deallocation cycles. This should provide a measurable improvement
on swap and memory allocation on loaded systems. It is unlikely a
complete solution. Also, provide more map info with procfs.
Chuck Cranor spurred on this improvement.
original BSD code. The association between the vnode and the vm_object
no longer includes reference counts. The major difference is that
vm_object's are no longer freed gratuitiously from the vnode, and so
once an object is created for the vnode, it will last as long as the
vnode does.
When a vnode object reference count is incremented, then the underlying
vnode reference count is incremented also. The two "objects" are now
more intimately related, and so the interactions are now much less
complex.
When vnodes are now normally placed onto the free queue with an object still
attached. The rundown of the object happens at vnode rundown time, and
happens with exactly the same filesystem semantics of the original VFS
code. There is absolutely no need for vnode_pager_uncache and other
travesties like that anymore.
A side-effect of these changes is that SMP locking should be much simpler,
the I/O copyin/copyout optimizations work, NFS should be more ponderable,
and further work on layered filesystems should be less frustrating, because
of the totally coherent management of the vnode objects and vnodes.
Please be careful with your system while running this code, but I would
greatly appreciate feedback as soon a reasonably possible.
changes, so don't expect to be able to run the kernel as-is (very well)
without the appropriate Lite/2 userland changes.
The system boots and can mount UFS filesystems.
Untested: ext2fs, msdosfs, NFS
Known problems: Incorrect Berkeley ID strings in some files.
Mount_std mounts will not work until the getfsent
library routine is changed.
Reviewed by: various people
Submitted by: Jeffery Hsu <hsu@freebsd.org>
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.