These device IDs have an AR3012 bluetooth device that shows up with
bcdDevice=1 when it doesn't have the firmware loaded, and bcdDevice=2
when it's ready to speak full HCI.
Tested:
* AR5B225 PCIe - AR9485 + AR3012
Submitted by: adrian, zec
Fix multiple kernel panics when VIMAGE is enabled in the kernel.
These fixes are based on patches submitted by Adrian Chadd and Marko Zec.
(1) Set curthread->td_vnet to vnet0 in device_probe_and_attach() just before calling
device_attach(). This fixes multiple VIMAGE related kernel panics
when trying to attach Bluetooth or USB Ethernet devices because
curthread->td_vnet is NULL.
(2) Set curthread->td_vnet in if_detach(). This fixes kernel panics when detaching networking
interfaces, especially USB Ethernet devices.
(3) Use VNET_DOMAIN_SET() in ng_btsocket.c
(4) In ng_unref_node() set curthread->td_vnet. This fixes kernel panics
when detaching Netgraph nodes.
Submitted by: "YAMAMOTO, Shigeru" <shigeru@iij.ad.jp>
Reviewed by: adrian
In PC-BSD 9.1, VIMAGE is enabled in the kernel config.
For laptops with Bluetooth capability, such as the HP Elitebook 8460p,
the kernel will panic upon bootup, because curthread->td_vnet
is not initialized.
Properly initialize curthread->td_vnet when initializing the Bluetooth stack.
This allows laptops such as the HP Elitebook 8460p laptop
to properly boot with VIMAGE kernels.
As pointed out by hselasky@, USB_IF_CSI is the wrong macro here since we want
to declare the device's interface class, subclass and protocol, not class,
subclass and driver info.
Follow-up to r244704.
PR: kern/174707
Approved by: glebius
MFC after: 1 week
The SYSCTL_NODE macro defines a list that stores all child-elements of
that node. If there's no SYSCTL_DECL macro anywhere else, there's no
reason why it shouldn't be static.
sorted according to the mode which they support:
host, device or dual mode
- Add generic tool to extract these data:
tools/bus_autoconf
Discussed with: imp
Suggested by: Robert Millan <rmh@debian.org>
PR: misc/157903
MFC after: 14 days
VNET socket push back:
try to minimize the number of places where we have to switch vnets
and narrow down the time we stay switched. Add assertions to the
socket code to catch possibly unset vnets as seen in r204147.
While this reduces the number of vnet recursion in some places like
NFS, POSIX local sockets and some netgraph, .. recursions are
impossible to fix.
The current expectations are documented at the beginning of
uipc_socket.c along with the other information there.
Sponsored by: The FreeBSD Foundation
Sponsored by: CK Software GmbH
Reviewed by: jhb
Tested by: zec
Tested by: Mikolaj Golub (to.my.trociny gmail.com)
MFC after: 2 weeks
network stacks, VNET_SYSINIT:
- Add VNET_SYSINIT and VNET_SYSUNINIT macros to declare events that will
occur each time a network stack is instantiated and destroyed. In the
!VIMAGE case, these are simply mapped into regular SYSINIT/SYSUNINIT.
For the VIMAGE case, we instead use SYSINIT's to track their order and
properties on registration, using them for each vnet when created/
destroyed, or immediately on module load for already-started vnets.
- Remove vnet_modinfo mechanism that existed to serve this purpose
previously, as well as its dependency scheme: we now just use the
SYSINIT ordering scheme.
- Implement VNET_DOMAIN_SET() to allow protocol domains to declare that
they want init functions to be called for each virtual network stack
rather than just once at boot, compiling down to DOMAIN_SET() in the
non-VIMAGE case.
- Walk all virtualized kernel subsystems and make use of these instead
of modinfo or DOMAIN_SET() for init/uninit events. In some cases,
convert modular components from using modevent to using sysinit (where
appropriate). In some cases, do minor rejuggling of SYSINIT ordering
to make room for or better manage events.
Portions submitted by: jhb (VNET_SYSINIT), bz (cleanup)
Discussed with: jhb, bz, julian, zec
Reviewed by: bz
Approved by: re (VIMAGE blanket)
- Each socket upcall is now invoked with the appropriate socket buffer
locked. It is not permissible to call soisconnected() with this lock
held; however, so socket upcalls now return an integer value. The two
possible values are SU_OK and SU_ISCONNECTED. If an upcall returns
SU_ISCONNECTED, then the soisconnected() will be invoked on the
socket after the socket buffer lock is dropped.
- A new API is provided for setting and clearing socket upcalls. The
API consists of soupcall_set() and soupcall_clear().
- To simplify locking, each socket buffer now has a separate upcall.
- When a socket upcall returns SU_ISCONNECTED, the upcall is cleared from
the receive socket buffer automatically. Note that a SO_SND upcall
should never return SU_ISCONNECTED.
- All this means that accept filters should now return SU_ISCONNECTED
instead of calling soisconnected() directly. They also no longer need
to explicitly clear the upcall on the new socket.
- The HTTP accept filter still uses soupcall_set() to manage its internal
state machine, but other accept filters no longer have any explicit
knowlege of socket upcall internals aside from their return value.
- The various RPC client upcalls currently drop the socket buffer lock
while invoking soreceive() as a temporary band-aid. The plan for
the future is to add a new flag to allow soreceive() to be called with
the socket buffer locked.
- The AIO callback for socket I/O is now also invoked with the socket
buffer locked. Previously sowakeup() would drop the socket buffer
lock only to call aio_swake() which immediately re-acquired the socket
buffer lock for the duration of the function call.
Discussed with: rwatson, rmacklem
After I removed all the unit2minor()/minor2unit() calls from the kernel
yesterday, I realised calling minor() everywhere is quite confusing.
Character devices now only have the ability to store a unit number, not
a minor number. Remove the confusion by using dev2unit() everywhere.
This commit could also be considered as a bug fix. A lot of drivers call
minor(), while they should actually be calling dev2unit(). In -CURRENT
this isn't a problem, but it turns out we never had any problem reports
related to that issue in the past. I suspect not many people connect
more than 256 pieces of the same hardware.
Reviewed by: kib