makefiles that I'd copied from the fxp
module. I don't really use #define Nfoo X so it didn't matter, but
I decided to customize this correctly anyway.
ethernet controllers based on the AIC-6915 "Starfire" controller chip.
There are single port, dual port and quad port cards, plus one 100baseFX
card. All are 64-bit PCI devices, except one single port model.
The Starfire would be a very nice chip were it not for the fact that
receive buffers have to be longword aligned. This requires buffer
copying in order to achieve proper payload alignment on the alpha.
Payload alignment is enforced on both the alpha and x86 platforms.
The Starfire has several different DMA descriptor formats and transfer
mechanisms. This driver uses frame descriptors for transmission which
can address up to 14 packet fragments, and a single fragment descriptor
for receive. It also uses the producer/consumer model and completion
queues for both transmit and receive. The transmit ring has 128
descriptors and the receive ring has 256.
This driver supports both FreeBSD/i386 and FreeBSD/alpha, and uses newbus
so that it can be compiled as a loadable kernel module. Support for BPF
and hardware multicast filtering is included.
The old VN device broke in -4.x when the definition of B_PAGING
changed. This patch fixes this plus implements additional capabilities.
The new VN device can be backed by a file ( as per normal ), or it can
be directly backed by swap.
Due to dependencies in VM include files (on opt_xxx options) the new
vn device cannot be a module yet. This will be fixed in a later commit.
This commit delimitted by tags {PRE,POST}_MATT_VNDEV
capabilities, but should be a good start... Well, sort of.
It can handle W*ndows 256 color BMP file. (Other color depth probably
won't work.) The size of the image must be 320x200 or less. *sigh*
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.