Previously, ppp attempted to bind() to a local domain tcp socket
based on the peer authname & enddisc. If it succeeded, it listen()ed
and became MP server. If it failed, it connect()ed and became MP
client. The server then select()ed on the descriptor, accept()ed
it and wrote its pid to it then read the link data & link file descriptor,
and finally sent an ack (``!''). The client would read() the server
pid, transfer the link lock to that pid, send the link data & descriptor
and read the ack. It would then close the descriptor and clean up.
There was a race between the bind() and listen() where someone could
attempt to connect() and fail.
This change removes the race. Now ppp makes the RCVBUF big enough on a
socket descriptor and attempts to bind() to a local domain *udp* socket
(same name as before). If it succeeds, it becomes MP server. If it
fails, it sets the SNDBUF and connect()s, becoming MP client. The server
select()s on the descriptor and recvmsg()s the message, insisting on at
least two descriptors (plus the link data). It uses the second descriptor
to write() its pid then read()s an ack (``!''). The client creates a
socketpair() and sendmsg()s the link data, link descriptor and one of
the socketpair descriptors. It then read()s the server pid from the
other socketpair descriptor, transfers any locks and write()s an ack.
Now, there can be no race, and a connect() failure indicates a stale
socket file.
This also fixes MP ppp over ethernet, where the struct msghdr was being
misconstructed when transferring the control socket descriptor.
Also, if we fail to send the link, don't hang around in a ``session
owner'' state, just do the setsid() and fork() if it's required to
disown a tty.
UDP idea suggested by: Chris Bennet from Mindspring at FreeBSDCon
0.81.1 of the i4b code - namely support of the I4B_VR_REQ
ioctl via the i4brbchX device.
Ppp controls the phone number, but idle timers and
SYNC/RAW decisions are still made by isdnd (in isdnd.rc).
This involves a new datalink state machine phase. The
``wait for carrier'' phase happens after dialing but
before logging in. The whole dial state should really
be abstracted so that each device type can deal with it
in its own way (thinking about PPPoE) - but that'll have
to wait.
The ``set cd'' symantics remain the same for tty devices,
but we now delay until we either get CD or timeout waiting
(at which time we drop the link if we require CD).
For i4b devices we always insist on carrier.
Thanks to hm@ for his help, and especially for pointing out
that I *don't* need to re-implement isdnd (that was a huge
waste of time !) :-]
mode by padding out the ``struct device'' to the maximum
device size.
Bump the ppp version number to indicate the transfer format
change.
This should make MP over tty and udp devices functional again.
being the same as the previous (still supported) ``host:port''
syntax for tcp socket devices.
A udp device uses synchronous ppp rather than async, and avoids
the double-retransmit overhead that comes with ppp over tcp (it's
usually a bad idea to transport IP over a reliable transport that
itself is using an unreliable transport). PPP over UDP provides
througput of ** 1.5Mb per second ** with all compression disabled,
maxing out a PPro/200 when running ppp twice, back-to-back.
This proves that PPPoE is plausable in userland....
This change adds a few more handler functions to struct device and
allows derivations of struct device (which may contain their own
data etc) to pass themselves through the unix domain socket for MP.
** At last **, struct physical has lost all the tty crud !
iov2physical() is now smart enough to restore the correct stack of
layers so that MP servers will work again.
The version number has bumped as our MP link transfer contents have
changed (they now may contain a `struct device').
Don't extract the protocol twice in MP mode (resulting in protocol
rejects for every MP packet). This was broken with my original
layering changes.
Add ``Physical'' and ``Sync'' log levels for logging the relevent
raw packets and add protocol-tracking LogDEBUG stuff in various
LayerPush & LayerPull functions.
Assign our physical device name for incoming tcp connections by
calling getpeername().
Assign our physical device name for incoming udp connections from
the address retrieved by the first recvfrom().